More AI controls?

nami tf··2 votes·301 views

As a newbie LoL player I find the AI to be a very good way to train - they don't immediately punish you for your mistakes but you still have to have a decent amount of fervour to win. However, I think it'd be nice to have more options when setting up custom AI games. These are the features I'm thinking of:

  1. Letting AI use the entire champion roster to try out playing against them and to observe them fight.
  2. AI-only games to observe to learn things about a prospective champion you want to try out.
  3. Difficulty adjusted with a sliding scale using approximate levels as a reference, all the way from Level 1 to Diamond.
  4. Customizable controls for styles of each AI (e.g., aggressiveness, build tendency, damage fear, etc.)
  5. AI in the Howling Abyss.
  6. Statistics for AI matches to show up in match history (could be its own match category, like 'AI Matches').

I think with more training features, I think a lot of weaker players could improve through training with AI. Just my two cents, Riot Team. Hope you'll at least consider it! :)

8 Comments

Maple Crusader1 votes

The problem with that is that RIot would have to give every champ an AI. Imagine trying to make an bot intelligence for champs like Heimer, Bard, and Ekko.

nami tf1 votes

{quoted}

The problem with that is that RIot would have to give every champ an AI. Imagine trying to make an bot intelligence for champs like Heimer, Bard, and Ekko.

Why would that be hard? (Don't know Bard and Ekko too well).

Maple Crusader1 votes

[{quoted}](name=Roenne ,realm=NA,application-id=cIfEodbz,discussion-id=Wnc62KLp,comment-id=00000000,timestamp=2016-01-02T23:09:49.469+0000)

Why would that be hard? (Don't know Bard and Ekko too well).

Champs like Nasus, Annie, and Ashe are easy to program into bots. Champs like Azir, Bard, Ekko are a lot more complicated, so using Riot's current AI system would work out very poorly.

nami tf1 votes

Simply because their moves are more complicated? What about champs like Xerath and Tahm Kench?

Mecha MaIphite1 votes

It wouldn't be practical to try and create an AI with a skill level of diamond. If an AI was made that could even get to gold, I would be impressed. There are just too many factors to be taken into account.

nami tf1 votes

The more criticism the better. I'm just a newbie of two weeks so feel free to tweak my ideas. May I ask why that is though?

Mecha MaIphite1 votes

Well simply because there are too many things to be taken into consideration. An AI would have to be instructed on what to do in every scenario, whereas a human player could figure things out on their own. For example, if a low health enemy runs into a brush, should the AI follow? Could it be a bait? Even if it wasn't, could the enemy be killed before more arrived to help? The AI would have to think about where the other enemy players were last seen, and determine whether or not it was worth the risk to chase. Of course, it would also have to judge whether or not its allies are close enough to help if it was in fact, a bait. Even if they were, what if there are more than two people in that bush, and death is certain? Will it be worth it to try and bait them in return? Have they warded the nearby area, so would trying to flank them be useful at all?

This is one very specific scenario, and these are just a list of some of the possibilities and things the AI would have to consider. There are probably many more things I haven't even thought about. And instructions would have to be coded for every single scenario similar to this one, ranging from when to farm and trade to choosing between objectives. Multiple strategies would also have to be developed to prevent players from picking out patterns in their playstyle and abusing them.

nami tf1 votes

Tbh I fall for those mistakes sometimes (the bush example). I still think it can theoretically done - it'd just take a while. But then again, I might have an unhealthy faith in AI.

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