Slight changes to make everything broken
The idea behind this thread is with little changes to a champion kit, I will attempt to make them overpowered.
His passive now refreshes on ult cast
Every cast used on her ultimate refreshes her foxfire
She can now stack up to 2 mark of the assassin in enemy champions. A single auto will pop both for the full damage.
His ultimate now also grants him double damage on all his abilities. His passive is included and his heal will also double in value. Ap Alistar will be a force to be reckoned with.
A champion affected by his passive and affected by his Despair will now be affected by a debuff that involves the champion affected using Despair like Amumu, but he damages himself and his allies only. For every champion affected, Amumu gets extra armour and magic resist.
She can use her wall like she could use her ultimate, for mana over time she could keep the wall in place
50% of damage that Annie deals now heals her bear Tibbers and extends the time summoned. This can go on for quite some time, to the point in which she can actually have more than 1 Tibbers
If buffed by her new Q, she has her Volley on URF mode. Super quick, almost no cd.
His passive can now be applied to champions(dead, both teams), Dragon and Baron. They will act as a pet and will only disappear if killed. There can be more than one pet.
His Magical Journey now works as a Pantheon ult. Except that its completely global and it stays as a floating portal thing so that your team (and the enemy team) can take it.
Your grab resets on kill or assist.
For every incinerated opponent at the time of casting, your ult gains 2 extra bounces.
His Unbreakable now deflects projectiles in random directions, damaging enemies they hit.
The amount of traps doubles, they scale with ad and they can crit. If its a crit you can ult them anywhere across the map even from one fountain to another.
If an enemy i standing on your miasma cloud, you can stun them with your ult, no matter what direction they are facing
Using Rapture now leaves an area in the ground, about twice as wide as the hitbox. If any unit passes through this area, they are afflicted (until they die) by a debuff. This debuff makes that, when they die, they explode in spikes all around the place of death, damaging enemies and healing allies. The value is calculated by the damage that Rapture deals.
Phosphorous Bomb and his Missile barrage burn enemies for 50% of the abilities damage over time. This is stackable.
His ultimate does full damage regardless if you are bleeding or not.
If you hit enemies with the 3 balls that the shield gives you and while they are affected by Moonlight, your shield refreshes in both the value of the shield and the cooldown.
His Infected Cleaver is a point and click ability
His ultimate is refreshed in cooldown and mana for every kill and assist you get. This also goes for big and epic monster kills and even towers.
Anything that is hit by you while you are in spider form will be infected with spider eggs. If they die more spiders (AI will be the same of minions) will spawn. 3 if a minion dies, 10 if a champion dies.
While she is in stealth functions like a ghost. All abilities pass through her. This is true even if she is close to an enemy, she has to use an ability or auto to exit stealth.
His Essence Flux reverts to its original form, and it now also scales with ad.
His ultimate is an instant cast if an enemy is already feared. Doesn't matter the distance, someone could be feared on botlane and he can instantly use his Crowstorm top lane
If she gets a kill while her Blade Waltz is in use, it resets its cooldown
If it hits a champion, his Trickster loses 3 secs of CD. Multiple champions hit means more cooldown gotten back, to the point he can fully reset this ability.
100% of ap is turned into armour
His Parrrley now also scales with ap, and applies ludens echo.
Ultimate refreshes on kill.
His rocks in mega form now stay where they stop. They can be picked up anytime, and it works with mini Gnar to refresh his boomerangs
His barrel throw can now work as a landmine. If you don't pop manually them before 4 seconds have passed, they stay in where they are until an enemy unit passes through them.
If you hit an enemy directly with Smoke Bomb, they are blinded for 10 seconds, even if they are not in the cloud.
Ultimate now fears as long as Fiddlesticks fear.
No limit on turrets you can put down.
If she hits someone with her Equilibrium Strike, she can now dash to the afflicted unit up to 3 times her Blade Surge usual range. This will last for 3 minutes.
Her shield can now hold stacks. This stacks are gained by hitting an enemy with your tornado.
If your shield is in use and you ult someone, if refreshes and triples in the amount of shield given and the slow given.
All your abilities now apply to towers.You can dodge them, you can use your ult passive on them, you can stun the towers, you can leap to the towers.
This is all I had time for. Maybe ill make more later.