To heavily reduce toxicity could you not just do this...?
What we have, that does NOT work; the current infrastructure for the honor system is 4 types of honor ribbons. Great... If you garner enough of each or a combination of sets of honors, you're granted ribbons that display on your loading portrait.
So to make people actually want to perform honorably, positive reinforcement is required, unlike this new quick-escalation ban-system currently being used, which isn't reforming anyone in the further-negative outreach. Positive reinforcement succeeds negative and is supported by behavioral psychology [1].
Now this is the merit in the current approach of the honor system - however, people really don't care about a ribbon on their border, too much. You're trying to convert the unconverted not to motivate those whom are already honorable. Those whom are honorable now, would be honorable without said ribbon(s). The rewards aren't substantial enough to motivate the players who are teetering on the negative side of neutral.
Proposed solution:
Now if instead of these honor points which evaluate to honor ribbons why not replace this system with an honor-currency. Which would allow you to purchase in-game benefits from an honor-store (you could tie this in as the store becomes available at thanksgiving if it is not always available, end of season, (thanks giving discount?) etc.)
Possible trinkets available in the 'honor-store':
In-game titles that pre-fix your name in chat((?)Can toggle them off in settings):
- 'The honorable'
- 'Captain'
- 'Don'
In game icon's displayed with your name in chat((?)Can toggle them off in settings):
- All the region icons such as Demacia, Noxus, etc.
An end of season skin? Ideas for this:
- Chivalrous Hecarim (He's a medieval lancer)
- Chivalrous Wukong (Chain-mail and quarterstaff)
- etc.
End of season summoner icon(s):
- Could put pre-existing honor icons here
- Could create a hand-shake icon
- Could create other themed icons relative to this (etc.)
Summoner icon emotes:
- Handshake above the head
- Other idea(s)
Honorable ward-skin?
Honorable chromas? (don't have to be exclusively honor-currency, could require more than one i.e this chroma(s) requiring x amount of Honor credit and y amount of IP/RP. Could be a discount of 5%-10%, everything is welcomed).
Enough accrued honor currency could allow you to become some sort of 'green' as there are on boards, in game.
How would this currency work? You gain currency per game played where you weren't toxic at a flat slow-rate. You gain more currency per game played where you displayed exceedingly honorable behavior. You lose currency for being tagged with leaver-buster, for displaying toxic behavior, and intentional feeding.
Your ability to garner this currency should NEVER be impeded as a punishment as that would be taking steps backwards. You should just lose a proportionate amount of currency (spontaneous Riot tax!) based on the severity of the incident and your history. History would be cleared over time of reform. Continuous positive behavior should garner a modifier to gain larger amounts of this currency.
Feedback on this idea would be greatly appreciated; add any additions, deductions or amendments you would make to this idea below, please vote on the post accordingly to your view on this concept and in the poll below.
Thank you :)