Getting rid of toxicity in ranked.

The12thman94··0 votes·712 views

Everyone knows that toxicity in league is at a ridiculous level, its hard to do much about it but I have an idea of how to remove it from ranked. Basically, if someone gets reported a certain number of times in a set amount of time (25 reports in 2 weeks for example). If this happens that person get relegated to wood (need a better name). It works just like just normal ranked when you have to get 100 points to get to promotions.. If you make it out you go back to the rank you were before.

21 Comments

PubgamerAU1 votes

Why do people think a punishment system is going to remove toxicity? There are tens of millions of people playing this game. On any given day you're going to have 10's of thousands having a bad day and being toxic in some form or another. Punishing people does nothing to help those affected by toxicity.

From an admittedly toxic person(for 4 years now), implement a solution that fixes the problem, not punishes the source. I couldn't care less about being 'punished'. It just means I have more time to do uni stuff. If you want people to care less about my toxicity(and as a result, have a happier population), stop letting us toxic people have such a huge effect on the game.

GroundRuleDouble1 votes

{quoted}

Why do people think a punishment system is going to remove toxicity? There are tens of millions of people playing this game. On any given day you're going to have 10's of thousands having a bad day and being toxic in some form or another. Punishing people does nothing to help those affected by toxicity.

From an admittedly toxic person(for 4 years now), implement a solution that fixes the problem, not punishes the source. I couldn't care less about being 'punished'. It just means I have more time to do uni stuff. If you want people to care less about my toxicity(and as a result, have a happier population), stop letting us toxic people have such a huge effect on the game.

How do you propose they go about that? Unfortunately, punishment is the only thing that I can think of.

PubgamerAU1 votes

I've made suggestions before: Reduce the impact a leaver will have on a game by either ending a match in a draw if someone leaves, or allowing people to join matches in progress to rebalance it back to 5v5. Alongside that, have an automatic 'intentional feeder' detection system that provides a live, in-game warning to people intentionally feeding that if they don't return to playing the game normally, they will be banned upon the end of the current game.

Legendary Anubis1 votes

I don't know. From your first statement, all I got was "let me be a douche to you and get over it." Toxic people SHOULD be punished. Keep in mind that this game is 13+ and your toxicity affects others.

I agree with ending a match in a draw when a player disconnects, but I'd like to add that the leaving player should be the only one who is punished. A huge problem with Ranked is that players are punished with LP loss when they were outnumbered. Though it's not impossible to win a 4v5 or even a 3v5 in Ranked, it's much more difficult to carry.

The intentional feeder measure is really unreliable. What if a player is just bad? The system would wrongfully accuse unskilled players of intentionally feeding and that would be punishing innocents rather than adjusting their matchmaking.

PubgamerAU1 votes

The intentional feeder measure is really unreliable. What if a player is just bad? The system would wrongfully accuse unskilled players of intentionally feeding and that would be punishing innocents rather than adjusting their matchmaking.

there are ways around it. Before automatic afk detection was implemented, the same argument was used. "What if people are just slow at buying items" "What if people are looking at the map and not moving", etc etc. There are things you can look for, things you can have your system check to determine an intentional feeder from someone having a bad game. Leaverbuster has proven this.

Matthias91191 votes

It's unfair to end a match in a draw if someone rage-quits in the middle. You're effectively punishing the team that was ahead for something the rage-quitter on the other team did.

Taking someone who queued up for a normal match and throwing them in as a "sub" would be unfair. You could let people opt in to that, but I doubt you would get many volunteers. You couldn't really give them LP/MMR gains/losses based on playing a fraction of a match where they were dropped in with (most likely) a huge disadvantage.

Alongside that, have an automatic 'intentional feeder' detection system that provides a live, in-game warning to people intentionally feeding that if they don't return to playing the game normally, they will be banned upon the end of the current game.

That would be nice, but it could really only work on extremely blatant cases of feeding, which I rarely see. They do also have a system that automatically flags suspiciously intentional feeding and brings those players up for manual review.

PubgamerAU1 votes

How is a draw a punishment? Both sides end up having wasted equal amount of time. Winning a game shouldn't be based on which team has the disconnected player, but which team is better skilled. To award a team a win just because their team wasn't the one with a disconnect is fucking stupid.

Offering IP incentives for substituting in ranked matches would easily net a lot of volunteer's for a replacement queue.

Matthias91191 votes

Let's say my team is winning super hard 20 or 30 minutes in.

Someone on the enemy team tries to surrender, but their team votes no. They ragequit out of frustration because they know a comeback is extremely unlikely.

You cannot make a match like that a draw. You'd be taking a win that one team earned by superior play and erasing it because someone on the other team was being a jerk.

You could potentially cancel matches where one or more players never connect at all, either completely nullifying them or giving the full-strength team a fraction of a normal win and the shorthanded team a fraction of a normal loss (in terms of LP/MMR gain), and the absent player a full loss. This is what DOTA2 does.

Offering IP incentives for substituting in ranked matches would easily net a lot of volunteer's for a replacement queue.

I'm really not sure. You'd almost always get thrown into a losing situation where your champ is behind in gold and levels.

Also, if there's no downside (presumably you would be unable to lose LP/MMR), and you get bonus IP, wouldn't people just spam queue those and farm the jungle or something equally useless for the IP?

PubgamerAU1 votes

I hadn't thought about the scenario you posted. However, having said that, my idea was literally just thrown out there off the top of my head. I'm sure if Riot put some hours into it they could come up with a fair system like they did with Leaverbuster.

Regarding the replacement queue, you would still be able to lose LP/MMR, if you lose. You would also gain LP/MMR if you win, plus double the IP(to give incentive for winning).

Matthias91191 votes

Twelve bajillion people have proposed this exact idea. The only "loss prevention" thing that's even kind of workable is what DOTA2 does. Riot has said they are looking at some alternatives like pausing the game for a few minutes if someone DCs at the loading screen, or maybe kicking just that person and restarting (not sure if they'd redo the draft or not).

If there was a chance of losing LP, nobody would ever sign up for "replacement queue" in Ranked. Ever.

phirestarter1 votes

I honestly wish in terms of priority it would get rid of AFK's and Rage Quitters first, then try to tackle toxicity.

GroundRuleDouble3 votes

{quoted}

I honestly wish in terms of priority it would get rid of AFK's and Rage Quitters first, then try to tackle toxicity.

AFKs are bad and should be punished accordingly, but there should be a way to help remove toxicity. The tings that people say in games are so outrageous that most people would never dream of saying to someone in person. It's a problem that really needs to be stopped. I just don't know how.

phirestarter1 votes

One thing that would help, and have other benefits as well, is being able to save the chat logs and/or take screenshots directly from within the game.

Matthias91191 votes

If you leave more than a handful of games you instantly get low priority queue and then escalating bans. LeaverBuster is quite harsh in Ranked play; the Help+Support board is full of people whining about how their bad Internet connection resulted in them getting low priority queue.

XinZhao2WinNhao1 votes

I honestly disagree with the amount of toxicity here. It's really not that high in my case. But that's because when others rage at me, I ignore them or dont say anything back. I find that that does a great job in stopping a rager right in his tracks.

I think that ignoring is the best way to end toxicity, and I honestly think the system in place for punishments is just fine as it is.

GroundRuleDouble1 votes

{quoted}

I honestly disagree with the amount of toxicity here. It's really not that high in my case. But that's because when others rage at me, I ignore them or dont say anything back. I find that that does a great job in stopping a rager right in his tracks.

I think that ignoring is the best way to end toxicity, and I honestly think the system in place for punishments is just fine as it is.

Ignoring it may stop it for that game, but it won't stop it for the next game this person plays.

XinZhao2WinNhao2 votes

{quoted}

Ignoring it may stop it for that game, but it won't stop it for the next game this person plays.

but there is already a report system. just ignore and report.

honestly the report system works more than you think

Legendary Anubis1 votes

I'll say that ignoring (better yet, muting) toxic people is a great way to avoid responding to toxic people and being toxic yourself, but reporting is the better way to relieve toxicity. As you said, reporting works and the tribunal knows what they're doing.

GroundRuleDouble1 votes

I know that it works. I've seen it work. The problem is, not enough people report. There are times when I forget to report after the game, and if me, someone who feels very strongly about getting rid of the toxicity, forgets to do it, I'm sure a lot of other people can either forget to do it or just don't do it because they don't think it does anything.

Jubbinaut1 votes

The problem with such a system - assuming that there's not a complete overhaul of the way the report system itself works - is that it puts power directly into the hands of trolls.

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