A design flaw with Illaoi
Hey I was just comparing Blitzcrank's q to Illaoi's e and I noticed a major issue there, Illaoi's e is a lot better, Like a lot. Illaoi's e has a shorter cooldown all while being extremely cheap on mana and if you run away you turn into a vessel. I think most people can agree that Blitzcrank is in a good spot right now balance wise because his q is basically his ultimate with high mana cost and CD. Now imagine a Blitzcrank with the ability to spawn tentacles that wreck your face with their inaccurate hitboxes and you got Illaoi in her current state.
Now to fix this issue I propose we nerf Illaoi's e so it more accurately reflects its power. I think if you balance her e and fix her tentacle hitboxes then Illaoi will be in a great spot balance wise. It's just that right now getting hit with an Illaoi e is practically a guaranteed death sentence because you either have to run all the way back to base after becoming a vessel or you try to hit Illaoi to not become a vessel and she will kill you because juggernauts.
P.S I say you have to run back to base because Illaoi will tower dive you and kill you (because again, juggernauts) if you stay under your turret to try to kill her tentacles