[{quoted}](name=Baron wins games,realm=NA,application-id=cIfEodbz,discussion-id=488mAwNH,comment-id=0000,timestamp=2015-01-04T13:14:21.612+0000)
I prefer crit damage %
Hmm, crit damage might be nice, but without base crit chance early on, do the crits become worth?
[{quoted}](name=Rock Rockburgh,realm=NA,application-id=cIfEodbz,discussion-id=488mAwNH,comment-id=0001,timestamp=2015-01-04T20:12:34.708+0000)
I'm not totally sure what your point here is... I mean, your arguments seemingly in favor of crit are the same as the common arguments against it, aren't they? Is this meant to be sarcastic?
I'm 100% serious... >_<
You get this rush of excitement when the crits turn the fight out of nowhere; it's like winning at roulette.
All these threads with people denouncing crit make me sad...
{quoted}
Then suddenly you face a guy who has an all AD page with 1 crit rune.
You get no crits. He gets one, and it's the one that kills you.
Says who? If you want a 100% skill game with no randomness whatsoever, go play chess - randomness makes games more fun.
{quoted}
It's like playing a FPS. Two snipers are facing eachother. Both get a head shot. But weather or not a head shot does bonus damage is now based on a %. Not the fact you aimed perfectly.
In real life, windage, air resistance, gravity, and even the rotation of the earth all impact the ability of a bullet to hit a target at long distance - what may look like 2 snipers with a perfect snipe from a distance can in fact be affected by outside factors. If you're truely serious about league as a "competative game" than you must accept that sometimes things can affect your game 100% outside of your control, because that's just life.