How about those turret nerfs?

Aids cuz League·6/23/2015, 10:59:45 PM·1 votes·154 views

Patch 5.12

Base Turrets Base lasers no longer slow or reduce damage dealt by the targets they are lasering.

Right now, League has evolved pretty heavily toward teamfight style compositions being the go-to strategy - "especially in pro level play." In trying to offer more diversity in strategic choices (one might say strategic diversity), we've identified turret death lasers as being the ones inhibiting alternative paths to victory (like split-pushing). We realize that, at the start of the season, we put these mechanics on to curb split pushing, but we're going deliberately hard to see if we can actually push meaningful shifts in strategy. This may also up the ante for turret-diving teams when trying to finish games off (which isn't a bad thing), but we're more aiming to enable split pushing here. REMOVEDSET LASERS TO SLOW No longer slows the target REMOVEDSET LASERS TO DAMAGE REDUCTION No longer reduces the target's damage

Because they were so good to begin with, let me just tell you what i've gathered from these turrets.

  1. "But the damage is so good" is that why the turret can get destroyed by an adc and only take out 1 minion? Or better yet, when the adc can tank the laser turret by hitting minions thus getting more health back than the laser does.

  2. The turrets are currently a cripple to the game. Sometimes I just walk away until the inhib is open because you get turret dived under those things like no other and they get away with it cause the turret does at max 100 damage before you die or it gets destroyed.

  3. The damage doesn't ramp up fast enough. They don't need a nerf, they need a buff.

  4. Lets talk priority. 2 things. If I get turret dived by a tanky support, and the adc hits me, why does it continue to focus the support who isn't doing anything? Number two, I get turret dived but because im not standing under the turret yet the enemy champion is who hit me, the turret continues to focus the minions, my problem with this is the fact of problem 1, I get sandwiched between the two, the adc can hit me til I die, the support can get out from the oppressive tankiness they have.

  5. Did you know the nexus laser turrets take 5-10 seconds to kill 1 super minion that's if both turrets are focusing the same minion. if its not, its 10-20 seconds?

tl;dr= current turrets suck hard, with the nerf, itll be even worse

edit: I put quotes around the paragraph of text describing the change that should make this obvious as to why its a bad idea

2 Comments

Dryad Soraka6/23/2015, 11:00:51 PM2 votes

Agreed, turrets are already pathetic and do no damage later in the game, I have absolutely no idea why they nerfed them.