Blitzcrank shoots forth a charged fist (Q) that drags the target towards him, stunning on impact and knocking up when the target (E) reaches him. He then will release a shockwave of electricity (R) that silences all enemies, gaining a shield based on his maximum mana (P). While this skill is off cooldown, Blitzcrank has additional movement and attack speed (W), and will discharge electricity dealing damage at regular intervals (R).
Annie summons a huge bear at a target location stunning enemies, dealing damage on impact. The bear, Tibbers, will burn nearby opponents and breathe fire on them periodically. Tibber's autoattacks will be fireballs that shoot at enemies, refunding Annie mana, and restting if they kill a unit. During this time, Annie and Tibbers will both be surrounded by a shield of flames, that reflects autoattack damage, and increases resistances.
Jax leaps onto a target unit, gaining armor and magic resist. If this unit is an enemy, Jax will deal mixed damage (Q+W+R), and sweep his staff in a crescent stunning all nearby enemies. Jax will dodge all autoattacks and take reduced AOE damage while this ability is on cooldown. Passively, Jax will gain attackspeed as he autoattacks targets.
On Ally Cast: Janna shields a friendly champion, knocking away all enemy units near that target, and healing all allies in the area over time.
On Enemy Cast: Janna slows the target, and when the slow wears off, knocks them up, dealing damage. Janna also has additional movement speed and can phase through units while this ability is avaliable.
Graves dashes to a target location, and shoots forth a cone of bullets that deal damage to enemy units hit, spreading out in further cones. These bullets will leave behind a smokescreen at the end of their path, slowing and decreasing the vision of enemy units.
Master Yi instantly kills 5 nearby targets, and then runs away quickly, healing for a great amount.