Just let this sink in
Let's look at Veigar vs Ekko. One is an immobile, squishy, instaburst mage. The other is an (insert trait here) assassin.
So what do they have?
Veigar
Passive- Mana regen Q - Damaging skill shot + Ap farming tool W- Damaging AoE skill shot (if anyone ever lands it) E - Delayed AoE stun with no damage. Stuns on walls only. R - Single target Nuke
Ekko
Passive- on hit damage + slow Q - Damaging AoE skill shot + slow W - Delayed AoE skill shot that is a slow and a stun. Stuns the entire area. + shield + % missing health damage E - Dash + Blink + Bonus damage R - AoE Nuke + Heal
Now you would probably think, "But Tay Tay, since Veigar's kit has 3 damaging abilities, and a stun while Ekko's has 5 damaging abilities + slow + slow + slow + stun + shield + %missing health + dash + blink + heal, that is fine because Veigar is known for his heavy damage dealing. This new champ has a lot of stuff, but doesn't output as much damage." That is what is so fascinating.
Veigar's Kit in terms of damage
Q - 260 + 0.6 AP W - 320 + 1.0 AP E - 0 R- 500 + 1.0 AP +0.8 Enemy AP
Total = 1080 + 2.6 AP + .8 Enemy AP
Ekko's Kit in terms of damage
Passive - 231 + .7 AP Q - 280 + .8 AP W - 5 + (1.81 per 100 AP) 5 missing health 9% with 500 AP, which lowballing it) E - 170 + .2 AP R - 500 + 1.3 AP
Total = 1181 + 3.0 AP + 9% missing health.
So rito, can someone on your balance team please explain to me why a champion that has a slow + another slow + another slow + stun + shield + %missing health + dash + blink and a heal, also has more damage than a champ with just a stun, and a much weaker stun at that. What is this new bullshit that you are only allowed to be strong if you are also mobile? I thought being mobile was supposed to be a trade off for something. I'm just sick of these new champs coming out that have overloaded kits, while still doing more damage than champs that literally have only damage.
Tl;Dr: Get your shit together, rito.
Wee I'm a monkey look at me fly around wow I'm so overloaded
R