Anyone know the formula to figure out if ad or crit damage is better?

Byakuya Kuchiki··1 votes·283 views

In the runes there is crit damage runes and I wanna know how i could make myself do the most damage with 1 auto assuming it crits(wont need crit chance in runes because of the scaling AD vs Critical strike damage

6 Comments

1 800 MID LANE1 votes

I think a base critical hit is 2x the normal hit. i.e. First auto hits for 100, second crits for 200. Critical damage on this of crit+13.38% (Flat crit quints) would equal 226.76 damage on crit. Assuming that I'm right, it doesn't seem worth it. However, all of this is based on educated guesses and I honestly don't play any champ that uses crit anyways. (or auto-attacks, for that matter)

Duke Anax1 votes

crit damage is only applied once not twice, so it's actually 213.38 damage.

1 800 MID LANE1 votes

What annoys me is that I literally had that typed, but changed it to apply to the total damage thinking that 213 was pretty low. Damn me and my second-guessing...

Duke Anax1 votes

yeah it's +100% +13% not x2 x0,13

Duke Anax1 votes

Crit Damage basically is an AD ratio. 13% Crit Damage gives you 13% AD bonus damage on crit.

So if you have 100% Crit Chance then Crit Damage Quints are better than AD Quints at 50 AD. if you have 20% crit chance you'd need 250 AD to break even.

For marks the points are even lower 42 and 213 AD.

So depending on how fast you can get the crit chance, Crit damage runes are better than AD runes.

However I have seen another calculation that I can't replicate right now saying that Armor Pen Runes add even more damage to a critical strike than Crit Damage Runes do.

Conclusion: never use AD Runes, nor Crit Damage Runes. always take Armor Pen. The only contender are afaik AS Quints.

diamondlight1 votes

Armor Pen applies more mid/late game against Champions.

Last hitting without AD runes can be a challenge because you have to last hit in a smaller window of minion health (the Armor Pen doesn't add 8-9 dmg per hit) this makes you more susceptible to "tunnel vision" to focus on the minons and be very precise in your last hitting -- right at the last sliver of health (unforgivingly). This means poking you is easier and you can lose cs easier, be poked out of lane, thereby delaying your item build or outscaled by opponent faster since they have easier time cs'ing, etc.

So, while mathematically correct, Armor Pen is good, it's better for Junglers that don't have to worry about last hitting.

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