Honor

PoisonedPeace·10/29/2014, 10:27:27 AM·3 votes·948 views

Remember when honor ribbons were supposed to help with toxicity?

8 Comments

HalloweenDeath10/29/2014, 11:07:37 AM3 votes

Only adcs, mid, and jungle mains ever got those ribbions anyway. They're the only ones who get the glory of the announcements because the announcements don't say "Thresh has landed a hook on the adc" or "Malphite knocked up 5 people with his ult". "PENTA ASSIST" "TRIPLE WARD"

redchewbacca1/15/2015, 8:20:02 PM3 votes

I think most players are mature enough to know that simply carrying a game is not the same as being an honorable player. However, I do think the honor system needs a major rework. Not only is it very difficult to get the honor banner, its also not even a very good incentive for most players. You want real incentive for being a friendly player? Make honor points like a currency to buy special items. Of course, Riot wouldn't want to introduce a way to get skins or other in game items without paying for them. My suggestion is this, honor points are usable to purchase RP bonuses. good ones too, like 50% increase of RP when you purchase RP. I think Riot would actually make money on this one. A player that wouldn't normally buy RP might be more willing if they earned an RP bonus. Additionally, this is a much better incentive than the banners, as well as more attainable. The only other change I would make would be to reduce the amount of honor points a player can give out per game, so as to challenge players to really try to earn other players honor points, rather than receive them cheaply.

AJStarhiker10/29/2014, 4:20:20 PM1 votes

I get a fair amount of Teamwork and Friendly honor as support. It's never been enough for a ribbon, but if you throw a speed and health buff on your fleeing ADC and keep them alive in a gank or a losing teamfight? They notice.