We need "saves" as a stat in game.

St0rmln··5 votes·458 views

Don't tell me it's too difficult to program because they made the entire game of lol. They have plenty of genius on the riot team. The game needs kills/deaths/SAVES/assists. Everyone talks about how important it is to work together, to save your teammates, and to not chase kills. Giving saves to players who save other players will do nothing but encourage strong play and healthy team plays as well as reward those who have always deserved it.

15 Comments

Fondling Gems6 votes

So ima just assume you know nothing about programming and haven't thought about all the ways you can save someone.

It can't be done.

Fives555551 votes

This one's also true, when you think about it, it would be a nightmare to programm, it would be better to crack someones' bank account and get the money instead of programming this.

Fondling Gems2 votes

just all the things that can be counted as saves. Does putting a shield on someone who is about to die to space aids count as a save? Does that mean it would count as a save for every tick of dmg? How will the game know I blocked that ashe ult for my teamate? Or even took an ezreal ult so that the dmg would drop enough for my adc to survive on 15 hp? Such a nightmare to get even a basic version working.

St0rmln1 votes

What you guys are talking about has very little to do with programming. Determining what is a save and when it's considered a save is all "rules" that guide the programming. The actual programming would not be that hard once you know what you are looking for. You can't tell me it's harder to PROGRAM saves. Than it is to program everything else.

Fondling Gems1 votes

I am a programmer. I going to college for a degree in programming. Yeah, trying to get this to work would be a complete nightmare, and those are the first questions that came to mind when thinking about how I would make that work.

St0rmln1 votes

Yeah I went for engineering and had some classes in matlab and c++. I understand it would be difficult but that's always where the conversation goes on this topic. I tend to think riot could handle the programming but just wouldn't want to invest the man hours.

Fondling Gems1 votes

The issue is that there are so many ways to save someone and some of those would be virtually impossible to detect consistently. I am sure it could be done in a simpler game, but with everything that goes on in lol? I just can't see it working better than death messages, and we know how well those work.

Angry Monster1 votes

{quoted}

Not true. Granted I don't know too much but I dabble in c++

proof that you have no clue what you are talking about.

St0rmln1 votes

I have thought a lot about what a save would be and how to program it but I'm going to assume riot knows better than I do and could implement it much better than I could think. I leave the details to the experts.

Fives555553 votes

You sir, are a genius. Let's be honest, it sucks to play Support, go 0/10/28 (yes, my actual score back in season 3) and then be called a feeder because of the 10 deaths. People don't apreciate that the deaths were all to save my teammates. I remember that score 'cuz I hated the flamers that game.

St0rmln1 votes

My point exactly. But not restricted to the support. Control mages save a lot too.

Billy VoHagen2 votes

ITT: OP has no idea how coding and/or programming works.

St0rmln1 votes

Not true. Granted I don't know too much but I dabble in c++

Gotted1 votes

[ ] Genius [ ] Riot

Pick one.

Angry Monster1 votes

Be easier just to have a damage mitigated stat at the end of game. You shielded for X damage for your self and teammates.

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