Greatest idea ever

Aeraphel··1 votes·459 views

Nah it's a pretty obvious idea. Can we please implement merit based lp loss. While wins are a team effort in league there are sadly times when you really have no say in a loss due to teammates. My opinion is lp gain is standard as it is now; however, lp loss should be based on merit. I certainly shouldn't be penalized as much LP as a 1/20 top laner as adc going 5/2. I vote lp decay ranges from 5-20 based on performance in the loss.

5 Comments

Death and Doom1 votes

this would be EXTREMELY complicated. for example, why would I ever sacrifice myself to save our fed adc if it would lower the amount of lp i gain? second off, if i play singed or trynd, and splitpush the whole game, dying when their whole team comes, I did a lot of good work and was a huge factor in winning, but this "merit" system sees me as a bad player and awards me little compensation. On top of all that, would encourage KDA padding. for example, im losing a game, instead of teamfighting and focusing the fed darius, i farm and kill the 0-10 nami because i lose less lp then.

tldr: good idea in principle, but falls apart when looked at closely.

Aeraphel1 votes

[{quoted}](name=Death and Doom,realm=NA,application-id=cIfEodbz,discussion-id=T2yUoWzi,comment-id=0000,timestamp=2016-10-18T06:05:44.012+0000)

this would be EXTREMELY complicated. for example, why would I ever sacrifice myself to save our fed adc if it would lower the amount of lp i gain? second off, if i play singed or trynd, and splitpush the whole game, dying when their whole team comes, I did a lot of good work and was a huge factor in winning, but this "merit" system sees me as a bad player and awards me little compensation. On top of all that, would encourage KDA padding. for example, im losing a game, instead of teamfighting and focusing the fed darius, i farm and kill the 0-10 nami because i lose less lp then.

tldr: good idea in principle, but falls apart when looked at closely.

Understand your argument but 1. I said it doesn't change lp you win just how much you lose. 2. If you split push as trynd all game your farm would be great securing a decent rank. 3. It may encourage your bone headed laners to play safer when losing as encouring more deaths would result in greater lp loss. But yes it may encourage some sandbagging to save LP or quicker surrenders but it's still better than nothing. Tl;dr - Think about this. That 60minute 80-80 game you just barely lost to a back door now only loses you 6 LP

Death and Doom2 votes

sorry, but as soon s their is a little sandbagging, I would not want it implemented, because the enemy fizz, the only one who won lane, isnt going to try to carry his team. hes going to kill our 0-10 nami and flash out, maybe going and farming as we take his nexus. That is a serious problem.

I like how winning doesnt change it, but padding is still there and thats enough to change the game and make me not want it.

Aeraphel1 votes

[{quoted}](name=Death and Doom,realm=NA,application-id=cIfEodbz,discussion-id=T2yUoWzi,comment-id=000000000000,timestamp=2016-10-18T15:04:58.747+0000)

sorry, but as soon s their is a little sandbagging, I would not want it implemented, because the enemy fizz, the only one who won lane, isnt going to try to carry his team. hes going to kill our 0-10 nami and flash out, maybe going and farming as we take his nexus. That is a serious problem.

I like how winning doesnt change it, but padding is still there and thats enough to change the game and make me not want it.

Gotta take some bad with the good. I'd argue winning is always the objective; however, at lower elo's I could see the "first blood gg" mentality making this suck (perhaps only implement this system in plat + games). Honestly though I think this may create situations in which game could be healthier i.e. 0/3 top lane plays safe to avoid losing more LP & allows other lanes to have a chance to carry him rather than dying 12 more times in lane b/c "I'm the only good one that can carry!"

Aeraphel1 votes

Also lp decay would be based off how other people perform like current d-s system but instead be based off how people perform at similar rank in losses.

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