Remove the double crit from Yasuo.
Nearly every game I play there is a damn
. Everyone wants to play this champion with double crit training wheels. It get's ridiculous the damage he does and the
on top of his passive shield and his ult shield. The double crit makes him tanky with life steal because he doesn't even need a heals when he'll just swipe across lanes to heal up faster than a soldier swimming in med pack. His passive shield and the double crit stands out thematically. It's like giving Zac, Taliyah, teemo, jayce, or Urgot a passive shield and double crit. It's a "Just there" type of stat.
I know a better mechanic can be in place with yasuo than a double crit stat. 5% crit passive is fine but, double is damn insane? He crits like a toddler with a shotgun. The damage is unexpected.
A lot of champions I can deal with.... other than
,
,
,
,and
, but yasuo's damage just get's completely brainless. Damage on auto pilot. He looks fun to play. The double crit just makes it feel dirty.
His windwall is already a defense why give him the passive shield? He already is a spammy champ with a tornado why give him double crit? Those two just sound like they were added when he was underpowered or getting his butt countered in testing after his entire kit was complete.
If yasuo's character is destroyed with the removal of the double crit then leave in some crit. 2% or something. Give him a new passive where he can build up crit based on minion farm. 2% every 50 minions killed at a cap of 10% crit. or 2% crit every 3 champions killed cap of 15% crit.
Like it's all fun going against him until his crits get out of hand. We're talking damage so large he ignores consequences. Fed Is one thing but, messing with the balance of 1v1 is another when he can 1v3 even when behind because of 2 items.
OR you can put in a armor item that reduce crit based on damage taken over time. So the more crit you take the higher the crit reduction going up to 80% at cap. :3 That'll be it's main stat. AP item. idk. lol