More AI controls?

nami tf·1/2/2016, 10:51:05 PM·2 votes·301 views

As a newbie LoL player I find the AI to be a very good way to train - they don't immediately punish you for your mistakes but you still have to have a decent amount of fervour to win. However, I think it'd be nice to have more options when setting up custom AI games. These are the features I'm thinking of:

  1. Letting AI use the entire champion roster to try out playing against them and to observe them fight.
  2. AI-only games to observe to learn things about a prospective champion you want to try out.
  3. Difficulty adjusted with a sliding scale using approximate levels as a reference, all the way from Level 1 to Diamond.
  4. Customizable controls for styles of each AI (e.g., aggressiveness, build tendency, damage fear, etc.)
  5. AI in the Howling Abyss.
  6. Statistics for AI matches to show up in match history (could be its own match category, like 'AI Matches').

I think with more training features, I think a lot of weaker players could improve through training with AI. Just my two cents, Riot Team. Hope you'll at least consider it! :)

8 Comments

Maple Crusader1/2/2016, 11:06:56 PM1 votes

The problem with that is that RIot would have to give every champ an AI. Imagine trying to make an bot intelligence for champs like Heimer, Bard, and Ekko.

Mecha MaIphite1/2/2016, 11:35:08 PM1 votes

It wouldn't be practical to try and create an AI with a skill level of diamond. If an AI was made that could even get to gold, I would be impressed. There are just too many factors to be taken into account.