[Game Mode] Infinite scaling

Verandure·12/5/2013, 8:25:06 AM·1 votes·717 views

A game mode where there is no level cap -- all jungle monsters, lane minions, and champions scale until one nexus falls. Several things that would need to be done (that may help the overall game) for this mode to work:

  1. Ability base damage scaling by algorithm instead of by discrete values per level.
  2. More items that permanently impart their stats after a certain number of levels are attained with the item in the inventory.
  3. Armor and Magic penetration scaling per level.
  4. Towers that scale up logorhythmically as the game progresses; providing a significant obstacle at any level by either:
  5. Causing towers to necessitate a quantized number of auto attacks (all champions weighed equally) in order to destroy a tower; or
  6. Increasing health regeneration significantly such that low level focus would easily be negated.

The purpose of this game mode would be to give all champions the "Nasus" effect of being able to continually scale up. The very merit of the game is that it is a battle of "turtling" where neither side ever truly reaches a late game.

Unlike All for One (or even All Random All Mid), this game mode should stress the importance of having both damage and tanks without one or the other being able to completely dominate the mode.

3 Comments

Kazekuro12/5/2013, 10:32:31 AM2 votes

I love it. I think it would have to be a Gauntlet Style map. Think Summoners Rift but with +2 extra towers in each lane. Pushing would be harder. Maybe something like this. http://forums.na.leagueoflegends.com/board/showthread.php?t=1465279

ItzAngels12/5/2013, 7:36:20 PM1 votes

See the problem with that is if the enemy team had a Nidalee with enough ap.. it would be 1 hit 24/7 cause she would just keep lvling her Q :/