Copy pasta template.
I see so many people say that (x Item) is 100% necessary for their beloved (role)s to succeed.
Newsflash!: Their kits were designed to work on their own.
(Character a)'s job is NOT to (Gameplay pattern that abuses x item). (Gender pronoun)'s supposed to be (Gameplay pattern that doesn't abuse x item). That's what (Character a)'s supposed to be, no (x item) needed!
(Character b)'s job is to just (Gameplay pattern that doesn't abuse x item). (Explanation on how character b doesn't need x item to function) (Gender pronoun) doesn't need (item x) for that.
(Character c)'s job is NOT to (Gameplay pattern that abuses x item). (Character c)'s about (Gameplay item that doesn't abuse x item).
(Character d)'s job is NOT to (Gameplay pattern that abuses x item).
The pattern is clear; (Item x) provides an ADDED bonus to these champion's kit, not something that's 100% necessary. In fact I'd argue that the extra attacks is excessive power and being abused just because the item offers a ton of(Item x stat/effect 1) and (Item x stat/effect 2):
Seriously, anyone who thinks it should be a core part of a Marksman's build is either: A) High B) Dumb as heck C) A masochist or, most likely D) An (Role) Main