LoL in a More Realistic Sense

RetroRage96··2 votes·364 views

Just imagine...

Zac Zac is wearing 6 of the same set of armor at once. (item 3083)

Tristana Tristana is carrying 4 different swords and 2 bows along with her cannon. (item 3031item 3153item 3087item 3046item 3035item 3085)

Xerath Xerath is wearing an hourglass around his neck, has a witchcap, carrying two staffs, a cup full of blood, and some boots. (item 3157item 3089item 3040item 3135item 3174item 3020)

Maokai Maokai is wearing a helmet, three sets of armor, a really big necklace, and a pair of boots. item 3800item 3068item 3065item 3083item 3190item 3111)

And then...

Teemo Teemo beats Sion Sion in lane. Kennen Kennen is tankier than Gragas Gragas. Jayce Jayce's energy balls do physical damage. Nautilus Nautilus runs faster than Corki Corki flies.

Yes, there are some flaws in the way champions are built, but these are just examples.

It's an interesting concept.

12 Comments

Rootworth1 votes

I disagree.

RetroRage961 votes

With what?

Rootworth1 votes

With your thread. Duh...

RetroRage961 votes

"What if this happened?" "I disagree."

[Insert puzzled face]

Rootworth1 votes

Indeed, Bubba Ray. Indeed.

SEKAI1 votes

Why want _our _ realism in a realm where magic is their everyday physics?

RetroRage961 votes

Because that's what it's based off. Riot skins? Pool party skins? Debonair skins? All based off of real people and things. I get that skins are supposed to be unrelated to actual lore, but what about Jinx? She could be a real person today. She doesn't have magic of any sort. Realism is present in League, why not apply it to all? It's just a thought anyway.

SEKAI1 votes

{quoted}

Because that's what it's based off. Riot skins? Pool party skins? Debonair skins? All based off of real people and things. I get that skins are supposed to be unrelated to actual lore, but what about Jinx? She could be a real person today. She doesn't have magic of any sort. Realism is present in League, why not apply it to all? It's just a thought anyway.

Their realism is simply different to our definition of realism.

In our world, it is not possible for a man to physically run faster than a cheetah for example, but with cars we can. We can do things that otherwise isn't possible normally with the assistance of tools we made or invented.

In their world, it's just that their definition of a "tool" is abstract that may or may not have a physical form, that's all.

Also the purpose of having skins is not to be lore compatible most of the time, that's really the point of it.

RetroRage961 votes

Why do they have pictures of real pieces of armor if they aren't meant to take on a tangible form? They have names depicting real items, and pictures to go along.

SEKAI1 votes

{quoted}

Why do they have pictures of real pieces of armor if they aren't meant to take on a tangible form? They have names depicting real items, and pictures to go along.

For game purposes it is pretty obvious that different icon can make players distinguish between things faster, it also gives a player an idea on what they are buying using the so called "game logic".

Such is "buying a piece of armour means being defensive", "a sword with a threatening aura means it's extreme powerful but probably costs a lot", "a flask of some liquid means it's a potion of a temporary buff of some sort", etc etc.

On the other hand, those items can have a form, they just don't possess maybe, weight for example, while acting more like a buff on the owner instead of an equipment.

Which can be certainly possible considering beyond basic equipments like Longsword, things are either magical or straight up stuff from the legends (or at least a replica of it), hence it is not possible for items to have some outworldy properties that is deems "impossible" in our worlds' standards but totally so in theirs.

RetroRage961 votes

I'm not trying to impose this into the game, it was just a thought.

Fasmodey1 votes

If you want realistic things, play simulation. No one gives a fuck about this illogical things.

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