A design flaw with Illaoi

Vlasimuthe··5 votes·397 views

Hey I was just comparing Blitzcrank's q to Illaoi's e and I noticed a major issue there, Illaoi's e is a lot better, Like a lot. Illaoi's e has a shorter cooldown all while being extremely cheap on mana and if you run away you turn into a vessel. I think most people can agree that Blitzcrank is in a good spot right now balance wise because his q is basically his ultimate with high mana cost and CD. Now imagine a Blitzcrank with the ability to spawn tentacles that wreck your face with their inaccurate hitboxes and you got Illaoi in her current state.

Now to fix this issue I propose we nerf Illaoi's e so it more accurately reflects its power. I think if you balance her e and fix her tentacle hitboxes then Illaoi will be in a great spot balance wise. It's just that right now getting hit with an Illaoi e is practically a guaranteed death sentence because you either have to run all the way back to base after becoming a vessel or you try to hit Illaoi to not become a vessel and she will kill you because juggernauts.

P.S I say you have to run back to base because Illaoi will tower dive you and kill you (because again, juggernauts) if you stay under your turret to try to kill her tentacles

6 Comments

EcchiOtakuTM3 votes

She is in a great spot balance-wise move to avoid all of her damage, buy executioner and proceed to just walk out of ulti and when it's done just blow her up.

She's currently one of the weakest champs in game cause of how easy it is to beat her once you have practice, you dodge the q, you dodge the e if you get hit by e fight her until your spirit is gone, if your spirit dies or you leave the area just dodge and kill 3 tentacles,

If her w hits you just focus on avoiding tentacles and again her ulti just run away and respect it.

Or if you really just want to make an illaoi cry CC her mid-jump on w and ulti and they go on full CD w/o doing anything.

She needs a rework, riot did a great job with her kit and lore but her flaws are too easy to abuse once you get the hang of it.

Vlasimuthe1 votes

What I am saying is wrong is when she hits her e you are screwed. You say fight her but that is a big no no she will all in you and kill you. You can easily dodge her skills, I can dodge them 90% of the time but with the low cd and mana cost she can spam them easily enough that she will hit you once. I am not saying she is crazy broken or anything but she seems very strong right now and I think hitting her e is the best way to power her down a bit.

EcchiOtakuTM1 votes

Then dodge more! or just take the easy way out and walk away then kill 3 tentacles.[slayer-pantheon-thumbs] I believe in ya.

Beldair1 votes

I actually have to agree. She can spam the crap out of her tentacle grab. Me and my bro have been saying that she either needs lower damage, increased cds, or lower her move speed because she is quick, can spam her abilities, is super tank, and can dish out a ton of damage with literally no dmg items.

Kouga1 votes

It really isn't any better than Blitz's hook. Blitz pulls you into a dangerous situation - under tower, into a gank, away from your ally, whatever - and then you take whatever damage you receive and pray you survive. Illaoi's spirit only deals a reduced percent of the damage to you; so her E by itself cannot kill you. Either you can turn and fight her if you are 1v1 (learn her abilities, her tentacles aren't that hard to avoid if you stay mobile). It lasts for 10 seconds but is reduced by 1 second each time she takes any damage from the target, whether an ability or AA. If she is hitting the spirit, then all she is really doing is reducing her damage to you by ~70%. If she hits you, then you're taking more damage but the spirit isn't.

The one set up where this get more difficult is if you're an immobile melee vs. Illaoi, since in order to turn and fight you risk getting both you and the spirit hit (essentially double-dipping the damage), but then you just got dealt a bad hand by trying to take a slow melee against a juggernaut.

Even if you do run or she kills the spirit and turns you into a Vessel, if you can get away from her the tentacles themselves are not a threat. You can see them spawning, just wait for them to appear and start moving. Literally if you are walking as they target you, you should be able to step outside of their range. And you should be able to get 2 hits in between tent attacks. Kill 3 of them and voila, you're done. If anything I get annoyed that I have to wait another 10 seconds for one to spawn just to end the curse.

Anyway, point is: Pulling You > Pulling Your Spirit

Vlasimuthe1 votes

I say it is better in general, not that it is a better blitz hook. With Blitz he will pull you and you try to run away from him and his team, if you succeed you live. With Illaoi she pulls your spirit, you have to decide whether to run in and most likely die or you try to run, become a vessel and most likely die still. Becoming a vessel guarantees you won't be recalling for 30 seconds, which is ridiculous to me. That is why I am saying it is a better ability, each has their own purpose but Illaoi's e is just way strong for its cost.

If the tentacles spawned more often, I would be happier aswell since I wouldn't have to wait 30+ seconds before I could re-enter lane safely. I also mentioned her tentacles have inaccurate hitboxes, so half the time I still take damage from the tentacle even though my champion is clearly completely outside the visible box. It's a major annoyance that is worse the closer you get to the wall.

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