Turn a Non-LoL Character into a Champion

Sashiki·2/1/2015, 4:38:01 PM·1 votes·2,286 views

For what I'm sure is the thousandth time, here it is.

Remember to include name, title, original work, passive, QWER, and then throw in some other tips if you want.


Example: Red, the Camerata's Bane (from the brilliant game Transistor)

Passive: Looping Functions -- Red's next spell gains some properties of the last spell she cast.

Q: Crash() -- A short skillshot (i.e. Yasuo's Q) that deals magic damage and slows all enemies hit. Damaged enemies take slightly increased damage from Red for a couple of seconds. Loop: Red's next spell applies a stacking slow.

W: Purge() -- Target enemy takes magic damage over four seconds. Whenever Red hits the target with a basic attack, the duration extends by one second (up to three times). Loop: Red's next spell also applies a reduced damage-over-time effect.

E: Jaunt() -- Red dashes forward and empowers her sword. Her next basic attack deals additional magic damage and siphons some of the target's magic resistance. Loop: Red's next spell will apply the siphon effect.

R: Kill() -- Red accesses the root powers of the Transistor, channeling for 1.5 seconds before unleashing a devastating blast centered on her that deals massive magic damage and knocks enemies away from the blast. Loop: Red's next spell knocks the enemy away.

Tips for Red: -- Experiment with different Loop combinations to find the best strategy against specific opponents. -- Landing Crash() first will boost your chance to hit as well as your damage. -- Save Kill() until after your team has already initiated since it requires a channel time.

Tips against Red: -- Purge() can do serious damage if Red extends its duration. Get out of melee range until it's gone. -- Keep track of which spell Red cast last to know what Loop to expect. -- Interrupting Kill() severely damages Red's potential in teamfights.

24 Comments

2000boxes2/1/2015, 4:50:46 PM4 votes

This is the chuck norris champion spotlight made by Machinima Realm. There are no counters against chuck norris.

https://www.youtube.com/watch?v=VMTRW0noVX0

Doom Brownies2/2/2015, 9:59:15 AM3 votes

Voldemort.

Passive: Horcrux. Every kill adds one stack of Horcrux, giving him a full resurrection with each stack. Q: Crucio. Causes a massive amount of damage. W: Imperio. Controls the opponent's champion until death. E: Morsmordre. Summons death eaters. R: Avada Kadavera. Just kills shit.

amonkeybutt2/1/2015, 8:23:59 PM1 votes

Takes Makoto Nanaya. Gives her Vi's Kit. Is done.

Big Bang Bob2/2/2015, 6:40:57 AM1 votes

http://www.nowgamer.com/wp-content/uploads/2012/09/342282.jpg

Zer0 The Number :P

Passive: M4rk 0f D34th - Melee attacking a champion marks them for death, causing them to take 10% more damage from Zero and 20% more from all other sources.

Q: Sc4tt3r5h0t - Fires a shotgun in the targeted direction, damaging enemies and doing more damage the close the target is to the firing point, doing up to 50% more damage.

Does not interrupt movement, but prevents him from attacking until its short cast time is over and is un-stealthed during the cast time.

W: Gh05t - Increases Zero's movement speed and stealths him after 1 second for 4 seconds. His next attack un-stealths him but does 50% more damage if it's an ability or 100% more damage if it's a basic attack. He loses his movement speed when his stealth ends.

E: D3c3pt10n - Creates a clone at the target location that lasts for 4 second with His current health and half of his resistances. The clone can be controlled with alt-click and will attack enemies and mimic abilities but does no damage. After 1 second, the decoy can be detonated, damaging anyone near and slowing them for 20/25/30/35/40% for 2 seconds, stunning them for 1 second if they are within a closer radius to it. The clone stealths when Zero uses Ghost, but only for 2 seconds. Detonating the ghost while stealthed will not do extra damage or reveal you.

R: D34th Bl0550m - Throws a wave of Kunai, damaging the first champion they hit, applying on hit affects and M4rk 0f D34th. The Kunai gain special effects depending on the last used ability. Its cooldown is reduced by 50% if Zero kills a champion. This has no cast time.

Infernal Kunai - If Sc4tt3r5hot was the last used ability, the kunai do true damage and marks the target for 3 seconds, giving you vision of them and applying grievous wounds.

Thunder Kunai - After using Gh05t, the kunai arch lightning between two other champions when they land, deal 50% damage to them and slowing anyone hit by 30% for 1.5 seconds. Champions can only be hit by the lightning once and will not be hit by it if they were already hit by a kunai. Kunai do 50% damage to target hit by the lightning.

Slag Kunai - After using d3c3pt10n, the kunai slags its target for 2.5 seconds, upgrading M4rk 0f D34th to cause enemies to take 20% more damage from Zero and 30% more damage from all other sources.

Playing as Zer0:

-- Using D3c3pt10n out of enemy vision will keep them guessing which one is real.

-- Plan your engage well so that you can use D34th Bl0550m to its maximum effectiveness

Playing Against Zer0

-- Be careful chasing Zer0, as Sc4tt3r5h0t and D34th Bl0550m have no cast times.

-- Watch out for Zer0 using Gh0st or D3c3pt10n in brush.

-- Juking Sc4tt3r5h0t or D34th Bl0550m when close to Zero will dramatically reduce his damage.

amonkeybutt2/2/2015, 9:47:33 PM1 votes

Vi just screams Makoto so hard. If I had her I would yell Particle Flair every time I ulted.

Bang would be interesting, throwing those nails everywhere and getting movement speed buffs all the time. Jungler maybe?

Gamender562/3/2015, 2:17:43 AM1 votes

LaserBlast951, the Noob Commander

Role: Mage/Tank

Passive: Epik Legion If Laser summons a noob/noobs, Laser cannot be targeted until the summoned noob/noobs die. Laser still takes AoE damage.

Q: Reinforcements

Laser calls in a squad of noobs: 1 close combat noob, same as melee minion, 1 sniper noob, same as ranged minion, 1 tank (credit to Noob vs Zombie), same as siege minion, 1 scout noob, a speedy noob that can check stuff, and 1 flying noob that can only be hit by ranged minions and champions. Leveling up this skill grants an extra close combat noob, sniper noob, scout noob, tank, and flying noob in this order. Hitting S, clicking on a scout noob, then clicking on a bush makes the scout noob scout the bush. The noobs attack when laser attacks on the same target Laser attacked.

W: 1337 Grenade

Laser tosses a grenade at a location, dealing AoE 50/70/90/150/200 magic damage.

E: Noob Power

Laser's next attack is melee with a attack power boost of 50/60/70/80/100.

R: Neon Airstrike

Laser channels his neon noob powers, firing a global-ranged neon missle dealing 100/200/270 magic damage.

Tips as Laser:

Spam noobs so that only AoE attacks hit you. You have great teamfight potential. Spam abilities in the midst of the teamfight.

Tips against Laser: If Laser gets his noobs in, only AoE spells can damage him. Try to silence him then knock him down. Try to focus on Laser in a teamfight. ATK: 3/10 DEF: 5/10 AP: 7/10 DIFF: 3/10

(Q is probably too OP)

Oshlet2/3/2015, 3:12:45 AM1 votes

Ornstein from dark souls

Role: Fighter/Assassin

Passive - Great Reach: Each third attack has increased range and penetrates through units, dealing increased physical damage scaling off total ad

Q - Sweeping Onslaught/Disengage: Ornstein's next three attacks deal minor bonus damage and swipe in an aoe fashion in front of him. After the final attack, he is able to cast disengage, causing him to leap away from the target subject to his last attack.

W - Lightning Lance: Briefly charges up a skillshot lightning nuke before launching it in target direction. If the bolt of lightning collides with an enemy champion, discharge flies off them, smiting nearby enemies and prioritising champions.Scales off ap but has high base damage.

E - Gliding Impale: Ornstein dashes to target area, tracking any champion within the area but ceasing if they leave. Range scales off spell level. The charge stops if an enemy champion is struck and stuns them for a short duration as they are impaled on his spear. Auto-attacking while a champion is impaled breaks the stun but deals additional damage to the impaled target.

R - Thunder Slam: Charging the divine energies within him, Ornstein leaps into the air briefly then smashes down dealing magic damage in a medium-sized area around him and stunning all nearby enemies. Stun duration and damage is affected by how close an opponent is to the centre of the blast. After the powerful slam, Ornstein himself is stunned for a brief period.

Tips for Ornstein: -- Avoid attacking after Gliding Impale if allies are nearby to follow up - allow the stun to last its full duration -- Follow up initiations with Thunder Slam as it is easily avoidable on its own -- Comboing Sweeping Onslaught and Disengage after Gliding Impale is a strong harass combo in lane

Tips against Ornstein: -- Spread out when fighting Ornstein, he possesses numerous abilities that punish enemies who stack up -- Snaring or Silencing Ornstein makes him significantly more vulnerable in fights -- Move sideways to effectively avoid Gliding Impale's lock-on area -- Watch out for Smough

stealthfox942/3/2015, 3:13:39 AM1 votes

Just going to put this here. https://www.youtube.com/watch?v=4PcIYp9nQcQ

Snarflaz2/3/2015, 3:25:48 AM1 votes

YUGIOH!!!!!!

Oh wait we have twisted fate :(

TwistedFate

Embertine2/3/2015, 4:24:43 PM1 votes

https://www.youtube.com/watch?v=L2nS_0sr7D0

Done. I didn't make it though.

balbraaksel2/3/2015, 8:24:30 PM1 votes

Nobody came up with a phreak champion? xD

Antemos Xaos2/9/2015, 9:04:40 PM1 votes

Emiya, The Bladeshaper. (Fate Stay Night) Fighter

P- Steel Chant: When Emiya hits an enemy champion with a damaging ability, he gains a charge of Chant. At five stacks, his next ability gains bonus effects and consumes the charges.

Q- Crescent Boomerang: Emiya throws his blades in two intersecting crescents, champions hit by both blades (at the intersection) take additional damage At five Chant charges, Enemy champions struck by both blades are stunned for a short duration.

W: Blade Shaping: Emiya gains a chant charge, then gains additional Armor Penetration for a short duration. At five Chant charges Emiya also gains a large attack speed+movement speed steroid.

E: Flash cut: Emiya dashes through target unit, dealing physical damage along his path. At five Chant Charges he deals additional damage in a small aoe at the end of his dash.

R: Unlimited Blade Works - Emiya creates a circular area of slashing blades around himself, dealing damage over time to enemies within the Area of effect. he passively gains Chant charges while the effect is active. At five charges, the Area of effect deals % missing health damage and the charges are consumed.

StegosaurusToast2/11/2015, 6:10:15 AM1 votes

Mikoto Misaka

(A certain Scientific Railgun)

Role: Mage

Passive: Cloud Force: Mikoto's spells range increase per champion level

Q: Thunder Strike: creates a thunderstorm that does 10 + 10%AP per second for 5 seconds

W: Static Charge: Shocks a nearby champion and levitates a coin around her, can stack up to 10 times, granting 5 ap per stack (50AP Total)

E: Iron Sand Sword: Makes a Sword of vibrating sand and extends out max range and slashes the target for 100AP + 30%AP and applies a stack of Iron Sand slash, which stacks to 10 times and increases her AP by 3 per stack (30AP Total)

R: Railgun: Fires coins at 5000 Missile speed that is electrified, when it hits an enemy deals 250,350,450 AP + (60% AP), Shoots more depending on Static Charge Stacks. applies a 40% slow upon hit, Global Range

Rodriguez2/23/2015, 7:16:10 AM1 votes

Rubick.

Gamender562/1/2015, 6:55:04 PM1 votes

I will throw in a Neon Roblox Noob, ok?