Turn you're champs kit into a Smash Bros kit.

Jakethenight·11/17/2014, 7:06:45 PM·11 votes·3,574 views

I know many out there lke the Super Smash Bros series, and I've always thought that some kits in League would translate well into Smash Bros. Turn their abilities into special moves, with the ultimate being a Final Smash. Also, take liberties, each fighter has 4 specials and a League champ only has 3 non-ultimate abilities.

Braum Neutral Special Winter's Bite: Tosses a chunk of ice forward doing damage.

Side Special Unbreakable: Holds up his shield, reflecting projectiles and blocking one incoming attack

Down Special Concussive Blow: Braum wields his shield and swings it in a wide arc, dealing damage and launching opponents.

Up Special Stand Behind Me: Braum makes a large leap, and if he comes into contact with another player, he uses them as a launchpad and goes even higher.

Final Smash Glacial Fissure: Braum makes a wide upward blow with his shield, launching anyone caught into mid-air and suspending them there as he jumps up, and slams his shield back into the ground. Also creates a large area that inflicts damage to all enemies who remain within it.

26 Comments

supes the lost11/18/2014, 1:40:54 AM5 votes

Why not Nasus

Neutral Special Siphoning Strike: Nasus Begins a Long Powerful Swing That Hits Directly In Front of Him, If It Lands, He Gets 6 Stacks Of Siphoning Strike, Each Siphoning Strike Stack Adds 1 Bonus Damage to the Next Siphoning Strike. Downward Spike If Used In Air.

Side Special Wither: Nasus Fires A Burst Of Aging Magic Forward, Enemies Hit By It Are Slowed And Lighter.

Up Special Soul Fire Drop: Nasus Creates A Draft From A Soul Fire Launching Him Up, Once He Reaches The Top Of The Leap, He Comes Crashing Down.

Down Special Soul Fire: Nasus Creates An Area That Damages Enemies That Stand In It.

Final Smash Fury Of The Sands: Nasus Doubles In Size, Weighs Twice As Much, And Has Bonus Damage And Range In Siphoning Strike.

Welp, Still My Lovable Stack Master.

Edit: Thanks For the Help, Serpent, Seems Much Better Now.

Blood Mefist11/17/2014, 8:40:25 PM5 votes

Alright I'll give this a shot, seems like fun :D Nautilus

Neutral Special Staggering Blow: Nautilus Brings his anchor down in an area front of him, damaging and briefly putting enemies into the ground. Can also be used as a spike.

Side Special Dredge Line: Nautilus throws out his anchor in a straight line, damaging the first enemy hit. If the special button is held down the anchor will continue past the first enemy and deal reduced damage to other enemies. If the special button is not held Nautilus will drag himself to the first enemy or terrain hit.

Up Special Riptide: Nautilus sends three shockwaves out around him, dealing damage to and flinching enemies. If used in the air, Nautilus propels himself three times upwards while shooting water down under him.

Down Special Titan's Wrath: After holding down the special button for a duration Nautilus empowers himself, becoming harder to knock back and causing his regular attacks to deal increased damage.

Final Smash Depth Charge: Nautilus fire a shockwave in the direction that he facing that explodes on the first enemy it hits. The enemy is damaged and knocked up a considerable amount.

NinjaToad9911/17/2014, 10:20:52 PM4 votes

Gnar

Neutral Special: Hyper Gnar dashes forwards and throws a small barrage of (Normal) boomerangs

Side Special: Boomerang Throw Gnar throws a (Larger) controllable boomerang, which slows down and returns after hitting it's first target, or reaching the end of it's range

Downwards Special: Wallop Gnar briefly becomes enraged and smashes the ground (Or air) in front of him hitting enemies briefly into the ground (Or spiking enemies downwards in the air)

Upwards Special/Recovery Move: Hop Gnar hops upwards at a slight arc, if he hits another character, he bounces and makes another, less controllable, hop

Final Smash: GNAR Gnar transforms into Mega Gnar and throws all enemies around him in on direction, dealing bonus damage if they hit a wall

Hero of skyloft11/17/2014, 10:56:04 PM4 votes

Zed

Neutral Special Contempt for the Weak: Zed swings his blades in front of him, dealing heavy damage to enemies hit.

Side Special Shuriken Toss: Zed throws his shurikens beside him, dealing damage to all enemies hit. The first enemy hit receives slight knockback.

Up Special Living Shadow: Zed sends a shadow in a target direction, then immediately switches places with it. The shadow is invincible and copies Zed's abilities, though it only lasts a brief time.

Down Special Shadow Slash: Zed spins his blades in a circle, knocking back enemies close to him.

Final Smash Death Mark: Zed marks a target in front of him, then deals massive damage in a quick burst. Enemies hit are practically defeated, but the hitbox is small.

ArkenStorm11/17/2014, 11:54:09 PM3 votes

your* ;)

I Main Swain11/18/2014, 12:05:27 AM3 votes

Chogath

neutral special Cho'gath shoots out spikes in front of him when he attacks, damaging all enemies hit

side special feral scream: chogath screams to the side, damaging opponents and preventing them from using any special move for a couple seconds

down special rupture 1: chogath roots all oponents in an area in front of him. if he is in the air, this plummets them to the ground

up special rupture 2: chogath knocks up all oponents in an area in front of him. if he is in the air, this propels him and opponents caught next to him upwards

final smash: OMNOMNOMNOMNOM: target opponent dies

ill take it

Noam Braumsky11/18/2014, 1:03:19 AM3 votes

Malzahar! Malzahar

B Neutral: Malefic Visions. Inflicts any fighter in a decent range in front of him with SAIDS, dealing damage over time and making them flinch more when attacked.

Side B: Voidling Barrage. Malzahar opens a portal and a crowd or voidlings charge through, dealing damage and knocking up fighters, then retreat through another portal.

Down B: Null Zone. Malzahar casts an area of negative energy around him, speeding his movement and attacks up while he is in it. Fighters take damage every second as long as they are inside.

Up B: Portal Swap. Malzahar teleports to a location. If the location is near a fighter, the fighter is replaced by Malzahar and sent back to his original location.

Final Smash: Nether Grasp. Malzahar targets the fighter with the least amount of damage and gazes into their soul, dealing damage based on the amount of damage they have.

LuckyReden11/18/2014, 3:18:54 AM2 votes

Vi :

Neutral Special: Vi slams the ground around her dealing aoe damage Side Special: Charged ability, vi flies in specified direction, dealing damage and stunning enemies. Up special: Vi jumps into the air, knocking up and damaging enemies hit. Down: Special: If Vi is in the air, she quickly slams to the ground, pulling all hit enemies with her. Smash attacks: Sides: Vi deals extra damage and deals damage behind the target. Up: Vi claps her hands above her head. Down: Vi charges her gauntlet, then releases into the ground for a considerable aoe, similar to her neutral special.

Final Slam: Crippling Blows: for the next 15 seconds Vi gains a shield that grants considerable damage reduction, and her attacks deal massive amounts of extra damage. Every kill she gets adds 5 seconds to the duration.

Solaxo11/18/2014, 12:19:07 AM2 votes

Your* goddamnit

Serpents Embrace11/18/2014, 1:18:50 AM2 votes

Cassiopeia Cassiopeia, the Serpent's Embrace

Up Special Miasma: Cassiopeia coils herself and launches herself in to the air, spraying poison to the area below her, causing damage over time, reduced movement speed and decreased jump distance for players in the mist. The distance jumped increases if used while on the ground. ** Side Special** Noxious Blast: Cast and hold (think Zelda's Din's Fire). Causes a poisonous explosion that applies damage over time to players in a small area, with a high chance to cause flinching. Players in the immediate blast are stunned for a short time.

Neutral Special Twin Fang: Slashes in front of herself two times. If a poisoned target is nearby she will dash up to a set distance to strike them. Refreshes any damage over time effects Cassiopeia has placed on them.

Down Special Petrifying Gaze: Requires accumulation (like Wario gas or ROB laser). If used at full charge heavily damages players in front of Cassiopeia. Players facing her are knocked to the ground and stunned for a long time. If used at medium charge, damage and distance are halved and players are knocked down but not stunned. If used at low charge Cassiopeia retches forward, stunning herself for roughly half a second (like a stumble). Charge is accumulated over time and whenever a poison ability hits a player.

Final Smash Deadly Cadence: For 10 seconds poison explosions occur randomly around the map, honing in on enemy players. During this time Cassiopeia has a huge speed boost and has a heavy knock-back added to the second swipe of her Twin Fang.

The Red Warden11/18/2014, 3:27:26 AM2 votes

Mordekaiser Warning: will contain lots of metal, pansies may be in danger

Neutral special: Morde charges his mace with the power of metal, and when released does a massive swing in front of himself doing big damage. It can be released early for a weaker strike but if you do the full charge (3 seconds) the swing will be able to be used freely for the next 10 seconds.

Side Special: A cloud of metal will form around you (lasting 5 seconds) and will absorb any projectile, if side special is pressed again the cloud will fly out in that direction adding the power of whatever projectile is absorbed to its damage.

Up special: A metal block will come straight up from the bottom of the screen wherever you are acting as a jump pad and damaging everything it hit on its way up.

Down Special: crotch mace Morde will charge a large made to smash out of the ground. The distance away that the mace will pop up is determined by how long the button is held.

Final Smash: Metalocalypse Morde's guitar replaces his mace and shreds on it. Morde is invulnerable and stuck in place during it but multiple zombies(coffins/maces maybe) will come up and chase enemies, exploding when they reach them.

Making controllable ghosts of dead enemies doesn't really work in smash bros. or any fighting game.

The Red Warden11/18/2014, 3:41:26 AM2 votes

Gangplank Yar har har

Neutral special: Parrrly GP shoots his pistol in the direction he is facing after 1 second of charge. The projectile is extremely fast though and has a 10% chance of doing 2.5X damage.

Side Special: Grog-soaked blade GP lunges forward damaging and briefly stunning those he hits.

Up Special: GP shoots a cannon downward launching himself into the air. Stronger launch if used on land but shoots the cannonball downward as a meteor smash if used in air.

Down Special: Citrus GP starts eating oranges for a few seconds. Each second he is healed by 2% but if he continues eating for a whole 3 seconds he will gain a speed and attack boost

Final smash: Cannon balls start raining down upon the stage randomly but doing huge damage to whoever they hit.

NBWN CoolGuy11/18/2014, 3:44:54 AM2 votes

Teemo

Neutral Special I am Teemo: When selected as a playable character, it randomly selects a different character instead and the whole world becomes a better place.

Edbwn11/18/2014, 7:28:04 AM2 votes

Khazix

Neutral Special Taste Their Fear: Kha'Zix slashes in the direction he is facing, damaging and knocking enemies hit up and away. If the enemy is close enough, Kha'Zix grabs him and can bite him, then throw him upwards (much like Bowser's Side Special) Evolved Enlarged Claws: The slash range and grab range on Taste Their Fear are slightly increased, and the attack does more damage and knocks back much more.

Side Special Void Spike: Kha'Zix fires a cluster of spikes in a line, damaging the first enemy hit and knocking them away at a low trajectory. If Kha'Zix hits a target at point blank range, he is healed slightly. Evolved Spike Racks: Void Spike fires rapidly for about 1 second, holding the target in place while being hit.

Up Special Leap: Kha'Zix leaps in the held direction and slashes around him at the end of the leap, dealing damage with little knockback. (Kha'Zix cannot attack after using this.) Evolved Wings: Kha'Zix can jump higher and has slightly more control in the air. Leap also travels slightly farther, slashes, and Kha'Zix can hover at the end of the leap. (Kha'Zix can still attack after using this.)

Down Special (I know this should be his final smash but whatever :P) Void Assault: Kha'Zix briefly turns invisible, (the stealth lasts longer if you haven't used it in a while, like Wario's Down Special or ROB's Neutral Special) and his next attack or Taste Their Fear within 2 seconds will do more damage and knock back slightly farther (this bonus damage and knockback also uses the "charge up" mechanic, to prevent spam abuse). Evolved Active Camoflauge Stealth and bonus damage last and recharge much quicker and Kha'Zix moves much faster when stealthed. He also stealths for half a second every time he jumps.

Final Smash: Evolve and Overcome: Upon activating Final Smash, Kha'Zix can choose to evolve one of his specials by selecting the chosen ability. Evolved abilities have bonus effects and last for 30 seconds. Kha'Zix can only have one evolved ability at a time.

I got so into this lol. I feel like he'd be broken as hell, so maybe he'd just have to be super squishy. What do you guys think? item 3175

Vauren11/18/2014, 3:42:33 PM2 votes

Thresh

Neutral: Thresh drops a lantern at his feet (below him if in the air) and it gives him a temporary shield that absorbs projectiles for a short time. Allies can click the lantern to be pulled to thresh should he move away.

Side Special: Thresh rakes his hook in a long arc in a direction. Pushing/pulling enemies in the direction indicated. (Flay)

Grab: Thresh throws his hook in the targeted direction attempting to grab any terrain or foes. Should he connect, he Pulls himself to the terrain, or pulls the foe and himself together, meeting in the middle. If thresh were to miss any terrain or foe he instead creates a brief shadow object at the end that works like terrain.

Down Special: Thresh creates a box around him briefly that will knock back and damage any foes that walk through it. (I know it's supposed to be the final smash, but it seemed underwhelming on a 2d playing field where two sides would come up)

Up Special: Thresh releases some of the power in his lantern to propel himself away from the lantern. Speed, distance, and damage directly proportional to the amount of power within the lantern. Has a baseline should nothing be absorbed.

Final Smash: Thresh calls upon the souls of his enemies and commands them to fight alongside him and his team for a short while, 10 seconds or so. These souls can use any ability of their counter part and try to mimic moves used previously against their solid selves.

Rew71111/18/2014, 4:16:12 AM1 votes

Graves

Press B to shoot 1 shot every 2 seconds. Graves uses a knife.

Neutral Special True Grit : Continuous attacks deal less damage to Graves. Gains defense for incoming attacks from attacking.

Side Special Bucket Shot: Graves shoots a short distance 3 times dealing increased damage for how long enemy is in range.

Up Special Smoke Screen: Graves surrounds himself in smokescreen to blind all enemies inside.

Down Special Quick Draw: Graves shoots 8 continuous shots at the nearest target.

Final Smash Collateral Damage: Graves deals damage and pushes all enemies in target location off the map in a side explosion.

AvariceSyn11/18/2014, 3:07:19 AM1 votes

If you haven't seen this yet, you should. http://instaburst.net/

theragingnerd11/20/2014, 3:30:09 AM1 votes

varus

special is charging a arrow he can shoot in any direction

side is a hail of arrows that stay there for a sec

up is a jump (can't think of one)

down is basicly just a meele sweep

final smash is his ult it stuns nd spread to near by enemys basicly he is hella op

Maximum Zilean11/20/2014, 8:09:09 AM1 votes

Garen Neutral special: Spin, can't move but you can hold it down to constantly do it. Down special: Courage, brief shield that nulifies the next attack on you. Forward special: Decisive strike, jumps forward a short distance and hits an enemy. Up special: DEMACIA HELICOPTER!!!!

Final Smash: Demacian Justice, Deals heavy damage infront of Garen, if anyone is KO'ed by this, it leaves a field of holy light at its target slowing all enemies for a few seconds.

Moranda Kathr11/20/2014, 12:35:31 AM1 votes

D: Link in league is just Yasuo Yasuo !!! Yasuo Yasuo in Smash Bros is just Link!

Neutral Special Stabs wherevever Yasuo is facing.

Side Special Places a windwall blocking enemy projectiles

Down Special Leaps to the closest enemy within a certain range.

Up Special Leaps up spinning in a whirlwind

Final Smash Targets an enemy and knocks them up in the air and follows them. He then hits them repeatedly, and then knocks them out of the arena to win the game again.

Moonshade11/18/2014, 4:12:56 AM1 votes

Fizz Fizz: Neutral B: Playful Trickster, Fizz hops onto his poll gaining invulnerability frames for .5 seconds, he then jumps down in target direction slowing down enemies around his landing spot and grounding directly hit targets Side B Urchin Strike: Dashes forwards sending targets flying in the direction Fizz came from for moderate damage Up B Shark Bait: A shark leaps up and tried to eat Fizz but he jumps off its head gaining height and damaging anyone who the shark hits Down B: Seastone Trident empowers Fizz's attacks causing targets to take more damage from Fizz the higher their damage % is

Final Smash: Shark Tank: Spawns an army of sharks that sweep across the battle field doing heavy damage to anyone they hit while Fizz darts around dodging the sharks, dealing HEAVY smash damage to anyone he collides with