Video Game Characters as MOBA Heroes/Champions
random stuff I came up with during class.
Video game characters as moba heroes/champions
Sly
Passive: "sneaky, sneaky"- after not moving for 3 seconds, sly enters stealth, his first basic attack after leaving stealth deals bonus magic damage. Stealth is ended 1 second after moving or immediately after using an ability.
Q: "family heirloom"- sly charges his cane, dealing area of effect damage with his next basic attack. Sly gains increased attack speed based on how many enemies he hit.
W: "dodge roll"- sly rolls forward a short distance, he is immune to crowd control for a brief time after the roll is completed.
E: "alarm clock"- sly tosses an alarm clock to a target location. The clock makes an obnoxious noise, drawing minions to it to attack. After 5 minion attacks the clock blows up dealing massive area damage that can effect enemy heroes.
R: "the Bentley pack"- sly puts on a jet pack made by his friend, while the jet pack is on sly gains movement speed and gains a ranged basic attack that deals bonus damage and splash damage around the target. Sly cannot use basic abilities during the ability. Killing a unit increases the duration, can be ended early by reactivating.
Big Daddy
Passive: "drill, baby drill"- big daddy gains charges for each basic attack, at max charges he becomes enraged gaining increased move speed and the ability to walk through units.
Q: "massive charge"- big daddy charges to a target location, knocking units he passes through into the air. Upon arriving at his target location he delivers a slam stunning units in the area.
W: "enhanced armor"- big daddy passively gains bonus armor and magic resist. He can activate this ability to double the bonuses but he silences himself to do so.
E: "fear the depths"- big daddy tosses a depth charge to a target location, after a delay, the charge shockwaves, pulling enemies in the area to the center of the charge. Enemies that were in the center as the shockwave goes off are stunned.
R: "protector"- big daddy teleports to a friendly unit after a brief channel. Upon arrival the friendly unit gains health equal to a percentage of big daddy's health. Big daddy also gains the full benefit of his passive after teleporting.
Cole McGrath
Passive: "Bipolar hero"- cole has two forms, good cole and evil cole. Good cole has cc abilities that deal less damage, while evil cole has powerful attacks with no cc. Cole gains increased armor and magic resist in good cole form and bonus attack damage while in evil cole form.
Q: "Ice blast/Oil fire"- Good cole: fires an ice shard in a straight line skill shot. Deals damage to all enemies in a line while slowing their movement speed.
Evil cole: lay down an oil slick that explodes after a delay dealing heavy area damage.
W: "Icy path/Drain"- Good cole: creates a path of ice, slowing enemies that walk on it. If an enemy stays on the path for a certain amount of time they are stunned.
Evil cole: cole drains biological energy from a target unit, dealing damage and gaining health per tick. The tether has a long range but cole is interrupted by being damaged by an enemy spell.
E: "Morality shift"- changes Coles form from evil to good and vice versa.
R: "Ionic vortex/The beast arrives"- Good cole: sends out a massive tornado infused with electric energy dealing massive damage and silencing all enemy units in hits.
Evil cole: cole summons the power of the beast, gaining increased move and attack speed, Coles basic attacks burn the target during this time, dealing bonus damage equal to a percentage of their max health as burn damage overtime.