Your Favorite Champion is Nerfed Severely, What is the Reason Riot Specifies?
Riot has nerfed many champions in the past. A number of those nerfs have been too hard, and many without good reason cough
cough. So I'd like to hear, seriously or sarcastically, how Riot would nerf your favorite champion (or champions), and why.
Jax is a champion, who, with the recent addition of Cinderhulk, has been seeing a great increase in play as a Jungler. After analyzing Jax as a whole, we've decided that he does far too much for one champion, and that he needs changes, pronto. We'd like to point out the toxicity he brings in his hybrid damage, so we are homogenizing it into physical ONLY.
Leap Strike: Ranged reduced to 600 from 700. AP Ratio removed.
Empower: Ratio changed to +20% AD from +60% AP. Damage changed to physical from magical.
Counter Strike: Increased damage per dodge reduced to 5/6/7/8/9% per dodge from 20% at all ranks.
Grandmaster's Might: Active portion of ability removed. Passive damage ratio changed to +40% Bonus AD from +70% AP. Damage changed to physical. Base damage reduced to 100/150/200 from 100/160/220.
to be more interactive. Let's give her a rework then nerf her +30 times. Oh, wait.
: Jinx was once one of the most balanced marksmen in the game. After several nerfs to other top tier marksmen though, she is now too consistently safe of a pick. We want everyone's favorite maniac to be forced to utilize her passive a bit more and get into those close range teamfights she excels at.
has been a pretty balanced support with his rework and recent buffs. But we don't like that, so were nerfing every last skill of his for no real reason. Now he should be on par with other caster supports.
has been an anti-melee, obnoxious top laner...
Oh wait.
we have noticed his ability to use his decoy to block skillshots has lead to
not being able to land his Q combo properly, so we brought up the cost of his decoy and made it so spells will now go through the decoy and deal twice the damage to wukong.
Ult: now doesn't knock up, it wasn't healthy for the game
Rammus has always been built for, and been amazing at, stonewalling and killing Marksmen. We, however, like marksmen, and want them to continue feeling strong. As such, Rammus needs to be toned down