What about X amount of RP/IP for the most demanded roles in Teambuilder?

California Ice·12/1/2014, 4:02:14 AM·2 votes·668 views

RP - Most demanded role currently; let's say support - 5 RP

IP - Most demanded role currently; let's say support - Extra 100-150 IP.


This would fix the 20-30 minute waits, and people really can't abuse it at all. Really, let's say someone get get about 8-9 Teambuilder games in the category of the most demanded roles; hence; that would only be 40 RP points a day. If the numbers seem to high/low, it's definitely debatable, but honestly my initial thought would make Teambuilder more active than it already is.

With the IP situation, more people complain about IP per game/day being too low, so the increase might help them.

Edit: Arguing; I also understand that RP has been hard to get, that's way it's only 5 RP to get it. No one can really abuse it, if you were to abuse it and ff at 20 every game, assuming every hour (60/20=3, 3*15= 45/ p hour) then yes I totally understand where your coming from. Maybe I just argued my own thread. 0.0

Maybe we can just have the option for SOLO people, not premade.

5 Comments

Hoi Im Temmo12/1/2014, 4:22:54 AM2 votes

This actually seems like a great idea - but you need a way to keep people from queuing up support, solely for the rp/ip. If they dont have to win, they queue, feed, ff at 20, and go again. In 6 games (2.5 hours?) at 5 rp, thats 30 rp. (at the suggested 5.) sure, its not much, but people will probably do it.

Pheonixwish12/1/2014, 4:30:19 AM1 votes

I don't exactly see a problem with the current team builder. If you aren't getting a specific role, then consider a setup change or queue up as support yourself.

Also, RP has been sort of kept as this sacred currency that no one can have for free...sooo...

IamTribulation12/1/2014, 4:48:32 AM1 votes

So you're basically saying "Don't give me that IP at the end of the game. Give me the role I want to play nao"?