Yasuo is going to be nerfed by patch 7.01-7.02
Yasuo is planned to be nerfed by patch 7.01-7.02!
Yasuo is planned to be nerfed by patch 7.01-7.02!
Personally I don't think that Yasuo should get completely nerfed or even reworked, however I would like to see the new armor build for Yasuo to get taken away and have him get reverted back to the mid land rather than top lane and need some more skill to play him, and also a slight debuff on the q would be better for the people playing against Yasuo. Like instead of +100% AD on the q it could be +75-70%, same for the ult, however I enjoy the e due to it being a way to escape combat and the w actually having use in mid lane. Yasuo is a really fun champ and I would hate to see him suck after a complete rework
I never post yet I felt the urge to come here and support a Yasuo nerf. He's so OP it's ridiculous. Get rid of one or both of his damage shields at least! Also make his instant hit a melee hit, blind doesn't work on it. Just played a full tank Rammus and he kills me in a few seconds ...that is just laughable.
How incredibly pointless to make a whole page for a screenshot of riot's own "talk about yasuo". This is just advertisement.
[{quoted}](name=Twinity Ferce,realm=EUNE,application-id=cIfEodbz,discussion-id=qJ320ytW,comment-id=0000,timestamp=2016-12-16T15:06:02.180+0000)
How incredibly pointless to make a whole page for a screenshot of riot's own "talk about yasuo". This is just advertisement.
Technically Yasuo fits the damn bill too much. I thought with Tank Yasuo gone, the only way for Yasuo to be build right is to exploit his critical hit passive, NOW There is another damn way you can play Yasuo its called Rush Stinger into tri'force first on Yasuo for EZ fast Q spams, where you aren't focused on that Crit power house damage. Your focused on instead to be some super ridiculous fast E press Yasuo where you can use your Q insanely fast. Let me just say the math
gives 35% ASPD and 10% CDR
Yasuo's Q formula is 1% CDR per 1.6725 bonus ASPD, where it caps out at 66% reduction or 69% bonus ASPD (odd coincidence i'd say), thru items runes and masteries when combined with his aspd growth on levels.
Pretty much the reduction is around 20.92%~ or roughly 21% CDR on Q, not counting the 10% CDR on stinger. Which for the first is ""going to reduce it by .84 seconds to 3.16 seconds" Then with the 10% on top of that brings it down by another .316 to 2.844 seconds."
Here's where the stuff gets really silly,
may not have any crit for Yasuo to exploit anymore but that 40% ASPD and 20% CDR really makes the Q go down 'really' low, pretty much putting the ASPD reduction to roughly 23.9% (3.044 seconds basically) then to 2.4352 seconds basically a 1.6 drop and it still has not hit its full reduction cap.
Because Spellblade procs every 1.5 seconds, Yasuo has no resource bar and he gobbles up ASPD for CDR too, it means just with tri-force alone he could hit Q every 2.4 seconds, still use his E to also prime spell blade and constantly use triple base AD autos to make even his counters into mush. This is not even accounting for since the damage is so ridiculous high especially in the early-mid game and does not involve any AD stats from items to do its damage, its pretty strong B.S. that gets even stronger once Yasuo puts critical into it and he effectively saves Q tornado to E engage and then Q spin tornado to R the combo for 'automatic' knock up.
Yasuo doesn't need just a few kink nerfs, he needs a overhaul genocide nerf because he's gotten away with this likely alot more during when
had Crit, but he didnt benefit from the small amount of ASPD as much. but when you opt that crit on the 2nd or 3rd item and take advantage of the move speed, spell blade damage, 'massive' power that damn CD thru bonus ASPD gimmick on Q to where he could lose the base damage per rank on Q and it would still be broken with the tornado spin thru E still.
So yeah, lets go over the list again on what makes him so broken: -Double critical chance which is not properly 'leashed' with reduced critical hits.
-Lack of mana costs and having a free damage guard barrier that basically charges super fast because he builds move speed items anyway 'in every build you ever see him played as'.
-E getting move scaling off of move speed letting him avoid skill shots and easily keep out of others ability/attack range (even more so with this B.S. tri-force build that gives him 10%~20% cdr to remove part of his E 'cooldown on target problem that normally kept him a bit in check but not enough).
-W negates all projectiles regardless what they are from enemies. Plus having a slow moving forward that starts directly on him gives him a free split'second blocker even if a projectile should be a pixel away from his hitbox.
-Q having Crit'power, gets 2 ways to reduce CD which at maximum effect is 2.64 CD at max needed atk spd and 1.584 with 40% CDR after. LITERALLY putting him next to a spell blade indefinite Q proc, unless i'm missing some math i'm very sure that is completely beyond broken on a mobile champion which just like
and
prove, any champion who can spam empowered attacks non-stop is just plain B.S, especially if they can do it relatively early-midgame
-Q having its tornado knock up necessary for Yasuo to use his R if another team mate does not have knock up being able to PROC on his Q's spin thru E. Likely i'm going to assume alot of Yasuo players consider this a risky move, rather EZ mode it with a Q tornado throw instead or just plain don't know about it. But considering Yasuo can hit multiple targets with EQ combo with a especially wide range, means this move might as well mean automatic R against a enemy team for him. It was only today that i ever got to see a Yasuo pull off EQ knock ups like it was a priority, since it especially lets them engage and make use of
procs, which hell considering Yasuo's Q makes the first enemy hit benefit from Crits and on-hits, likely also meant the Yasuo was getting to use spellblade's proc from
thru that EQ empowered tornado spin, not like i was checking, but basically that Yasuo was pulling what felt like 500+ damage combos every time he EQ dived me, even before he had R.
++So yeah, i had the experience of going against Tank Yasuos but this is just on a worst taste feeling of 'Yasuo One Shots' on how he can pull this off with one item and trading it infavor of
as the first item complete makes him some kind of hyper damage dealer. Which likely he could use those spell blade procs to hyper break turrets since he can easily keep it up with Q whiff throws.
Never the less its made me want to ban Yasuo 100% of the time again to not see that shenigan because unlike Yasuo: Syndra, Leblanc, Darius, Illaoi and Nautlius aren't getting such easy CDR, super free damage and are still all stuck with mana costs. ((
[slayer-jinx-unamused]
A champion should usually be identified with a mechanic that usually is broken in general idea, but lets them be known by that mechanic. But Yasuo gets about 2 in passive, 1 in E, 1 in W, 4 maybe even more on Q alone (on hit first hit, on hit crit first one hit, EQ combo, EQ knock up combo, etc.) and with only his R that ever got addressed by locking down the armor shred to crits only.
So if we were to count Yasuo's R before it got nerfed, Yasuo basically 9 'mechanics/gimmicks' that are basically very broken that just stack up into a mess that lets him pull off his high damage yolos in 'many' versatile ways, whether its his easy Crit stacking, super EZ way of spellblade use or simple way of able to EZ poke and run away with a W wall and be ready to finish the job in a few seconds if you try and CS again and he can just dash thru your minions to get back right up to you.
I think you misunderstood my comment completely. What i meant with "how pointless" is that the whole "patchalert" website (and hence the person linking to it with this post) has made an entire webpage JUST to contain a screenshot about Riot's own statements about Yasuo. OP is clearly advertising for his website so he will get clicks on it, because he might as well have linked to the "lets talk about" page Riot made themselves, or even just linked the screenshot from the post.
I'm all for Yasuo getting nerfed. My post was about OP's disgusting clickbait, not even remotely related to the champion itself.
Hello! Firstly i want to thank you for your honest opinion. Secondly, PA(Patch Alert), is a website about gaming news. That means that i post about upcoming features/news about League of Legends. Many people haven't read the "let's talk about" page about Yasuo and are constantly Googling about Yasuo's changes, that's why i made that post on my website. Please, don't just assume i want to get views from LoL Boards because i literally got only about 20-30 (I'm talking about this particular post). I am not doing this for views, I am doing this because i like to help people get informed. Peace out, I hope you understand me.
Can't they just leave him alone -_- It's already annoying dealing with the out of line mid laners. Oh well, hopefully less people play him and his ban rate goes further down. Maybe then can I play him for more than one match in a day.
Nerf him to hell....do it until you are a sellout Riot
znerfijcie te kupe ma zadużo dmg i mobilności i wytrzymały z krwipijcem nie da sie grać przeciwko temu zawsze ucieka a potem zabija cie*[slayer-jinx-unamused]*
What? why are you nerfing yas?