How to fix all of League's current problems

Vlasimuthe·9/3/2016, 11:43:49 PM·4 votes·1,018 views

So the general consensus on season 6 is that it is way too snowbally, boards are filled everyday with complaints about certain champions, and the game is extremely frustrating to play from behind. When first blood comes around it is pretty much gg. You die once in lane and it is over, you can't farm safely. The community in this game is the most toxic community ever to exist, ever.

I think all these issues plaguing league can be solved with a pretty simple solution that may fix the game: Change the gold and exp economy. This idea came from playing nexus siege where all gold and exp gained is passive. No champs snowball out of control and the game feels super balanced from that standpoint (IMO). If riot were to simply reduce the amount of gold gained from minions and move it more towards passive gold I think it would solve the snowballs and the toxicity from falling behind.

Just think about when you die in lane. Say you die level 1 to a level 2 all in from Riven/Pantheon and maybe their jungler too. They get 2 waves of experience and gold while you are running back from base. You get back to lane and your opponent is level 4 with half an item completed. This is the worst damn experience in the game and completely tilts everyone at some point in their league career. It's even worse when you TP back to lane and the jungler is waiting in the damn bush for you and kills you again...

Now if my changes were implemented then dying wouldn't be instant gg, getting denied CS wouldn't be so rage inducing, and snowballs would still be possible, they would just take a little longer to win the game. Snowball champs wouldn't induce so much rage because you wouldn't be losing as much.

So I am sure everyone has several disagreements which I am sure are well founded but there are problems in the game right now that need solving. I am not saying make a huge change just a little one. Even Riot has used a similar concept to make supports more enjoyable when they added passive gold onto their items. I think applying that concept to the game could bring the game further towards balance. Just a simple change to the games core mechanics could have a massive sweeping effect.

21 Comments

WoonStruck9/3/2016, 11:55:19 PM5 votes

Delete the game and make a new one that isn't owned by Tencent.

Problem solved.

SouL1ess9/4/2016, 2:35:49 AM3 votes

Good One.

Please play Heroes of the Storm instead of League, DotA, HoN, or another MOBA. Thanks.

JustMyBassCannon9/5/2016, 3:46:16 AM2 votes

{quoted}

So the general consensus on season 6 is that it is way too snowbally, boards are filled everyday with complaints about certain champions, and the game is extremely frustrating to play from behind. When first blood comes around it is pretty much gg. You die once in lane and it is over, you can't farm safely. The community in this game is the most toxic community ever to exist, ever.

I wonder how many seasons have been like that--oh, all of them? Right.

You know how to fix all of League's problems?

Delete it. Just, everybody stop playing League of Legends forever. If we don't have some forty-million people online, yelling at each other about the game's balance, or teamwork, or that one guy trolling, then going onto the forums to complain about balance like their personal experience is the only valid one, then there is no problem anymore, right?

Sorry, it's just really frustrating to watch this subject come up every single year. Without fail, there's someone that complains about every single issue, using sweeping generalizations about all the 'problems' that are left unspecific so that they can't be debated. In that topic, they then claim to have the one, simple, fix-all solution that will Garenteed™ make every other problem go away forever and ever.

There are very few problems in League's balance that are broad, general problems applicable to every situation. There are even fewer solutions that can be implemented on a broad, general level that won't have some hugely negative consequences, or drastically change certain aspects of the game that are core to the experience.

In the main, normal format of League of Legends, where you are basically playing a team siege, gaining/losing advantages is a huge part of it. You have to make tactical choices for the short- and long-term, because it all builds up. Take that away, and what do you have?

Heroes of the Storm

Minion economy means nothing, kills mean next to nothing, and the main thing that decides the winning team isn't even which team attacks towers, but which team takes the right objectives and gets more of them.

If that's what you want, if that's your fantasy, please, don't try to tell League that it needs to become another game. We already have that other game, and it's also free to play.

UberAffe9/4/2016, 12:05:38 AM1 votes

Expected a troll post from the title, glad i read it anyways.

I personally like this idea but it also would remove the viability of a lot of champions that require snowballing to do well. For example, Lucian, if he doesn't kill his opponent and get ahead early he is pretty useless.

Meep Man9/4/2016, 12:06:26 AM1 votes

Interesting idea, but this seems a little overboard. Unless the entire game was reworked to fit this, you wouldn't be rewarded at all for doing anything. Everything would have to give some sort of buff for killing it or doing anything is pretty pointless other than a Death Timer and a tower being dead.

Vlasimuthe9/3/2016, 11:47:22 PM1 votes

Also of note that during the preseason, I think anyway, Riot made several changes to the games mechanics (death timers, passive gold, etc.) in order to reduce game times.

zlumpy9/4/2016, 2:41:28 AM1 votes

Make League of Legends 2 and don't include flash in the beginning of tbe game release to cause massive gameplay warp around a single supposedly "optional" skill.

Astôlfo9/4/2016, 3:49:35 PM1 votes

lolno.

This punishes players who do well because players who do shit are crying about how bad they are.

oSEXYPLATYPUSo9/5/2016, 3:28:30 AM1 votes

one way to fix league where you have no more issues with it is

UNINSTALL

Svartfisk9/4/2016, 12:37:31 AM1 votes

This exact change was actually made to gold gain a few years ago, think it was pre-season 3 or 4. The ambient gold gain was increased and minion gold slightly reduced iirc. The intent was a bit different, being an attempt to bring support gold gain a bit more in line with the rest of the roles. And that highlights a side effect of this proposal; it is an indirect nerf to Relic Shield, while item reliant supports that don't make use of Relic Shield (read: damage heavy mage supports) will very much enjoy this change. So this change will very possibly have the opposite effect on bot lane, with poke and damage oriented supports being more viable, and as such increasing kill pressure.

Handy Sandy 9/3/2016, 11:53:47 PM1 votes

Then everyone would be the same level and all that stuff, so nobody is really ahead or behind..You might as well just remove turrets and the nexus itself. The point of the game is to try to get ahead to complete your goals.

Very Hard Engage9/3/2016, 11:58:07 PM1 votes

just add a new obj minion every 3minutes, inside the losing teams jungle, when behind by 2k or more gold which when killed gives a reasonable amount of gold. highly worth w/e time invested and can help close the gap.