Prepare for incoming Poppy OP QQ threads
How long do you guys think it will take before the boards are filled with pOPpy threads?
How long do you guys think it will take before the boards are filled with pOPpy threads?
she is super tanky with very little damage...i dont see op here at all. shes a bruiser nautilus. I do like the rework, it feels really good so far.
It feels real good I agree, but if history repeats itself in about a week all the boards will be compaining about how broken her ult and w are :).
yes well..you cant fix stupid.
[{quoted}](name=ToiletteOfDoom ,realm=NA,application-id=cIfEodbz,discussion-id=TdhyEqqV,comment-id=0000,timestamp=2015-12-09T17:15:51.859+0000)
she is super tanky with very little damage...i dont see op here at all. shes a bruiser nautilus. I do like the rework, it feels really good so far.
I just had a Poppy top build a titanic and a mercurial by 20 minutes, I was 6/0 as Lucian with ~250 AD, Poppy was barely fed and had 300+ AD.
It's already happening.
I feel she is in a great spot at the moment.
She may be in a great spot, balanced, etc. I have no quarrel with that.
She is a fundamentally different champion than she was before the remake though. Anyone who played her as a dps/assassin will be severely disappointed in how she preforms that role now.
I know Riot had to make lots of changes so they could hype up the remake, but the Q change is the worst of the bunch as far as pre-remake-Poppy-assassin players are concerned. They changed it to physical damage, they broke the damage into 2 parts (one of which is avoidable), and they removed on-hit procs from it.
They further nerfed her damage by diluting her power into purely defensive stats. The shield throw doesn't scale other than normal auto attack damage, the shield from the shield throw is purely defensive scaling, and her W lost it's AD bonus. Her charge scaling got gutted as well.
The ult change.... well, nothing really to say about it - I get that it needed to change because of how toxic it could be. It's fun, kinda unique, and arguably more powerful in certain situations, but it is definitely a large change in the champ play style.
What I'm basically trying to say is that I'm sure there's gonna be grief about her on the forums, both from pre-remake players and others griping about OPness. Try to take it with a grain of salt - any change this drastic is gonna come with your typical flood of internet hyperbole.
She may be in a great spot, balanced, etc. I have no quarrel with that. Anyone who played her as a dps/assassin will be severely disappointed in how she preforms that role now.
I've played her a lot with her old style. TBH I will miss it but there is nothing I can do; so I will embrace her changes and look at the Viability and Positives of the changes =D
3..maybe 4 at max
poppy USED to be op :/ her ult doesnt do much damage (as intended) so it takes some thinking to use effectively meaning she won't be seen as op lmao
but honestly all the poppy players i've gone against have been okay but as killable as anyone else
short ranged, relatively low damage, nonexistent poke, EXTREMELY situational defensive skill that is hard to time properly becuase of how quick dashes are, an ult that can comepltley screw you over in a teamfight by accidently saving the person your team wants ot kill...
rito pls.