Message to all non-supports out there.

Irasiel··250 votes·19,023 views

See those little blue orbs rotating around your support? Those come from an item called Relic Shield. See, those are our income, and to have our gold, we have to execute minions. Now don't worry, you still get the kill gold too, thats great right!? Now all you need to do with those IS TO FREAKING LET US PROC THEM BEFORE INSTACLEARING THE MINION WAVE.

Thank you.

230 Comments

IcyPepper56 votes

Had so many adc's lasthit the cannon minion when I try to use relic shield...

If the adc can't respect me as a support, then someone else gets a babysitter for the rest of the game. I'm the team's support, not his/her's.

Thedante67313 votes

An add who cannot respect his support damn near always loses lane anyways. If you go for the best damage carry I find that they almost always appreciate you.

IcyPepper62 votes

Damn straight. I used to be a support main, but switched to jungler because I was tired of not being allowed to do anything. Teammates kept treating me like a walking ward, so I decided to raise my mmr before supporting again.

Now, when I adc, I go out of my way to make my support get the credit they deserve.

Got a triple kill?

"Gj Thresh, that was all you."

Double kill early game?

"Nice one, Sona. That could have been ugly!"

Avoid a gank because support is warding?

"Phew, thanks for the ward! He would have gotten us if we were overextended!"

I also buy wards as adc, and guess what?!?!?! It never impedes my build, ever. There is really no excuse to not buy wards, tbh. And if my support wants to build a few items before sightstone, I'll buy a couple vision wards with them until they can get it later! No biggie, their increased damage will make up for me falling a teensy bit behind.

tl;dr: I try to be the adc every support deserves. Everyone else ought to try it.

Rubber Jesus16 votes

Now that upgraded trinket is buffed and only 250 gold, there really is no reason for everyone on the team not to have one past lvl 9. It's so OP & I still see ppl refuse to get it. I am also low elo, so that may be why but vision is OP. I've had big comebacks from vision, just by ganking the fed carries roaming for buffs/kills/pushing lanes.

utDOOM8 votes

To be honest, as an adc main, the blue trinket is usually more useful.

It lets me scout bushes from farther away, and, most importantly, reveals enemies that go into bushes. I can't count the amount of times losing vision of an enemy has cost me a kill or killed me.

Using the yellow trinket makes you walk in a direction and stop, while the blue one lets me continue walking in the direction that i need to walk.

But it places a ward now too anyways :D

Rubber Jesus5 votes

Well any of them, really. You can't go wrong with any of them for only 250 gold. After level 9, when I back and have an extra 250 gold and not enough to finish something, I always upgrade. Even if the ADC bought one of the other two I wouldn't be mad because they still help out immensely.

League of Potato7 votes

I along with basically every support main thanks you. Players like you are the exact reason we enjoy supporting. Keep doin you.

Drakzul2 votes

{quoted}

Damn straight. I used to be a support main, but switched to jungler because I was tired of not being allowed to do anything. Teammates kept treating me like a walking ward, so I decided to raise my mmr before supporting again.

Now, when I adc, I go out of my way to make my support get the credit they deserve.

Got a triple kill?

"Gj Thresh, that was all you."

Double kill early game?

"Nice one, Sona. That could have been ugly!"

Avoid a gank because support is warding?

"Phew, thanks for the ward! He would have gotten us if we were overextended!"

I also buy wards as adc, and guess what?!?!?! It never impedes my build, ever. There is really no excuse to not buy wards, tbh. And if my support wants to build a few items before sightstone, I'll buy a couple vision wards with them until they can get it later! No biggie, their increased damage will make up for me falling a teensy bit behind.

tl;dr: I try to be the adc every support deserves. Everyone else ought to try it.

Reason to not buy wards? Yellow trinket upgrade. Buy wards no more! (Except for that 1 or 2 pinks you need to keep it up).

Really though I get more hate from supports as an ADC then I ever get as a support from my adc. Supports just have more time to type I guess.

IcyPepper6 votes

Post-9? Yup.

Pre-9? No shame in a vision ward or two.

Risurin1 votes

{quoted}

Damn straight. I used to be a support main, but switched to jungler because I was tired of not being allowed to do anything. Teammates kept treating me like a walking ward, so I decided to raise my mmr before supporting again.

Now, when I adc, I go out of my way to make my support get the credit they deserve.

Got a triple kill?

"Gj Thresh, that was all you."

Double kill early game?

"Nice one, Sona. That could have been ugly!"

Avoid a gank because support is warding?

"Phew, thanks for the ward! He would have gotten us if we were overextended!"

I also buy wards as adc, and guess what?!?!?! It never impedes my build, ever. There is really no excuse to not buy wards, tbh. And if my support wants to build a few items before sightstone, I'll buy a couple vision wards with them until they can get it later! No biggie, their increased damage will make up for me falling a teensy bit behind.

tl;dr: I try to be the adc every support deserves. Everyone else ought to try it.

while a great positive attitude, i hardly think that everything a support does is warrant a "hey let me type how great you are" kind of deal a lot of support on the board seem to want (or at least i have trouble seeing why this is a must). As an adc main, i just dont say anything unless necessary (actually that something you should do regardless of the role).

IcyPepper2 votes

Eh, I don't do it too much but I like to let know good supports know that I appreciate them. It's just annoying whenever I play adc and do something (like get a multi-kill) and everyone compliments me for it. It reminds me of when I supported, or just in general when the adc does something and get all the credit. If I get fed because my support did their job well, and I get congratulated for doing mine, then I'm going to slap my support on the back and give them their due.

People tend to play better when you're nice, with a better attitude, so there's that.

Risurin1 votes

{quoted}

Eh, I don't do it too much but I like to let know good supports know that I appreciate them. It's just annoying whenever I play adc and do something (like get a multi-kill) and everyone compliments me for it. It reminds me of when I supported, or just in general when the adc does something and get all the credit. If I get fed because my support did their job well, and I get congratulated for doing mine, then I'm going to slap my support on the back and give them their due.

People tend to play better when you're nice, with a better attitude, so there's that.

you find it annoying that you are complimented for a multi-kill? i mean you did your part of the job (and really ADCs play is so much under-appreciate because its not super-flashy or directly obvious) and i assume your team did theirs. Personatly, i dont play league of legends to boost random people egos. Dont see why they would require any form of appreciation from me to play better, i assume they want to win as much as i do, and if everyone are doing their part to archieve this goal, then every did great (time to time i praise good plays at post game screen, regardless of the team the player was in. feel thats what that screen was made for, otherwise pings and small instructions and timers are good enough.)

IcyPepper6 votes

you find it annoying that you are complimented for a multi-kill?

Yes, because to pull off a multi-kill typically requires an advantage (like having snowballed) or a mistake on the opponents' part that you take advantage of.

The compliment itself isn't annoying, it's when the rest of the team who contributed get no thanks. I thank junglers who gank and give me kills. I thank supports when they find the right millisecond to cc the out-of-position opponent that I pick off. I see this going on, and I'm doing my job just as much as they are, so why do I get all the credit?

People don't like supporting anymore. In team builder, it takes forever to find a support (typically, but there are people who enjoy it like I do on occasion), but queuing up as a support takes two seconds to find a team. There is a reason for this, and it's not just carrying teams. The support is an important role, and people don't treat it like such. So, well, I try to make people enjoy supporting.

During the laning phase, it's my job to get as much cs as possible and stay ahead of my opponent, keep up map awareness, and occasionally poke the enemy with an autoattack or spell. The rest is up to the support, because most adc's don't have the same level of utility. They are the playmakers. They are the boss of the laning phase, and when they do a good job then damn am I going to tell them.

.

Dont see why they would require any form of appreciation from me to play better,

I've been watching player behavior for a long while now, and I can say that people's mood can and will affect their gameplay. If I make sure the support is enjoying themselves and let them know when they're doing a good job, they're more likely to keep up the good work. Another effect of that is the support and I are more likely to be in sync, since we're getting along, and won't likely argue if one of us makes a call and get it done. Supports who like me also tell me what they're doing so I can adjust my gameplay, instead of just doing whatever (trust me, if an adc is being a brat, then the support will find a reason to be useful elsewhere). If they need to help mid, I'll free lane at turret. If they need to recall, they let me know first. Communication is a lot more open when you got two allies, rather than a "carry" and "support" hierarchy going on.

I hope that makes sense, but think about Bronze elo with all the "bad teams" complaints. That attitude doesn't win games, so I strive to do the opposite. And it works.

tl;dr: when I play adc, I know the true carry of bot lane is the support. Keep it up.

windwolf7771 votes

{quoted}

....cannon minion

To an ADC/right clicker main, what do the cannon minions do different than the casters or melee minions that make them worth mentioning?

IcyPepper2 votes

When a support uses relic shield on a minion, gold is shared.

Cannon minions give the most gold.

Since supports don't have the same gold income, we try to maximize it as much as we can depending on our support item.

So, when you lasthit cannon minions when a support is trying to execute it, you're denying them from getting their maximum potential gold. Ever bitch when a support without relic shield steals cs? It feels the same way, especially when they could have hit it, both of you get the same amount of gold, AND healed a portion of your health. You don't gain anything from lasthitting the cannon minion over your support doing it, and you denied the support potential gold.

Saint Archer2 votes

they give more gold, and in lane are essensial to gold gain of a support with relic shile.d

windwolf7771 votes

Ah. Thanks for the info :) Will remember from now on

Saint Archer2 votes

yup, an experienced support will save their third and fourth relic shield stacks on the siege minions of the upcoming waves instead of using them on melee minions.

Riotomgscuttlecrab45 votes

truer words have never been spoken

BetaDude4036 votes

Message to all non-supports: pt. 2

You see that weird glowy circular thing on the ground? You see the chain that leads back to your support from the glowy object? You notice you are literally seconds away from dying?

You should probably click it.

Thresh

Rikari38 votes

Lucian ARE YOU IN THERE HONEY?!?!? Thresh JUST GRAB IT ALREADY!!!!!!

Galois3 votes

Thresh Omg this lucian is just standing on my lantern when I'm trying to save him Lucian HONEY ARE YOU THERE?

-From Cabel (Funny Tribunals-Youtube)

Mighty Lychee1 votes

lol i cannot tell you how many times ive thrown out my lantern while my adc is low and he refuses to pick the damn thing up

TotalJerk9 votes

Thresh: Throws lantern KogMaw: Flashes to Thresh

GinoSoldier2 votes

Am i the only one that's always happy to take smite as tank support? Smite makes Relic Shield use early safe and more reliable for ranged champions, and doubles up as a massive utility tool when upgraded into a full jungler's item.

On a side note, was there ever plans for an AD support item to be made, so that people such as Ashe or some of the odder compositions (say, i don't know, riven support) can have a money item they can rely on that'll actively help them? (and ideally not something an ADC main would ever want to get)?

TheRainInSpain1 votes

I doubt it. The meta that the community likes to enforce and Rito happily plays along on is 1 AD carry (99% ranged, 1% melee) and 1 Tank or AP support, with tanks that lean towards the AP side.

The only way I see an AD support item becoming useful is if an AP carry meta (whether AA or spell based) pops up in that lane, then Rito can make an excuse for some of the more utility based AD ranged champions to get an AD support item.

But honestly, Rito doesn't even have to do that. All they need to do is rebalance the Spellthief line for all offensive supports, AD or AP.

Wydiwyg1 votes

There's a reason though. Utility champions such as Janna or Thresh basically work without any expensive additional items. They can still knock-up and stun and grab and shield and while more AP, mana and CDR are certainly nice things to have, not stomping the lane early on doesn't necessarily render them useless. Riven on the other hand only really works if she's ahead. If she's lacking a decent amount of AD while also having to share XP with her ADC, she will quickly end up being outscaled and can't afford to go for her all-in playstyle anymore. Ashe does at least have a little bit of utility, but since she can't protect anyone and lacks hard CC and/or engages outside of her ultimate, I can't see her ever becoming meta either.

I'm not saying that risky off-meta supports never work (heck, thousands of viewers could witness Imaqtpie and Gosu getting defeated by a support Katarina (and Heimerdinger and Udyr) yesterday), but it's probably safe to assume that those picks will never be more than odd 1-in-a-million picks that can lead to a lot of distrust in SoloQ - and for a reason. Introducing an AD support item would reinforce those issues in lower elos while higher elos and competitive play in particular wouldn't benefit from it at all.

So much "in defense" of "the support meta".

TheRainInSpain2 votes

As I said, a rebalance of the Spellthief line (which is heavily in favor of an AP scaling Support) should solve the problem of not having ANY ranged AD Support. I mean, I've only seen Support Ashe once in about 2 years, and while it did work pretty well (Cait ADC + Ashe Supp), mid and top deliberately fed to prevent anyone else from thinking about attempting tactics like that (meta humpers ...). "New meta? WE LOST HARD. Now no one will say that was a good idea!"

I'm not saying it will magically allow ranged AD champions to become a somewhat meta choice for a Support, but it would open the gates for later development on rebalancing some of the existing ones to be better at potentially supporting, as well as the addition of Supports that Rito intentionally makes AD and Ranged.

So something like this:

item 3303 +2 gold per 10 seconds +25% base mana regen Unique passive: Tribute I Basic attacks and spells deal 15 extra damage (+X% bonus AD and bonus AP) and return Y gold on hit once every Z seconds. Killing a minion in the presence of an allied champion disables this passive for 12 seconds. Unique passive: Glory Assists generate A% more gold based on B% total damage dealt to enemy champion over C seconds prior to enemy champion dying.

item 3098 +2 gold per 10 seconds +50% base mana regen Unique passive: Tribute II Basic attacks and spells deal 25 extra damage (+X% bonus AD and bonus AP) and return Y gold on hit once every Z seconds. Killing a minion in the presence of an allied champion disables this passive for 12 seconds. Unique passive: Glory Assists generate A% more gold based on B% total damage dealt to enemy champion over C seconds prior to enemy champion dying.

item 3092 +2 gold per 10 seconds +50% base mana regen +10% Cooldown Reduction Unique passive: Tribute III Basic attacks and spells deal 45 extra damage (+X% bonus AD and bonus AP) and return Y gold on hit once every Z seconds. Killing a minion in the presence of an allied champion disables this passive for 12 seconds. Unique passive: Glory Assists generate A% more gold based on B% total damage dealt to enemy champion over C seconds prior to enemy champion dying. Unique active: Marks an enemy champion with an icicle, doubling Tribute III's damage and disabling the minion kill penalty for M seconds.

--

As for "Supportive" ranged AD champions (Thresh is a tank), the only one that somewhat makes sense is, dun dun dun, Ashe. And maybe Varus (Teemo works in some cases, though the lane quickly becomes a kill lane for Teemo if he's any good). The problem is that Rito will need to reinvent the wheel and deliberately make a ranged AD Support from the ground up as virtually all other Marksman are unfit for even a slight rework to be more supportive.

All other kinds of champions, including full blown melee carries (Yasuo) can fulfill the support role better than the average Marksman because of how little utility said Marksman actually brings to the table. The few Marksmen that actually have utility are either some kind of hybrid (Azir, Gnar, Teemo, and Kennen), or immobile (Ashe and Varus).

As for Ashe, her kit is outdated and I believe feels somewhat counterintuitive (passive that discourages attacking, lackluster slow toggle, stupid eagle vision thing). It would take at least minor rework to get her to a point where I might think about seriously using her as a Support in a ranked game.

AMYS GRAVE30 votes

It also heals you....

Deep Terror Nami21 votes

Additional note, to all wannabe Supports;

Thresh is ranged, therefore he can't proc the execute function. He can still proc the gold/heal, as long as he last hits like normal.

Distractivated15 votes

Make sure you charge up your E before going for a cannon minion ... please.

Deep Terror Nami3 votes

^ Thresh 101, listen up people

Joe Dredd1 votes

You act like you're saying anything special but you really aren't and you're trying to make support seem like it requires any thought when it doesn't.

Deep Terror Nami5 votes

That's nice

Joe Dredd1 votes

Yea, it's like bragging about knowing how to tie your shoes. It's stupid as fuck.

Deep Terror Nami7 votes

Actually, bug report threads are submitted daily because "Relic Shield not working on Thresh".

So, go be an asshat elsewhere.

Joe Dredd1 votes

says the one talking in a smug ass tone

Deep Terror Nami14 votes

You attacked me because I was giving helpful information to players who might not know. Any credibility you might have had, is gone. You are officially just a troll.

Thefriendlyorc19 votes

Ugh, mid game is the worst, you literally have to HUNT down last hits to get any gold beyond gp5 from masteries. Cause every asshat assassin needs to waveclear everything before you can even auto.

Drakzul12 votes

A message to all supports:

Learn how to last hit with your Relic Shield so I can trust you enough to reliably use it. Because in all honesty, I'd rather me have gold then neither of us. Sorry!

(Seriously though, I can't tell you how many thresh supports get Relic shield and end up killing half of a minion wave without getting a single shared.)

Rikari6 votes

Funny how LCS players don't even care about targons.

murlocmancer6 votes

I agree with this so hard. People never let me get the cannons and honestly it is impossible to use charges late game when everyone kills the minion wave in .5 seconds

LeeDark3 votes

Message to all the supports out there:

You should be using Relic Shield charges for the heal, not for the money. If you happen to have max charges so that not using one would be a waste, and there happens to be a cannon minion in the wave, then you can have it. Otherwise, wait until we take damage, or wait until there is a cannon.

Castanean8 votes

So... You're telling supports to use an item specifically designed to provide gold to a gold-less role for it's... Bonus healing?

I'm sorry if it seems rude, but, 'tis a silly suggestion. Sure, I see where you're coming from, and your conclusion is fairly logical, but... It's just not practical. The supports that use Relic Shield are usually melee, for fairly obvious reasons, and as such, they often have to expose themselves whenever they want to execute.


As an example of what can happen when no one lets the support use the stacks though;

I had a pretty terrible game once where no one considered the stacks. At all. Sure, we won the game but... In a game where all my teammates made 13-16k Gold, and all my enemies made 11-14k gold, I was sitting there as a Braum with a measly 9k gold for building tanky items. That is not a lot of items, and it left me pretty much useless beyond the CC on my ult, and despite the win, I felt absolutely awful afterwards. So please, CONSIDER THE GOD DAMN SUPPORT. They need a bit of gold too. (This little rant about one of my terrible games wasn't really directed at you specifically by the way. It was just an example of what happens when no one lets the support use their Shield stacks.)

LeeDark1 votes

You obviously haven't been playing support very long. I can remember when they routinely had less gold than that, and spent most of it on wards. Items are a luxury for a role that isn't going to have as much gold as everyone else even in the best circumstances. That is why most supports have to be considered good without items at all to be viable for the role.

If you have Relic Shield, yes, you should primarily use it when the heal will benefit both you and a nearby champion. If you have max charges, you should use one charge to prevent potential charges from going to waste. Beyond that, you should be holding on to the charges. If you or the ADC die to a last ignite tick or other dot, or one long range auto that you almost got out of range for, and you spent all your charges too fast when both of you were at full health, then congratulations, you just cost them their life.

The SUPPORT is supposed to consider everyone else, first. If you can't handle that idea, then don't play the role, because that idea is in the very name.

Castanean1 votes

I actually started playing in season 4, so I've not experienced the time when supports had no gold at all pretty much. I DO know they were much worse off with gold before though, and I DO know sightstone is also a fairly new thing and that supports had to buy every ward seperately before. Trinkets are even more recent than Sightstone as well, so now is a pretty good time to be a support.

While, yes, it is the supports job to do exactly that, support, you kinda have to remember that the support is a human player too, they too want to have fun. If they have stacks they want to use, then let them. It's overly frustrating for the support when your Yasuo decides to instantly waveclear the ENTIRETY of the next 6 waves before you can even attempt to stack just a single one of them, despite already almost being in melee range, which I believe is what this thread is mainly about. It's also part of what I mean when I say "Consider the Support." The support has certain things they need to do, and you should probably let them do those things. One of those is to allow them to use their shield stacks when they need/want to. Not only for the support's enjoyment of the game, but also because it pretty much literally doubles that minion's value. And after you get Targon's, you're gonna have too many stacks to use on Siege minions only, so then you should let your support stack on the melee minions.

Anyway. I know that being overly prideful and/or arrogant is the way of the Bronze player, so I'm not gonna deny the possibility that you may have more experience than me, and I will take your posts as advice. Although, to be honest, some of the ways you worded things gave me the impression that you were being kind of a jerk. No offense intended, so please don't take it as an insult.

LeeDark2 votes

If the Yasuo is at a point where he can clear an entire wave with a single Q, that's pretty late in the game. Doubling the value of a single minion at that point is not actually worth that much, compared to the things your team SHOULD be doing then. Clearing as fast as possible to either siege a tower or rotate to another objective is going to be worth more at that point. Also, if you upgraded to Face of the Mountain, it is more important for the shield, and the heal then scales with your health. Look for opportunities to kill a minion while you are peeling or something, because an autoattack from the support will generally do more if it heals someone like that than if it takes 40 health off of the enemy fighter who's diving your back line.

Now, that said, if your team is significantly behind and trying to make a comeback, they absolutely should be letting you use as many charges as you can. Of course, they should also be letting the waves freeze as much as possible to make the gold they can get from a lane last. If they instantly waveclear, the wave pushes into unsafe territory very quickly.

Much earlier, your ADC should be letting you get last hits with it. Hell, if I'm playing ADC, I usually ping a minion for them to take. Relic Shield has a cooldown of 1 minute, and the respawn time of cannons that early is actually 1:30. You should upgrade to Targon's Brace before the 20 minute mark, when the siege minion respawn is 1 minute, and your cooldown becomes 30 seconds, so until 35 minutes in, the siege minion respawn will not be in sync with your cooldown. The cooldown, however, also means that if you try to use it both on cooldown AND for a siege minion, you'll run out of charges.

The first wave of minions spawns at 1:30, and the first Siege Minion spawns at 2:30, so you can safely use a charge on the very first wave and the cooldown will max you out for the first Siege minion. After that, the next Siege minion spawns at 4:00, but your cooldown finished at 3:30. If you used it on a wave as soon as it was up, you'll use your second charge on the cannon and be empty until the wave that spawns at 4:30 reaches the lane. I would personally consider this a poor choice if neither of those two charges provide the heal, because between 4:00 and 4:30 is prime ganking time. However, by that point, the heal should be useful, so most of the mathematical preparation is merely theoretical here.

Mostly, it is important to simply keep track of the siege minion waves. Not only because that is the best use of the charges, but because that is also the best time to ward for safety and put some damage on the tower. Making sure your ward won't time out until AFTER a siege minion wave is good, for example. When you return to a lane, with both you and the ADC at full health, when the heal won't be useful for a minute or so, just look up at the clock as you walk back, do a quick calculation for the next siege wave. If it is the next wave, you are probably better off saving the charge. If it is not, then you should use a charge on a melee minion.

Lost R2 votes

Not practical for the long term, but an extra 80 HP with the item 3302 Relic Shield with full stacks, 150 with item 3097 Targon's Brace, or 240 minimum with item 3401 Face of the Mountain plus its shielding can help a lot at the right moment. At the very least, it stops the carry from burning their potions or heal spell.

Castanean2 votes

I did say I saw where he was coming from, so I know it's useful. I just find it silly to prioritize the heal over pretty much literally doubling a minion's gold value. The Relic Shield line would still be 100% viable even without the heal just because of that, but that's not to say the heal isn't useful.

As I clarified in my response to LeeDark's response, I will be taking it as advice to hold on to some stacks for those moments where the carry gets himself hurt. Though, I still think it's silly to save all your stacks all the time, only ever last hitting if its a Siege Minion and you have full stacks, especially after upgrading to Targon's. IMO, a Support with Relic Shield or its upgrades should ALWAYS get the siege minions, even with just one stack up. Doubling a Siege minion is quite a bit of gold. I still definitely see the use of that little extra health early though.

Lost R2 votes

If I have a stack, I'm probably going to try to burn it immediately, mostly because I'm never certain when I'll be next given the chance to do so. I also think that large/siege minions should give double the heal bonus.

More from [ARCHIVED] Miscellaneous

More by Irasiel