[NEW CHAMPION IDEA] SERENITY: THE REINFORCER

TSP ECLIPSE·10/18/2013, 10:00:11 PM·1 votes·1,203 views

Serenity: The Reinforcer (Melee/Tank/Support) *-represents Edits

*PASSIVE: Upon receiving damage from Turret, Serenity disables turret for .5 sec + [.0075 sec per stack]. Upon reactivating, Turret must then choose next prioritized enemy. This effect cannot be trigger on the same turret for 6 sec.

*Q: SAVIOR: Active- Places a shroud of light on the ground; healing allies within the shroud (100/150/250/300/350) + [(.6/.7/.8/.9/1.0)Total Armor and Magic Resist] over 4 seconds while remaining in shroud and reduced by 25% if allies in shroud are under attack by champions; slows enemies by (10/20/25/30/40%) which lasts .5 sec upon leaving shroud and damages enemies for 100 + (5/10/10/10/15 x # of stacks) in magic damage over 4 seconds. |600 cast range, 200 unit area-of-effect|

W: REINFORCEMENT: Passive- Upon taking damage (from all sources) receives 1 stack (up to 20). Abilities' Area-of-effects are increased by (10/15/20/25/30 units) x stacks currently on Serenity when cast. [stacks fall off one per sec after being out of combat for 6 sec]

E: RELENTLESS STRUGGLE: Active- Within the next (10/15/20/25/30 seconds) if a Tower/Ally dies [600 units area-of-effect], Serenity gains (20/40/60/80/100) armor no damage is received within the last 5sec.

*R: FOR PILTOVER: Passive- Nearby Turrets/Towers [700 range] gain 5health/5sec + [5 health/5sec per stack]. /// Active- Turrets/Towers within (1250/1750/2250 units) have increased damage and attack speed by (10/20/30%) + [7% x # of allied turrets destroyed] for 10 seconds and Enemy turrets' damage reduced by half the amount within the range.

THE LORE (Dummy Edition):

Serenity is Heimerdingers apprentice, who loves and cherishes all of its citizens. She studies in the arts of defense and by using known techniques is able to protect her fellow citizens from harm.

She has Jinx as an enemy, since Jinx terrorizes Piltover.

WHYS on the ABILITIES:

Passive: allows for turret protection from allies and herself once attacked

Q- Healing based on total armor/mr /slowing enemies makes it a great defensive measure

W- The ability to increase AOE of her supportive spells makes it a great defensive mechanism

E- During team battles and/or enemy turret dives, Tanks are usually focused last and by having the ability increase armor once ally or turret falls makes her even harder to kill once she is left standing. Also by gaining armor, it forces her to build MR to counter balance and to increase her Q effect

R- For total annihilation of her enemies and to defend her team. Scales based off destroyed turrets on her team. So early game not too offensive but if they are in a losing scenario can help push the enemies back.

Feel free to comment and fix;

Thanks, Nick (TSP FEAR) Team Suppression

Josh (TSP TUBIE) Team Suppression

@IRONSTYLUS - Do you think that as for a playstyle like this(such as the manipulation of turrets and supporting in that aspect), would it be likely or unlikely to be something champions in the future would have?

16 Comments

LargerJackolope10/18/2013, 10:11:59 PM1 votes

Her abilities are far to situational. Her w requires her taking damage, her passive has no effect pretty much ever, and its still lack luster the few times you may use it. Her E is just not helpful, if your allies are dieing around you, as a support the extra armor/mr won't help you. And finally the ult is just way to situation. Turret dives are rare, and having almost zero cc, not a single direct damage spell, she would get 100% outclassed by all supports currently in the game.

yamimosh10/18/2013, 10:15:40 PM1 votes

passive is too strong, like insanely too strong. change it to something that would benefit the stacking system you already have in place and that might work better

how about: passive: for every stack on serenity, nearby minions are given bonus attack damage equal to 0.01 number of stacks. also increase the number of stacks to 100.

numbers could use some tuning but i feel she shoulc have some ineraction with minions since alot of her kit has interaction with summoners rift as a map rather than the players on it

TSP ECLIPSE10/21/2013, 2:09:58 AM1 votes

@IRONSTYLUS - Do you think that as for a playstyle like this(such as the manipulation of turrets and supporting in that aspect), would it be likely or unlikely to be something champions in the future would have?

Zetra1311/6/2013, 4:51:17 AM

I think the best way to fix the idea of the Passive is to change up the effect without abandoning the original concept. Passive: Under the Radar- Upon reaching critical health (30% or less), Serenity becomes untargetable to player pets and turrets for 5 seconds. Receive less damage by minions by 15%. This effect goes on a 60-90 sec cd after it is complete. This would allow Serenity to counter some champions (like Hiemdinger and Yorich) while still having a way to be aggressive against turrets. You also have to include the domination mode during creation, and i think this helps quite a bit.