Increase Ban Numbers

Terrible Forest··4 votes·682 views
Champion

With the new update to the draft system I was having a thought on bans. The way it currently stands the bottom 6 players get one ban each. From the LoL wikia page: "As of 24 November 2015 there are currently 128 released champions, with the latest being Illaoi Illaoi, The Kraken Priestess. The next champion to be released is Jhin Jhin, The Virtuoso."

There are enough champions that each player could ban one champ, still leaving 118 to 109 choose from based on placement; this would also permit for each player to ban a counter to their lane or even ban most in Meta champs. This in turn would then make champ select stronger for both random games as well as team games forcing people to think about their champ picks as well as their bans.

Any thoughts or feedback to add to this?

TL;DR: you could ban 10 champs and still have roughly 93% of the current pool to choose from meaning slightly tighter strategy in champ ban/select.

9 Comments

McAnnex1 votes

More chances for someone to forget and make it longer to find a game... no thanks.

Terrible Forest1 votes

Easy fix, if you miss a ban, you don't get a ban. Next person takes their turn.

GRVet3ran0sS1 votes

Ban 10adcs...only 2 left and probably the player that wants to play adc dont have one of them. So the answer is no

Bunny Bells3 votes

{quoted}

Ban 10adcs...only 2 left and probably the player that wants to play adc dont have one of them. So the answer is no

That's actually a pretty interesting flaw that I haven't thought about.

Then again, you could run into that problem as it stands. Not everyone has all the champs meaning the person could only have like 5 adcs and have 6 get banned. The odds are very unlikely and the situations where it would happen would be so far and few between outside grudge matches against pro teams that it probably wouldn't even be much of a concern. Surely Rito, wouldn't put much more thought onto this than, expand the pool of champs required to play in draft pick.

With so many champions on the roster, and especially since there are plenty that don't see much play because of meta, it would shake things up a bit. You could get around the time by shortening the amount of time people have to ban. They know who want to ban anyway and don't usually take the full time anyway. People not paying attention will learn just like they have with the new system as is.

Kinjishi2 votes

Ashe Caitlyn Corki Ezreal Graves Jhin Jinx Kalista Kindred KogMaw Lucian MissFortune Quinn Varus Vayne Sivir

There are more ADCs than that. Even if you ban 10 of them, there are at least 6 left not including random stuff that people pick into that role (such as Crittlesticks). 10 bans would be fine and there are FTP champs. If 10 bans is really a big concern, then they can leave it at 6 bans for ranked and add 10 bans for normals.

GRVet3ran0sS2 votes

Whats the point of banning in normal games?

Kinjishi1 votes

If you don't understand this, then perhaps you should open a new thread. There are probably a lot of people that would chime in on it.

GRVet3ran0sS1 votes

In normal games you get matched vs pre level. 30 that may don't have 10champions.Also you need to learn how to play vs meta and counter champions

Terrible Forest1 votes

And on that Token, people aren't gonna waste all their bans on one role. Considering how draft works, you then leave yourself open to counters still. Even if you don't do that, then you leave yourself open to OP champs. Considering there's over 100 champs, there's also more than 10 champs that are OP.

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