Honest Question

Narasimha·3/5/2015, 3:33:15 PM·1 votes·363 views

Why do people say "LCS big plays" like its constantly a bad thing? I'm genuinely curious about this. This isn't about mobility creep, or cc creep, or Veigar's changes, or anything like that. This is about the phrase itself. Why/how did it receive such a negative connotation?

3 Comments

mvargus3/5/2015, 5:24:37 PM2 votes

Izbiz has it mostly right.

Now, first, I don't watch LCS or the LCSBigPlays stuff and never will. I HATE with a passion what that kind of show tends to do to games like League.

Anyways, the reason I hate the whole "LCSBigplays" issue is that I get a feeling its become too much of a focal point for Riot's balancing decisions. This has resulted in some champs who need to be tweaked to make them more fun to play against being kept strong while other champs receive nerfs because they have the ability to stop the highlight plays.

Interesting fact that mirrors this. If you read an old basketball rules manual and watch games from the 1950's you'll see that players never took 2 or 3 steps toward the basket and dunked the ball. Back then this was illegal. But when Michael Jordan came along all of a sudden referees were no longer calling the violation and turnover so it became possible to stop dribbling and run at the basket for a dunk. The game was permanently changed because the NBA wanted the highlight reel jams to occur. (and this was not good for the sport in my opinion its now totally unwatchable most of the time.)


Now, I'll admit that it might not be entirely the LCSBigPlays that drives Riot's decisions. LoL is far more popular in Asia than the US and the Korean Meta does appear to have a major impact on the balancing decisions Riot makes. They are still trying to gain market share in Asia and that means they have to please players over there.

It's not an easy task to accomplish. I've heard that Kassadin was a "must ban" in Korea since the start of season 5 and a lot of the reason was based around his ult. Veigar had turned into the support pick of a vast number of Korean players, and that is NOT where Riot wanted him. So both received changes. Veigar lost his insta-stun which was apparently seen as the main reason he was played as support, and Kassadin lost range on his ult. Both based around what was going on in Korea, not the US.

But it is so much easier to blame LCSBigPlays

Izbiz3/5/2015, 3:51:25 PM1 votes

There is a belief (with fairly strong proof) that Riot's balance team balances around #LCSBigPlayz$$

It has become extremely frustrating to see some champions who look good on the LCS (Lee Sin, Thresh, Ahri) constantly get buffs/ignored while other champs who see minor viability get nerffed immediately (Lulu mid, more examples. Sorry, don't watch LCS).

So when Veigar, a champion who was pretty well balanced (clear weaknesses and strengths) gets gutted while Lee Sin is untouched for at least a year now, we blame #LCSBigPlayz$$

Edit As someone who is a main of a non-#LCSBigPlayz$$ champ (like 75% of the champs), we will never see our champion be strong. Or at least that's the fear.

Drakzul the Dark3/5/2015, 3:52:31 PM1 votes

Because it describes why Riot makes these stupid changes to keep some champs in the LCS and keep some champs out of it.