Okay that is much more clear. Appreciate the clarity. ((smart ass comment intended)reroll progress in champion select)
(A) Well from the players perspective IN which I am coming at. Why would you not want to play the champion you want to in aram? That is a question for you.
(B) Well then the "new" - improved ; would just be give more leverage to players who own less champions. Since people who own champions will get their champion. I will there to explain this concept to best of my ability.
If you are playing aram I don't really see a fair as too the RR progress. Actually in honesty I didn't know there was that intent. But I believe for ARAM a flat rate would be beneficially because the reason is because champions are more of an "add on content" while the free to play will be available to play for new players. So in this way the formula for the RR progress not only benefits the player with what champion they have brought but can also play. While the less-seasoned player can still choose their liking of champion. Now there are two ways I see this to reward players. One is the one you mentioned which is currently in place. Earning more RR progress "if" you get a champion but disregarding 3 elements.
(C) Experience (reroll into a random champion or reroll into a champion you know how to play
(D) Play-a-ability ((how much you want to play the champion, how much fun you will have ((differently degrees) (random - Could be fun/could not be fun, owned - (fun/not fun)))
(E) Reward - this way of implementing a further way of randomizing another champion you own for different own is redundant. One you could reroll into as the above stated but then reroll into another champion YOU do not own which continues to de-value this reward system.
Now there are 3 conditions that need to be made to fully reward a system of this nature.
(F) Own all champions
(G) Have the free to play champions be EXACTLY the ones you are missing
(H) Played enough games or have enough money to spend on RP.
Now I used this 2013 as reference so it is very safe to assume the numbers are much higher. As of 05-11-2013
(This ignores the +150 for first win of the day)
430500IP Required.
That's 4305Wins if you get 100Ip minimum per win.
That's 1435Hours of games if you have exactly 20min games
That's 60Days worth of play time.
It would take two full months of playing the game with 100% rate of 100ip a game (When we all know you average 70)
This is also very indicative manner because those are the EXACT numbers with EXACT requirements.
Now they included other features I recognize that which does help. Again no RP spent.
Now PERSONALLY for ME im a aram MAIN. So the build up is VERY VERY momentously slow.
With all that being said it does maintain its simple concept.
Problems that come with it referring to (C,D,E) are that hardly with any consistence the flexibility at minimum that there is no constructive foundation for a efficient reward system.
Now there is mine which would resolve problems regarding C,D,E
My reward system of being able to choose your champion regards the players best interest. In that you may have no favorable condition to earn more RR then another player (as there is a flat rate). This is what allows for the RR to effectively have the same impact that gives the player to choose the champion they want to play (eliminating but and not in all cases severely reducing uncontrollable outcomes). Also to reward a "build to system" that doesn't allow for small measurements of deniability. You reduce the dodging that is a problem in today Q. As mentioned before dodging this, that, then, this, that, and that so on and so forth.
Now for the people who do own more champions you given the benefit to play the champions you owe that you bought. While the newer players may want to play this champion or even try this game. This is still in ARAM in that you get random champions. Perhaps you like that champion and want to play it more. Or just try the champ because you're always getting declined or have bad luck and never able to get picked that champion. Now I know this dramatically changes the mode BUT AGAIN AGAIN AND AGAIN. Fixate the cap, q times won't be that long as ARAM is more attaractive, and there is more opportunity.
1 & 2. Please provide for a reference of that claim. And if you cannot play the same champion on the same team. Which i feel is certain bull shit. Because I swear that there has been multiple incidents then it would be better. This is because the other team play may want to play that champion. or one of the 9 can trade for the one they want. I find it absolute stupid to limit and restrict only 10 champions may without duplication to be allowed. I feel like i'm being trolled no lie. I feel like im literally being trolled right now. Now as previously STATED BEFORE there is a solution to having two of the same champions on opposing teams and if that occurs. I don't think I need to mention it to you because I did say it to you.
Well to offer a cancellation would be debatable. It would makes sense as that you are choosing the champion and deselect the RR option. But there is also the current way where you cannot just redo it and whats done is done. But maybe thats one of the things that make it ARAM. In my opinion I would say to have the flexibility to cancel it.
Also I will refrain myself again of the ill intent that I had going. I am actually enjoying this Q & A-Discussion type of posts. It is actually forming a solid idea that I only pray to god riot would consider. Even though I thought some them were obvious.
My personal opinion on unlocking all champions is I don't think it is realistic. Someone previously mentioned this and I still have the same thoughts. There is a reason riot limits game modes to play all champions. This is for a couple of reasons. profit, ip usage, and their image. I believe as there company sees it that they have found a successful formula. Nothing only to entertain players get-away from the stress inducing world we live in but to provide a skillful skill for jobs and profitability to make money. And even when they all champions game mode come out they have restrictions just for the game mode which is genius. Now I say all this because as soon as someone discovers that this champion was not fun, or wanting to play is (even though maybe for some collecting all champions is a goal) that they lose value in a sense that part of LoL's charm is the exploration you get. Trying X, Y, and Z champion. Those situations that are unforgettable such as pentakills or make a dramatic Intense fashioned comeback. The discover of BM etc. I could go all day. This is for the exact reason why I do not think all champions is the best fix to the game mode.
My idea is just to fix ARAM and improve it.