I took the ELO hell challenge.
So, for about two years, I've always been informed of the "elo hell", and informed that, "It's impossible to get out. You don't know what it's like."
So, I did a challenge that I would start at bronze 5 lp 0 with a ---30 w/l ratio ((Basically 30 more losses than wins)). In one week I went from B5 0 to silver 5 with a positive 20 w/l ratio. I don't see what the complaints are truly about, or why people think it's actually that hard. 85% of the matches I was dicking around. I almost never talked, rarely ever pinged, and would often times come into the game 5 minutes late just to "spice things up." As I went on my 20 win game streak, I was then further added a challenge of only being able to be in the support lane, but not allowed to pick support champions. Still didn't really matter. ((This was supposed to make my team rage quit, forcing me to 3v5. It usually did end up doing that, but still didn't matter.))
I only legitimately lost 7 out of the 60 matches. No, this isn't meant to brag. What this is really meant to imply is that whatever you guys are doing is wrong. And, I am here to enlighten you with everything I saw that was indeed "bad" and probably a very good reason as to why you are not progressing.
Rule 1: Jungle invading ((at least in bronze, and silver.)) Is usually a good idea that is terribly executed. Yeah, you 5 man destroyed my jungler, even took his buff, and also killed the support and adc. But, my top and I are now level 3, and I just killed your mid on his way back, and then killed your jungler and got double buff which put me at level 4 and a back with a double dorans, and a pair of boots. I am now level 6 much earlier than I should be, I just killed your mid again, and killed your jungler in his camp, roamed to bot and killed them too and just won the game in under 20 minutes. EXP gain > early game kills. Early game kills have very little value. The respawn timer is small, and whatever advantage you gain is easily destroyed if they get a single kill on you 5 minutes later after turtling for a bit.
Rule 2: Chasing is bad, don't ever do it. 15 of my games were won just by simply baiting key cc ults and getting the enemy team to chase me through the jungle as I picked them off one by one dancing around in their jungle as they mindlessly tossed skill shots at me leaving them useless against me.
Rule 3: Dragon isn't always end all be all. I never obtained a single dragon in any game, and still won. While you're dicking around with dragon. I'm taking two of your turrets, or a baron, or simulating an all out flank and acing your team at said dragon after you get it to secure a turret and inhibitor.
Rule 4: Flashing too early, too late. One of my personal favorite things to do is milk a flash from an opponent before securing the kill making it easier to kill you the next time. If you are going to die. Don't flash, and just accept it. Getting a flash out of you, and killing you, is basically securing two kills with one kill. Save your flash for crucial moments that will turn advantageous for you.
Rule 5: Last hitting. There were very very few games I was ever out csd, even with certain handicaps/roaming/jungling/difficult cs champs. There are ways to harass while csing, and also playing passively while csing. Learn how to mix the two. I think one of the most important things you should ever learn in this game is how to farm while under a turret. Your turret has a massive armor buff early game. It's okay for it to take a beating by minions in the early game if it gets you to where you need to be level wise. This is mainly used for bad match ups/ team coordination/ creating a illusion.
Illusion explanation: Some enemies, especially in bronze, get this idea that if their lane is pushed out, and they are beating on your turret they are "winning the lane." And, in turn, will get cocky via spamming abilities, and also trying to kill you under your turret. What this does is make them oom. Once they reach that close to oom stage, and they burn their cc ability, or you happen to dodge their key damaging ability is when you counter strike and kill them. Not only are they over extended, but they have 0 resources, or any way to kill you, and will also burn their flash. After that, you push out the lane, and rinse repeat. What this does is make them become a feeding tool that is FORCED to come to you. They can no longer beat you, but they can no longer farm without being by YOUR turret, making them free meat for you and your jungler. After the second, or third kill, proceed to roam. (( This is need to know in top lane where it is most effective.))
Rule 6: Jungle Timers: At least 12 of my games were won just off of knowing jungler timers. If you ever wondered why that Riven plat smurf is 4/0/0 6 minutes into the game. It's usually because they know that right around the 2:30 mark the jungler is by wraiths, or red/blue buff depending on jungler, and they go kill them to get the buff, and then kill the mid as they come to "kill you" Then they ward, and kill the jungler again once they come back buffless, and then the mid again. Jungle timers net you kills. If you know timers, you know where the jungler is at, what buffs he has, and when and when not to engage on the enemy. Too many times had I seen my enemy complain that his jungler never "helped." Truth is, I just knew when he wasn't going to be around, and then killed the enemy, but played passively when I knew they were coming in for the kill. ((unless I knew I could kill both of them. But, that's a discussion for a different ELO.))
Rule 7: Honestly, this is the main rule you need to know above all else. It's when to engage, and who to focus: This, right here, is what costs 90% of all bronze games. Knowing this rule will win you games whether you're all bad, or not. There's this bizarre concept in bronze: Pick from a roster of 12 different champs ((Even though there's over a 100.)) And regardless of whether they go together, or have any synergy, or niche, whatever have you. What you must do, whether you're winning or losing is group and team fight in some random location ((usually always mid, or baron.)) That's dumb. That mind set will not get you many places.
Reason being: Abuse what your team is good at, while punishing the opponent using their weak point. Some teams center around strengthening one character. Some are heavy team engaging ((But usually poor on their own.)) Others are skirmishing roamers. the list goes on. But, the moral of the story is. If your enemy team is a heavy team fight orientated team, while yours is very weak in team fights, but excellent in pushing and skirmishing. Avoid team fights and extend the lane phase while picking one or two of them off. Some team comps work best during lane phase, so abuse it.
What do you mean: The second jungle buff for blue ((did)) respawn at around 7:25. ((I don't know if it does, or not now.)) But at that time. the mid usually wants blue. If you warded in advance, it's highly possible to score a blue, and two kills, followed by a four man bot dive, securing 4 kills + blue + bot turret + dragon all in one sweep. You team fought, but yet you "Didn't." Guerrilla warfare 101. After that, you go back to "laning." What this does is force them to go right back to their lanes, unable to group, but now weaker than before. You then find out which player out of the group is bad. You keep picking them off forcing chaos amongst their team while also dragging their team into dangerous territory ((The jungle.)) If you picked mid off during this phase of the game, it's not uncommon for bot and jungle to retaliate. This is where you pick them off on their way to the mid lane. This is basic skirmishing. You pick one or two people off at a time, while slowly gathering in numbers on the way, and then securing an objective. It makes you appear much stronger than you actually are, while making them feel "weaker" and blaming members of their team, and also becoming fearful of you. While doing this, you're also keeping them from ever grouping to achieve their full power ((If they are indeed a heavy team fight orientated team. Which is usually the norm in Bronze.)) If your team is heavy team fight orientated, it's actually best to do the complete opposite of this tactic, and deny skirmishes by simply grouping up as a solid five, and forcing group fights, by intentionally engaging the enemy before they can set up, usually picking off someone important to them, and then proceeding to man mode one lane down to the inhib over one team fight. The circumstances are always different, but if you recognize the weakness of the enemy, and the strength of yours. Punish them, and achieve the victory.
I feel just knowing the last rule would definitely get you out of bronze with a little effort. But learning all of these would put you above and beyond bronze and well above Silver. These are all things I witnessed bronze NOT doing. And, these are all pretty much why bronze are still bronze.
I hope this at least helps you all on your goals.