Why no champ mastery for Twisted Treeline?

TendajiX··6 votes·414 views

It's odd that we don't get mastery on TT. While we're at it, why is there not ranked TT either? TT already has ranked teams so the fact there is no solo que is even more strange. I feel like TT has been neglected when it could be really popular. I enjoy TT maybe even more than SR, there are less people to worry about/carry, Individual skill shines through better than in a match with 10 champs (an issue many people have with climbing in league and its overall competitive scene), The lack of a true meta allows for more innovation than SR and increased viability for many champs, and most importantly, League only has one competitive map out of 4. I wouldn't say a map is competitive if it lacks solo que. Most people just play ranked 3's to mess around or try to get a border easier. I hope this is a change that comes out in season 6 as well as maybe some vision changes to TT as that 1 trinket sometimes isn't nearly enough, esp on an immobile champ. [slayer-pantheon-thumbs]

10 Comments

Minarde2 votes

I feel like TT has been neglected when it could be really popular.

Welcome to non-SR maps. You'll get used to it if you stick around long enough.

The lack of a true meta allows for more innovation than SR and increased viability for many champs

I'm not familiar enough with high-MMR TT to comment about viability, but TT definitely has a meta. It's less rigid than SR's, but that doesn't mean there is no established meta.

maybe some vision changes to TT as that 1 trinket sometimes isn't nearly enough, esp on an immobile champ.

There's some arguments that the trinket added too much vision and disproportionately nerfed stealth champs. Players had to actually build vision items before the trinket was added. Plus, Riot accidentally enabled wards on TT during a prior season. It was absurdly easy to light up the map with even just one ward, making gameplay boringly safe.

Along that note, TT's small enough to require fairly quick reactions from your teammates. That doesn't work too well in solo queue. Champ Mastery (for all maps) is overdue, but ranked solo queue doesn't seem like it'd turn out too well.

TendajiX2 votes

Well there is a "Meta" on TT, I've found 2 fighters and a mage to be the most successful of any comp, A fighter top and jungler, with a mage bot, but other comps can work equally as well. The only reason 2 fighters and a mage is strong is because you typically get out of that:

  1. Engage
  2. Some peel
  3. Dueling capabilities
  4. Some utility
  5. Some range
  6. Damage

It best fills what you want in a comp easiest, but as long as your comp fills the needs, it can easily stomp this "Meta".

Honestly, i was kinda iffy on my stance on vision. After thinking it over i do think you're right and that TT is also a great map for improving your map awareness.

Overall I still think TT could be a second competitive map even if it did receive less focus, I mean they already have ranked 3's, so solo que isn't an insane idea. Thank you for sharing your thoughts on this, i thought my post vanished into the background after i posted it lol.

Minarde1 votes

Yeah, jungler meta and support meta are the two basic teamcomp variants for TT. How does the mode "lack a true meta" then? That's sorta like claiming SR has no meta because kill-lane teams can sometimes win over orthodox teams. Again, there's much more leeway in TT, but throwing three random champs together typically doesn't work out too well.

Anyway, I don't believe solo queue is strictly necessary for a map to be competitive. With proper Riot support/promotion, TT could thrive with just the existing team-based option. The main issue is getting the overall League playerbase to accept the legitimacy of the mode. Solo queue could be part of a solution, but not the solution.

TendajiX2 votes

Well the biggest part of "lacking a true meta" is the laning more than the champion side of it, as the laning kinda affects the looseness of the champion roles. A jungler can be a really powerful asset on TT but sometimes a 1-2 set up is much stronger than a 1-1-1 set up, to counter and shut down a pick or even take a tank, adc, and support, not to mention the roles in the common 1-1-1 set up can be in any 3 of the lanes. The laning is very adjustable unlike SR where roles and duo lanes are rather strictly decided by things like objectives and xp gains. 3 random champions never works out well but 3 synergized champs can be strong in either a 1-1-1 or 1-2 setup with varying roles to create a strong comp.

I think the lack of a solo que is the main problem with the legitimacy of TT, without a way to show off individual skill and achievement, players will never take TT seriously. Other than the fact that SR is the main, classic map which has been around longer and more emphasized, is that it has solo que. Teaching videos, guides, strategies, community creations, etc. all revolve around solo que to some or all extent. Nobody ever looks at your profile and goes oh he's plat in ranked team 3's he must be good", but if the same elo is achieved in solo que on SR, the assumption is that you are good. Humans like glory, and no glory comes with team ranked 3's.

Princess Emma1 votes

The game is based and balanced more around Summoner's Rift than it is the Twisted Treeline. Not only that, but the player base for the mode is not really as large (doesn't mean there are not a lot of players though :P), and they won't give it much attention mastery points wise until it gets larger.

Twisted Treeline does get it's fair share of updates though, so it is not too bad I guess.

I don't think vision there should really be changed. That is one of the charms of the Twisted Treeline, and sometimes you have to get innovative with things that give vision such as Lux 's E or Zyra 's W. Still mad they deleted {{summoner:2}} though...

TendajiX1 votes

TT isn't really struggling with balance like one might think, mostly because champions and items can be tuned based on the map (Gp gains silver serpents passively, item stats are changed, etc), nobody reads the TT balance changes though, because they are more concerned with what's happening on the rift, the location for solo que. If balance was such an issue, ranked 3's wouldn't exist as it is competitive, but they do. TT is just as good if not better (due to the lack of vision which works to improve map awareness) for learning champions so why isn't it mastery enabled?

Princess Emma1 votes

Haha! No no no. I know Twisted Treeline isn't struggling with balance, trust me. I know TT from every nook and cranny. Maybe I should have said that more thought goes into Summoner's Rift than the Twisted Treeline when it comes to general updates.

qetzel1 votes

Riot considers SR to be the "competitive" map. Anything measuring player ability is therefore going to be focussed on, created for and tuned around SR. It sucks for CS and TT players, but there is a reason.

TendajiX1 votes

TT is already partly competitive so balancing clearly isn't much of an issue. The weird thing is the "partly" part. Why only allow teams and no solo que?

TendajiX1 votes

Oh yea i forgot to mention that champions and items can be balanced based on the map, like gp gaining serpents passively, or tear's changes.

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