MMORPG Idea based on LoL's Diverse Champions

Supp Hero·6/2/2015, 7:41:12 AM·1 votes·394 views

Something that I haven't seen a big MMORPG done lately is have a huge diversity of hero races / species. I think this adds a lot of customization to the game that people want. I'm sick of seeing the same old Humans, Elves, Orcs, Dwarf, Undead type characters ( yes I realize some MMOs have a few others ). The original idea came to me part from an old game Age of Wonders, although an RTS, you could be a variety of cool races.

The heroes' abilities could be champion based like in LoL, or they could be customized, learned in the game through training or spellbooks/other means of learning. Possibly have 1-2 unique passive or active abilities for each different champion type and then the others are learned.

I've always wanted to do this while playing some big MMORPGs like WoW. Just thinking what if I wanted to play this out as an Ogre, or a Lizardman, or a Kobold Assassin. What if I wanted to be a Golem, or a Centaur while I grind quests or raid, or go through dungeons.

2 Comments

Linna Excel6/2/2015, 9:04:47 PM1 votes

Something that I haven't seen a big MMORPG done lately is have a huge diversity of hero races / species.

That hasn't really been done since EQ, EQ2, and DAOC. There's a large cost for adding new races as you have to add a copy of every armor for both genders for every class. If you've got 12 classes with 12 armors each new race means 288 new models that have to be completed. It's just too time consuming in today's environment unless you cheat by letting races share armor looks. Not everyone does that. Also for every race you cheat on, you are basically making another human character so it limits what you can do with racial diversity.