rune system changes

vasheenomed·12/2/2013, 5:41:05 AM·1 votes·347 views

instead of 9 runes there is only 1, they are split into marks - offensive, seals - defensive, and glyphs - unique stats

the quintessence can only be used to double one of the stats already picked. but can be anything already picked.

the goals would be to simplify the rune system. most champions have stats that are best for them, so the runes would let you simply pick those. but then the quintessence would let you focus on a particular part of that champion.

thoughts?

marks

5 armor pen

5% armor pen

5 magic pen

5% magic pen

4 dual pen

10 attack damage

1 attack damage per level

15% attack speed

15 ability power

15 ability power per level

7.5% crit chance

25% crit damage

seals

10 armor

1 armor per level

10 magic resist

1 armor per level

7 dual resist

100 health

10 health per level

125 mana

12.5 mana per level

6 hp5

4 mp5

glyphs

2 gp 10

5% experience

4% lifesteal

4% movement speed

10% less time dead

4% spellvamp

quintessence

any of the above

0 Comments