PSA: STOP FOCUSING THE TANK

ÂFRÏCÂN GØD··0 votes·1,279 views

When the damage is right around the corner picking everyone off, One tank isn't zoning off or peeling 5 other people gtfo. I understand some tanks are a force but that does not excuse wasting so much mana or skills on one champ and wondering why the other opponents are picking you off. There really needs to be a better tutorial on actual gameplay. Make youtube tips more accessible from within the client. It is not hard to amass a big list of tuts specifically covering things from within League. Riot has given out tips before. New players aren't always aware of outside online help.

40 Comments

jmp2313 votes

So I'm on Lucian. You want me to walk past the tank (frontline), a mage? (Midline), and then attack the ad carry (backline) without dying. Got it :) I won't die by cc or anything like that so I'm good to walk past all them :)

ÂFRÏCÂN GØD1 votes

no wonder you've been bronze for seasons

Lauchmelder3 votes

No wonder he's right, he uses his brain.

ÂFRÏCÂN GØD1 votes

hes right? since when does crowd control effects kill someone? in order for you to be cc'd you clearly wasnt positioned right or have the right items to build for the situation (edge of night, qss, cleanse, banshees veil, etc)

Lauchmelder1 votes

If the ADC tries to walk through the enemy frontline, the mage and the support just to get to the enemy ADC he'll be dead before he can even reach the mage.

And from your OP you want people to do exactly that.

ÂFRÏCÂN GØD1 votes

You said that not me. Not sure when assuming what someone is saying that is clearly not said by them, became a problem solving technique. Own YOUR comment, not pass it on to the person presenting the idea. Don't put words in my mouth, ask me what I want people to do.

You are assuming a fairly stale team fight is setting up, this OP is talking about when the team fight is taking place and positions are being taken, you don't just stand somewhere off from your team and watch someone coming for you and say ok well they are about to be in my face let me focus them. If someone is in your face, your team nor you played the team fight right.

DaNinad1 votes

[{quoted}](name=NEXUS DOMINUS,realm=NA,application-id=cIfEodbz,discussion-id=AXYjsl3s,comment-id=0002000200000000,timestamp=2017-02-12T20:06:54.691+0000)

hes right? since when does crowd control effects kill someone? in order for you to be cc'd you clearly wasnt positioned right or have the right items to build for the situation (edge of night, qss, cleanse, banshees veil, etc)

So you expect me to build edge of night on caitlyn, when an infinity edge is clearly a better choice since i need the crit. And positioning doesn't stop an alistar or malphite diving into your team. Clearly you haven't had much experience as an adc

ÂFRÏCÂN GØD1 votes

you do know we are talking about lucian here, and lethality is op on any adc right now and yes pros have built edge of night on caitlyn. again, stop trying to force scenarios to prove a point.

DaNinad1 votes

[{quoted}](name=NEXUS DOMINUS,realm=NA,application-id=cIfEodbz,discussion-id=AXYjsl3s,comment-id=000200020000000000010000,timestamp=2017-02-14T03:46:04.012+0000)

you do know we are talking about lucian here, and lethality is op on any adc right now and yes pros have built edge of night on caitlyn. again, stop trying to force scenarios to prove a point.

Are you going to say that same thing over and over again

ÂFRÏCÂN GØD1 votes

well obviously if it keeps happening. You and others are taking this post as if it is talking about 100% of the time and pointing out obvious scenarios where there isn't a choice but focus the tank and are missing the entire point of the post. But if I ask every person in this community if they have experienced a fight where focusing the tank was a bad idea, they would all say yea.

LordGeovanni2 votes

cc doesnt kill damage does

DaNinad2 votes

when the tank is right in front of your face its kinda hard not to

ÂFRÏCÂN GØD1 votes

hes in your face cause you allowed it. position and expect it especially as a squishy. not hard to anticipate an incoming ability from an enemy champion. where is your peel or dmg absorbers?

Ethan Allen2 votes

When the tank does more damage to you . you have to do something

ÂFRÏCÂN GØD1 votes

no wonder you cant get passed plat

Ethan Allen1 votes

[{quoted}](name=NEXUS DOMINUS,realm=NA,application-id=cIfEodbz,discussion-id=AXYjsl3s,comment-id=00010002,timestamp=2017-02-11T00:31:26.814+0000)

no wonder you cant get passed plat

You're one to talk buddy You barely got into plat and camped it afterward

ÂFRÏCÂN GØD1 votes

camped it? no sorry I am working on my second bachelors degree that ensures my future stays as good as my present. getting to plat was a personal goal for the season and once in, i went on about my important business which is.. wait for it.... life.

LordGeovanni2 votes

but they pop so easily why not.

ÂFRÏCÂN GØD1 votes

depends on item path lol a whole team focusing a tank that has gotten to the backline while the initiators or tanks that should have peeled better are engaging an enemy backline results in a loss 90% of the time. this is due to poor communication and knowledge on what an actual team fight is. people still think "i see the enemy well must be time to fight" or "the tank has engaged time for us to focus the tank while we waste all our shit n wonder why their actual dmg has now killed us"

LordGeovanni1 votes

The thing is no one plays body guards because they are boring and paticularly weak. Adcs want initiators to body guard them. Still adcs and mages are too good and invalidate melee champions in most situations but when melee champions do good versus them they are 'op' and get near immediate nerfs. why didnt the Jax Zac Nautilus peel for the back line...... because they are all divers

ÂFRÏCÂN GØD2 votes

because both teams experience that moment of which team and which champ is going to initiate. Jax, naut, zac offer good momentary cc whether peeling or engaging. A problem is depending on the fluidity of the motion of the team, you have ppl who hang back those crucial seconds that could be used for repositioning waiting for what they think their window of opportunity to atk is. In that moment, when you could be using those other team mates as skill blockers, absorbers, who gives a fuck, they have the stats not u, you end up with a tank in your face basically saying oh well that tank has a gap closer and cc, I am hopeless.. This is where I see the excuse either always being, no team follows up their tank or initiator, or both teams initiate and one team plays it right while the other turns back onto the enemy tank leaving that jax, zac or naut to fend for self with their back line. this is why supports like malz are a good handicap, they can catch that enemy initiator or tank and cc them for those crucial seconds if he hasn't already initiated as well. of course I don't recommend a malz ulting a tank but when you consider the positioning of the team member that has gotten "dove," they end up feet away from their team almost "caught out" while a team fight is taken place. this is something I just noticed as a sort of issue... putting responsibility on a support to support a team and not just that weak link who does get pursued by a tank or engager. champs who cant be responsible for most of the team playing it right and also supporting that part of the team playing the team fight wrong. again this is because of communication or lack thereof and the teams overall knowledge of how a team fight is supposed to play out.

LordGeovanni2 votes

I strongly agree with most of what you say but fighters are supposed to be tanky enough to take initial damage and deal some back. tanks get chunked by 5 man teams almost instantly no way a fighter can survive long enough for trifleing members to follow up and there items are consantly being nerfed because on the defensive side adcs complain when they cant 2-3 shot some one with armor and on the offensive side them in their safe back line positions with low cooldown escapes and cc which happen to be stronger than melee champions cc complain that melee champions jump on them and kill them too quickly and when adcs themselves use the bruiser items to get them nerfed. burisers are suppposed to autoattack just as much as adcs but nearly ever attack speed items is ineffficent because its a crit attack speed item / hybrid attack speed item or its gone like old black cleaver maw of malmortious or zephyr and ghostblade .they could afford to pretend its benifical to give you extra ad on the active when you can only realistically can attack twice during the active.

ÂFRÏCÂN GØD2 votes

yea in a quest for balance more unbalances pop up. basically the past few seasons with major changes and then minor changes may solve a problem but then two more problems pop up in its place. In my opinion this is still league of tanks and maybe league of lethality and ap scaling still affects big on ap vs ad scaling which I guess nothing can be done about that. you can get 800 ap but only get ~300 ad and the dmg is still dependent on crits n armor pen/lethality. I mean don't get me wrong there will always be something op about something. That is what happens when you make multiple champs n items and you have to learn how they interact with each other thru actual gameplay but it becomes aggravating as a blessing and a curse when so much is left to a person or team with a stagnant mindset of the game and its mechanics. So basically why I offered more client-based links in a tutorial section not just the tutorial ppl are playing to get into bots to level up to start playing norms to level up to start playing ranked. The time it takes someone to get to level 30 wasn't the main issue, it was the knowledge of the game and its mechanics that people are getting before jumping into a ranked level of competitive play. and right now there seems to be no real incentive for someone to learn the game and the game doesn't make it easy when its changing everything every week. If you want to play this game seriously without being a meta slave, you have to keep up with the patch notes and shit like that.. I feel at some point something as simple as a team fight in a 5v5 game shouldn't have so much flexibility IN MY OPINION following this mindset BECAUSE of how detrimental every second counts and every mouse click counts in that moment. Who is really learning from mistakes when it just seems like luck or snowball that a team wins a team fight.. The synergy and communication and waste of resources and abilities are more what I'm focusing on here. When these mistakes are exploited, it can change the tide of the team fight, and sometimes the entire game. Who needs to learn basic skills if the game is seemingly over after the mistake is made, or a team surrenders, or the general mindset of the team is "we lost." Point is make it easier for people of the same elo or mmr to have a general understanding of the game because personally people are in ranked games playing on levels that should be left in norms and there is no deterrent from these types of actions. Not knowing how to assess a team fight especially by a certain level or rank is a problem to me.

DaNinad1 votes

yes cause there are only few tanks with cc Blitzcrank Darius Camille Alistar Hecarim Leona Vi Zac Thresh Tryndamere Udyr Shyvana

ÂFRÏCÂN GØD1 votes

no wonder you're bronze

DaNinad1 votes

silver 2 with a 30% win rate, platinum last season, r u boosted?

ÂFRÏCÂN GØD1 votes

? its called a hard reset at the start of every season. what are you new? I get back to plat in a month if that. i have literally all year to climb where i want to be deciding on the rewards of that season. I can wait til october if i feel like and still get back to plat, its not hard buddy. last season i started out in gold n climbed to plat. silver aint shit to get to gold to again get to plat. done it on plenty of accounts. nice try tho. you can clearly see i havent even started to play ranked yet after the 10 provs. you say silver 2 and 30% wr as if im going to stay there????? logic.

Prodlax1 votes

Before you start flaming any more people, look at this video. https://www.youtube.com/watch?v=GwE9wPwHCuU

ÂFRÏCÂN GØD1 votes

id rather not watch the video because I'm going to guess u are going to use a scenario where it is optimal to focus the tank.. notice I said STOP focusing the tank, which can mean to turn dmg away from, I didn't say NEVER focus the tank.

Prodlax1 votes

The video basically says that carries should focus the tank at the beginning og the teamfight. It breaks the teamfight into 4 phases:

direct initiation (a thresh hook landing onto a vayne) follow up initiation/hit tanks (the hecarim/poppy/amumu follows up and goes in for the vayne, while the adc hits enemy frontline) kill backline (only then after tanks uses cd's can the adc and the apc dive in for the backline) cleanup (flashes to kill fleeing enemies)

The ADC and the APC only goes for the backline AFTER tanks has used everything and has all abilities on cd. Diving in before that is suiciding.

ÂFRÏCÂN GØD1 votes

"notice I said STOP focusing the tank, which can mean to turn dmg away from, I didn't say NEVER focus the tank."

Prodlax1 votes

You should be focusing the tank 80% of the time, so you shouldn't stop focusing the tank. It is rare that a carry needs to dive past the tanks for the backline, and much safer to just focus the tank.

ÂFRÏCÂN GØD1 votes

Who told an ADC to dive ?

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