This new UI is created for clarity, right?

Withthegoodrice·7/23/2015, 12:55:28 AM·10 votes·1,301 views

So that we can "more easily" tell when things are happening, right? Everythings nice and big and blockish, with huge visual particles and audio cues every time we use an ability, something comes off cool-down, we level up, we press tab ETC.

Now, I'm not going to complain about the UI itself, because I think that people will get used to it and I'm sure Riot will make changes.

But if the general theme is** CLARITY**, then why is it that when a teammate dies, instead of hearing "an ally has been slain" (very clear, right?), we hear

http://img11.deviantart.net/c018/i/2012/056/4/8/gangplank_by_enolk1-d4qx9tc.jpg

#"DEPTHS OF THE CASKET SEA OCEAN YER BLOODY SALT WATER SKALLY SKUTTLE!!!!"

Like, I don't even know what happened. Did an ally get slain? Did we ace them? Did a tower just die? Am I exist?

Can there PLEASE be an option to just change the announcer back to normal? Prior to the change, pings/announcer were set to the highest volume for me, but now I've got to mute the announcer to avoid shitting myself everytime a tower is taken and he goes "OCEAN OF SEA CREAM SCABBERED DEPTH DIGGITY EVERYTHING SALTY COMES TO AN END MATEY HOY!!"

4 Comments

ironicinorironic7/24/2015, 1:08:58 AM2 votes

Legit lolled at the Gangplank quote. As someone who came back to LoL after a year's break just 2 weeks ago. I was just getting used to the old (still updated) UI. Then they drop this bomb on me. No idea what's going on.

Hell Week7/23/2015, 1:11:27 AM1 votes

this is why i stopped playing AC the black flag.... it gets annoying after a while...