I took the ELO hell challenge.

CaptnJakSparrow·11/25/2014, 2:19:45 PM·3 votes·1,253 views

So, for about two years, I've always been informed of the "elo hell", and informed that, "It's impossible to get out. You don't know what it's like."

So, I did a challenge that I would start at bronze 5 lp 0 with a ---30 w/l ratio ((Basically 30 more losses than wins)). In one week I went from B5 0 to silver 5 with a positive 20 w/l ratio. I don't see what the complaints are truly about, or why people think it's actually that hard. 85% of the matches I was dicking around. I almost never talked, rarely ever pinged, and would often times come into the game 5 minutes late just to "spice things up." As I went on my 20 win game streak, I was then further added a challenge of only being able to be in the support lane, but not allowed to pick support champions. Still didn't really matter. ((This was supposed to make my team rage quit, forcing me to 3v5. It usually did end up doing that, but still didn't matter.))

I only legitimately lost 7 out of the 60 matches. No, this isn't meant to brag. What this is really meant to imply is that whatever you guys are doing is wrong. And, I am here to enlighten you with everything I saw that was indeed "bad" and probably a very good reason as to why you are not progressing.

Rule 1: Jungle invading ((at least in bronze, and silver.)) Is usually a good idea that is terribly executed. Yeah, you 5 man destroyed my jungler, even took his buff, and also killed the support and adc. But, my top and I are now level 3, and I just killed your mid on his way back, and then killed your jungler and got double buff which put me at level 4 and a back with a double dorans, and a pair of boots. I am now level 6 much earlier than I should be, I just killed your mid again, and killed your jungler in his camp, roamed to bot and killed them too and just won the game in under 20 minutes. EXP gain > early game kills. Early game kills have very little value. The respawn timer is small, and whatever advantage you gain is easily destroyed if they get a single kill on you 5 minutes later after turtling for a bit.

Rule 2: Chasing is bad, don't ever do it. 15 of my games were won just by simply baiting key cc ults and getting the enemy team to chase me through the jungle as I picked them off one by one dancing around in their jungle as they mindlessly tossed skill shots at me leaving them useless against me.

Rule 3: Dragon isn't always end all be all. I never obtained a single dragon in any game, and still won. While you're dicking around with dragon. I'm taking two of your turrets, or a baron, or simulating an all out flank and acing your team at said dragon after you get it to secure a turret and inhibitor.

Rule 4: Flashing too early, too late. One of my personal favorite things to do is milk a flash from an opponent before securing the kill making it easier to kill you the next time. If you are going to die. Don't flash, and just accept it. Getting a flash out of you, and killing you, is basically securing two kills with one kill. Save your flash for crucial moments that will turn advantageous for you.

Rule 5: Last hitting. There were very very few games I was ever out csd, even with certain handicaps/roaming/jungling/difficult cs champs. There are ways to harass while csing, and also playing passively while csing. Learn how to mix the two. I think one of the most important things you should ever learn in this game is how to farm while under a turret. Your turret has a massive armor buff early game. It's okay for it to take a beating by minions in the early game if it gets you to where you need to be level wise. This is mainly used for bad match ups/ team coordination/ creating a illusion.

Illusion explanation: Some enemies, especially in bronze, get this idea that if their lane is pushed out, and they are beating on your turret they are "winning the lane." And, in turn, will get cocky via spamming abilities, and also trying to kill you under your turret. What this does is make them oom. Once they reach that close to oom stage, and they burn their cc ability, or you happen to dodge their key damaging ability is when you counter strike and kill them. Not only are they over extended, but they have 0 resources, or any way to kill you, and will also burn their flash. After that, you push out the lane, and rinse repeat. What this does is make them become a feeding tool that is FORCED to come to you. They can no longer beat you, but they can no longer farm without being by YOUR turret, making them free meat for you and your jungler. After the second, or third kill, proceed to roam. (( This is need to know in top lane where it is most effective.))

Rule 6: Jungle Timers: At least 12 of my games were won just off of knowing jungler timers. If you ever wondered why that Riven plat smurf is 4/0/0 6 minutes into the game. It's usually because they know that right around the 2:30 mark the jungler is by wraiths, or red/blue buff depending on jungler, and they go kill them to get the buff, and then kill the mid as they come to "kill you" Then they ward, and kill the jungler again once they come back buffless, and then the mid again. Jungle timers net you kills. If you know timers, you know where the jungler is at, what buffs he has, and when and when not to engage on the enemy. Too many times had I seen my enemy complain that his jungler never "helped." Truth is, I just knew when he wasn't going to be around, and then killed the enemy, but played passively when I knew they were coming in for the kill. ((unless I knew I could kill both of them. But, that's a discussion for a different ELO.))

Rule 7: Honestly, this is the main rule you need to know above all else. It's when to engage, and who to focus: This, right here, is what costs 90% of all bronze games. Knowing this rule will win you games whether you're all bad, or not. There's this bizarre concept in bronze: Pick from a roster of 12 different champs ((Even though there's over a 100.)) And regardless of whether they go together, or have any synergy, or niche, whatever have you. What you must do, whether you're winning or losing is group and team fight in some random location ((usually always mid, or baron.)) That's dumb. That mind set will not get you many places.

Reason being: Abuse what your team is good at, while punishing the opponent using their weak point. Some teams center around strengthening one character. Some are heavy team engaging ((But usually poor on their own.)) Others are skirmishing roamers. the list goes on. But, the moral of the story is. If your enemy team is a heavy team fight orientated team, while yours is very weak in team fights, but excellent in pushing and skirmishing. Avoid team fights and extend the lane phase while picking one or two of them off. Some team comps work best during lane phase, so abuse it.

What do you mean: The second jungle buff for blue ((did)) respawn at around 7:25. ((I don't know if it does, or not now.)) But at that time. the mid usually wants blue. If you warded in advance, it's highly possible to score a blue, and two kills, followed by a four man bot dive, securing 4 kills + blue + bot turret + dragon all in one sweep. You team fought, but yet you "Didn't." Guerrilla warfare 101. After that, you go back to "laning." What this does is force them to go right back to their lanes, unable to group, but now weaker than before. You then find out which player out of the group is bad. You keep picking them off forcing chaos amongst their team while also dragging their team into dangerous territory ((The jungle.)) If you picked mid off during this phase of the game, it's not uncommon for bot and jungle to retaliate. This is where you pick them off on their way to the mid lane. This is basic skirmishing. You pick one or two people off at a time, while slowly gathering in numbers on the way, and then securing an objective. It makes you appear much stronger than you actually are, while making them feel "weaker" and blaming members of their team, and also becoming fearful of you. While doing this, you're also keeping them from ever grouping to achieve their full power ((If they are indeed a heavy team fight orientated team. Which is usually the norm in Bronze.)) If your team is heavy team fight orientated, it's actually best to do the complete opposite of this tactic, and deny skirmishes by simply grouping up as a solid five, and forcing group fights, by intentionally engaging the enemy before they can set up, usually picking off someone important to them, and then proceeding to man mode one lane down to the inhib over one team fight. The circumstances are always different, but if you recognize the weakness of the enemy, and the strength of yours. Punish them, and achieve the victory.

I feel just knowing the last rule would definitely get you out of bronze with a little effort. But learning all of these would put you above and beyond bronze and well above Silver. These are all things I witnessed bronze NOT doing. And, these are all pretty much why bronze are still bronze.

I hope this at least helps you all on your goals.

11 Comments

Mahnigguh11/25/2014, 3:04:23 PM3 votes

OP is a diamond smurf so the whole point is mewt

ValyrianBlade11/25/2014, 2:52:45 PM3 votes

When you say you legitimately lost 7 of 60 matches... Do you mean you literally went 53-7, or you lost 7 "fair matches" and the other 15 you lost were due to feeders/afk's/dcs/etc..? Because if it's the latter, then the statement really says nothing as that's what people are complaining about.

Second: All of your pick/teamfight/invade/counter jungle stuff is great in theory. That said: You can invade, get a kill or two before minions spawn, back out and base and just start the game with kills and no xp disadvantage. Honestly, maybe it's because I've never played bronze, but I've invaded and been invaded many times and have never seen someone get to Lane even 1 level behind. At worst, the mid laner misses 2-3 minions and the wave is almost pushed to turret. Knowing jungle timers is fine if your opponent acts predictably and stupidly. The advice here to junglers should be to step in to the bush at your second buff or throw down a ward or something. Advice to the laner should be to ping your missings. No decent jungler should ever be killed by a laner in his own jungle this early. Picks/teamfights oriented stuff requires cooperation. If you're 4-0 in Lane, your bronze teammates will mindlessly follow any advice you give because they think you're going to carry them. If you're 0-0 or 2-1 or something not as impressive, they're going to ignore your requests and play their own game.

I honestly haven't been through any ranked matches, but every argument about elo hell seems to be bronze players or silver players who think they should be one Tier higher being told by Platinum+ players that they can carry easily. The complaint has never been that a challenger would get stuck too, it's simply that there is so much garbage at the lower elo and they want a fair game. Which is why I honestly think it exists to an extent, but that league just needs a cardboard division to sort it out.

Of course I'm almost 30 now, so I'll find out soon. Thanks for the pointers, I'll keep an eye out during my placements to see if I can make use of them!

CaptnJakSparrow11/25/2014, 11:20:27 PM2 votes

You call shenanigans because you really have no idea what you're doing. This pretty much summed up my point. You mean the land of 0 bronze 5 where ap caitlyn is thing? Your jungler and top are afk because one wanted top, and the other wanted jungle, so they both quit. So, the support is running down mid lane spamming abilities constantly dying? Yeah, I still won those. It really was that easy. I got out of bronze 5 0 in roughly 2 hours because it truly was that easy. You know those smurfs you speak of? Yeah, I beat them too. They claim to be "plat and diamond." But, in reality they're usually Bronze 1s, sometimes a silver 3 trying to look tough. If they were plat, they really didn't deserve to be there. But, well, pictures don't lie. So, here you go.

CaptnJakSparrow11/25/2014, 3:01:20 PM1 votes

It means I went 53-7. I lost my first promo into silver. 2-3. And my series to bronze 3. 1-2. And then one match in bronze 2, and one match in bronze 4.

50Shades of Wade11/26/2014, 12:46:30 AM1 votes

ELO Hell by nature cannot actually exist. ELO Hell is a fictitious zone fabricated by an inability to progress. It's a crutch that players use to justify why they lose. The fact that ELO boosting exists completely nullifies the existence of ELO Hell.

The problem is that people pick complex champions that require a decent amount of mechanical ability, and instead of focusing on superior CS and itemization, they go to lane and fight at level one, getting half of their life taken away by minion damage; they proceed to go on tilt for the rest of the game and make more stupid decisions than Lindsey Lohan.

People are under the presumption that kills mean strength and are the key to winning a game. Literally the only thing you have to do in low ELO (I guess could be any ELO) is make fewer mistakes than your opponents. Let them screw up the siege that they're overstaying for while another lane is shoving. Let them try diving you because they got impatient and get aced.

I'm tired of seeing people play champions like Zed and Yasuo in low divisions and trying to recreate stuff they see in pro play. The forums are partly to blame for this with their "this champ is freelo cancer" threads every day. You can get fed off a bad laner just by being less bad than them; it doesn't mean you have the mechanical ability to play a champion. Playing Zed and pressing ult Bork ghost blade ignite and deleting someone doesn't mean you're good at Zed. Compare a silver or bronze Zed to a Diamond or higher and the differences are night and day.

If people would stop being so self centered and be willing to play champions that aren't demonized as "OP freelo cancer" and improve their mechanics and decision making, the complaints would cease to exist.

Until then, people will continue to live in this fantasy world about ELO Hell.

Yes feeders exist. Yes afkers exist. Yes trolls exist. You'd never believe it's possible to win with them in a game, but if you do everything right, you'll climb. You won't go from bronze to platinum overnight, but part of climbing the ladder is setting realistic goals. Yes everyone wants to be challenger tier, but you have to work your way up, and if you honestly believe it's your team holding you back, then you're pathetic. If your own team, who cannot damage you or cast spells on you, can make you lose, just imagine how bad the enemy team, who CAN do the aforementioned things, can make you lose.

http://www.youtube.com/watch?v=zkiCSUeOGTc

Good video about ELO Hell and over complicating things.

CaptnJakSparrow11/26/2014, 6:13:57 AM1 votes

Any who, the whole point of this discussion was to imply that it frankly doesn't exist. Especially in bronze. And, the rest of it was to give pointers on how to overcome the majority of the things while offering a few tips on how to overcome the rest. IF you're truly set on getting out of bronze, then the tips I provided will get you out. And that's that.

CaptnJakSparrow12/1/2014, 8:44:22 AM1 votes

I'm starting to think you never made it to gold, or plat, Liquefier XD. I've played extensively in both of those elos. And, let me tell you something . . . the silver 2 players are usually better than them lol. Hate to break it to you.