Veigar's Nerfs

Offended··5 votes·2,539 views
http://imgur.com/VyFBIkz

I'm really [ ]uestioning the legitimacy of his Baleful Strike change. Q

Whoops, sorry. Missed his Q again. Being serious though, the Veigar bot doesn't even know how to use his Q anymore. (Check in a custom game if you don't believe me)

Not meaning to harp on Riot or make ANOTHER post where people write paragraphs about why Veigar's nerfs were or were not justified. I'm really new to editing cartoons in Photoshop and I just wanted to post this. Constructive criticism appreciated. :)

Sincerely, Veigar & Kassadin

P.S. I haven't seen Lulu in over a week now, and this place is really c- cold.. [context]

8 Comments

JusticePauldrons2 votes

I honestly think his Q is way better now. It allows him to actually harass and get farm with it from relative safety while moving.

Blue Moon Wolf1 votes

I also find it easier to farm minions, I seem to get 2 with low health close together quite often. then by mid game it can take about half their health on its own. though I do think the delay on his stun and the big warning area before hand are dumb.

2000boxes1 votes

the delay is .75 seconds so it seems that someone hear is over exagerating

Centuros1 votes

With, apparently, a .5 second cast time that people are counting.

Offended1 votes

Correct. Riot claimed it was only a .75 second delay, seemingly forgetting to remove his already really long cast time. I don't think there is another champion with a cast time longer than 1.25s. (Not including channels)

AnCa1 votes

Well aoe non-ult stun/knock up usually have some draw back. Like J4 EQ uses 2 skills and you see the flag first, and he has to go in. Yasuo need to charge his stun and has a relatively short window to hit it. Its hard to compare Veigar stun with anything else since its pretty unique, but I think the closest one we have is Cho'gath's Q which hit the entire area but is smaller and its a knock up instead of stun. In this case, it also have a cast animation and a delay on the activation.

Veigar stun is basically unreactable before the change. This is especially true if the Veigar player knows what he is doing since its instant. The E nerf probably has a lot to do with the utility of it in the support role. Sure you can kill the little guy, but are you really willing to spent resources such as ult and summoners just to kill a support? If you do their carries will just clean up the rest of the fight. But if you don't dive and kill Veigar, he just stun your team over and over again for his team to poke you down.

And support veigar can afford to play a bit more aggressive and walk up for the stun compare to mid veigar. Since he is not carrying the damage of the team, its ok for him to get a good stun and die from the counter cc/ults/damage in addition to the reason I just mentioned.

So as much as I like little Veigar, his E needed to be change no matter what. But does he need some compensation somewhere else for being so squishy? Probably? Not sure on this one.

Offended1 votes

In terms of Cho Gath's Q, it affects the entire area within the circle. Veigar's E only affects those on the very outside rim of the circle which is (now) extremely easy to dodge. It was already quit difficult to place as it is his only way in/out of a fight and must be placed PERFECTLY or he's pretty much instantly dead.

AnCa1 votes

As I said Veigar stun is pretty unique. Chogath Q is as close to it as we have right now in the league.

Cho'gath Q does affect the entire area, but its much smaller. Where Veigar's E's circumference can clip a lot more champions, and that gives it a similar gameplay value; AOE-hard CC on a non-ultimate spell with cast time and delay.

But Veigar E does requires much more practice as it is quite different to master compare to every other spells in game. What I wanted to point out is the functionality nerf have the same implication, it gives the enemy some time to react and get out of it.

This need of functionality change on Veigar E was pretty much needed even if it destroy the current Veiga's power/gameplay. But after destroying his strong point which was unreactable, he probably should need some compensation. (Note that does it completely destroy Veigar is unsure at this moment. I do expect the winrate to plummet in the short future for sure though. Since the change is so drastic it will take extra practice for the Veigar players. And is anyone willing to do so is probably going to trend toward a big fat no.)

Which is why I said he probably should get something else to compesate for it, as I did mention he is squishy. I did not over look that "miss stun and dead part".

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