regarding the crit items...
tldr: why is crit always 50%? makes every build feel the same!
it really really really bothers me. all the crit items have either 20% crit or 30% crit. it was cool before when, if you wanted to crit you built phantom dancer but if you wanted cheap pushing power you went statikk shiv. and if you cast abilities you went tri force. that was cool! now, if I build crit I have 50% every time. very bland! and just, 4 items all giving the same set of stats? (5 with tri force)? mean I guess they have different passives. that doesn't really feel like I'm building different items. it feels like I'm building the same item, but with a little bit of event-specific flare. the game more or less feels the same, except brief moments here and there.
if you want different items, then I need to feel a difference in stats AND a difference in passives. and I'm pretty sure that the passive could gain flavorful feel and mechanical meaning if the stats are adjusted correctly.
imagine: statikk shiv -> best pusher. 25% AS 25% crit 6% move speed. statik strikes all units in an area. (meaning more than just 5 if the units are too grouped)
firecannon -> poker/sieger. 30% AS 30% crit 4% move speed doubled while Out of combat. 8% increased crit on its empowered attack and 15 charge refunded if it is consumed on a tower (since towers don't take crit right?)
hurricane -> team fighter. 35% AS 25% crit 4% move speed doubled while In combat. bolts prioritize champs always.
phantom d -> I fight you. 40% AS 35% crit chance, no move speed except 12% while within 600 range of an enemy (500 is too short for it to feel natural on a ranged attacker)
don't these items all feel more different with individual stats? don't they feel more like they are tuned for the role they're there for? don't you imagine the champion would feel like it's more focused with these more adjusted stats? instead of everything feeling the same no matter which way you build it except for a little bit of superfluous flair?
just, all this "two items is 50%" crit gives me a headache. no I don't mean it's OP I mean, it's bland. loss of identity. clinical. uninteresting.
and, can ER and TF lose 5% crit for 5 AD please? it just makes more sense. they're both ability-oriented. losing some crit for some scaling just makes more sense.