Magic Penetration and its effects on Effective Health
A short analysis of items which reduce the effective health of a target (or targets) with respect to magic damage. I apologize, in advance, for the math -- the boards do not have a good format for equations.
Ways to reduce effective health of the target:
Ehp = Hp*(100+MR)/(100 x Total Damage Modifier)
Magic Penetration, Magic Resistance Reduction, Damage Amplification
- Void Staff
- Ehp=Hp*(100+0.65MR)/(100)
- Sorcerers Shoes
- Ehp=Hp*(100+(MR-15))/(100)
- Liandry’s Torment
- Ehp=Hp*(100+(MR-15))/(100)
- Abyssal Scepter
- Ehp=Hp*(100+(MR-20))/(100)
- Devastating Strikes (3/3)
- Ehp=Hp*(100+0.94MR)/(100)
- Greater Mark of Magic Penetration (9/9)
- Ehp=Hp*(100+(MR-7.83))/(100)
- Greater Quintessence of Magic Penetration (3/3)
- Ehp=Hp*(100+(MR-9.03))/(100)
- *Deathfire Grasp
- Ehp=Hp*(100+MR)/(100x1.20)
Wit’s End isn’t being considered due to the reference frame of my analysis being that of a common mage rather than an auto-attack reliant champion.
Assuming: 21/-/- Masteries Pen reds, armor yellow, mr blues Sorc shoes
Which is the most effective at reducing the effective hp of a target? (Remember: reduction is calculated before percentage penetration, which is calculated before flat penetration.)
- Sorc Shoes + Devastating Strikes (3/3) + Greater Mark of Magic Penetration (9/9)
- Ehp=Hp*(100+(0.94MR-(15+7.83)))/(100)=Hp*(77.17+0.94MR)/100
- Liandry’s Torment
- Ehp=Hp*((77.17-15)+0.94MR)/100=Hp*(62.17+0.94MR)/100
- Abyssal Scepter
- Ehp=Hp*(77.17+0.94(MR-20))/100=Hp*(58.37+0.94MR)/100
- Void Staff
- Ehp=Hp*(77.17+0.65x0.94xMR)/100=Hp*(77.17+0.611MR)/100
- Deathfire Grasp
- Ehp=Hp*(77.17+0.94MR)/(100x1.2)=Hp*(77.17+0.94MR)/120
Break Even Point
Abyssal Scepter > Liandry's Torment Void Staff > Liandry's Torment when target's MR is greater than 45.593 Deathfire Grasp > Liandry's Torment when target's MR is greater than 13.649 Void Staff > Abyssal Scepter when target's MR is greater than 57.143 Deathfire Grasp > Abyssal Scepter when target's MR is greater than 37.904 Void Staff > Deathfire Grasp when target's MR is greater than 74.632
All champions have 30 base MR and some build up to 52.5 by leveling. MR Blues (which are standard on most rune pages) give 12 MR. Nearly every champion in the game will have, at least, 42 MR and may have up to 64 MR without abilities or items.
This means Deathfire Grasp is the most effective at reducing effective health when the target has 42 MR: (DFG > AS > LT > VS)
At 64 MR; Deathfire Grasp is, again, the most effective at reducing the effective health of the target: (DFG > AS > VS> LT)
The lowest possible value of MR bought, on Summoner’s Rift, is 25. This means that; with the assumptions made, a single null-magic mantle purchase makes the order (DFG > VS > AS > LT) for champions without MR per level, and (VS > DFG > AS > LT) for champions that have MR per level.
Deathfire Grasp [had] only a 4 second window in which it reduces a single target’s effective hp, Abyssal Scepter requires you to be within 700 units (Max Rank Switcheroo! Fishbones auto attack range), and Liandry’s Torment is simply the least effective at all feasible values of magic resistance the enemy may have.
Abyssal Scepter: 2440g
Deathfire Grasp: 3100g
Void Staff: 2295g
Liandry's Torment: 2900g
This is solely looking into the effective health reducing mechanic of each of these items. It is clear that Liandry’s Torment is meant to help against health stacking with its percent current health passive, it’s clear that Abyssal Scepter is meant to be a defensive item with a slot-efficient damage increase, and it’s clear that Deathfire Grasp [was] meant to help secure kills for burst mages by inflating their burst rotation (while not being oppressive on sustain damage mages).
Even with all that in mind, though, Void Staff is far and beyond the safest and most effective purchase of these four items for increasing your damage against tanks, bruisers, and anybody come late game. It’s comparatively cheap, gives a decent chunk of AP, has an easy build path, and has no downtime.
There is very little reason for the other penetration items to exist (rest in peace; Deathfire Grasp) when the values of MR that make Void Staff efficient are so low when it's bought in tandem with Sorcerer's Shoes. Removing Deathfire Grasp does; however, give flat penetration a tiny amount of wiggle room to be effective (Liandry's Torment is still virtually worthless for reducing a target's effective health).