Think of one ability/mechanic that you would like to see in league

Revenix·7/6/2015, 12:08:04 AM·2 votes·995 views

I have been playing league seriously since preseason of s4, and recently riot has created some very interesting mechanics with champions. There is literally nothing more exciting to me then reading and seeing the new abilities that the designers at riot can come up with. Personally there are a few mechanics that I would love to see in the game, and tell me what you think of them in addition to adding your own abilites/mechanics! Who knows, maybe a rioter will see this and gain inspiration! But anyways, here are mine

Wall pin: Probably an ultimate, would click on a champion and they would charge into them, carrying the enemy champ back in a straight line for x amount of units, if they hit a wall/terrain then the enemy would be stunned for x seconds

Pickup Ammo: Bards chimes gave me an inspiration for this, think of an archer who would have arrows randomly fly into the battlefield, picking these up would give their basic attacks special effects like extra damage, slow etc.

Beastmaster: More of a champion as a whole, but this person would command their animal (Probably a wolf/tiger something of that nature) around the battlefield, almost like a permanent tibbers, their spells would be commands given to said pet and the pet could go a certain amount of units away from the champion, the champion could be easily killed if his pet was not near him as he would have maybe 1 ability that didnt require the pet

Forcefield: A droppable "Bubble" that would destroy all projectiles that come in and out of it including basic attacks. Almost like a 2 way AOE windwall, it can be walked through except it would also affect your teammates projectiles, good for countering long range mages/adcs

So that's all I have for now, maybe more will be added later! What other mechanics/abilities would you like to see in league?

11 Comments

DrathTurtle3147/6/2015, 12:34:17 AM2 votes

Wall pin: Poppy

I'd like to see some form of dash interactions, specifically range extensions. One example would be if Vi came into lane with her Q(enemy Vi) and you caused her to go further than she intended into turret range, or extending the range of allied movement abilities to increase chase/escape potential.

MarTayTay7/6/2015, 12:44:58 AM1 votes

An ultimate for a support that makes all the damage their target takes for a short amount of time be done to the support instead. During this time, all the damage done directly to the support is doubled. This is kind of like poppy's ultimate, but more balanced as there is a way to counter it. I had this idea a while ago and thought it was too crazy for the game, but seeing all the other stuff they are putting into the game (Bard) I think that this is actually realistic.

OverpoweredSoap7/6/2015, 12:46:03 AM1 votes

An ability that pulls anyone using a dash/blink towards you.

Kinda like Awilix's ult from SMITE.

A support that has an ult that makes someone immune to cc for a short time.

Only Play Darius7/6/2015, 12:46:05 AM1 votes

An ability that lets you takeover an enemy champion and use all their abilities.

Or something like Mordekaiser ghost except it gives the ghost the bot AI so it doesn't become useless if you don't enslave the ADC.

CannonLordFreed7/6/2015, 8:01:02 PM1 votes

I'd like to see a passive that would create a item 3512 minion type thing each time you use an ability.

Valaran Nara7/6/2015, 8:33:51 PM1 votes

As much as I would love for the ability to randomly change your appearance to look like an enemy champ, I know it would be hard to pull off.

However, it'd be cool to copy the enemy's appearance, so they think you're one of them just to backstab the guy. If something like that happens, I imagine they'll be like Shaco and Heimerdinger who takes advantage of the poor communication within lower elo and solo queue gameplay.

Blue Moon Wolf7/7/2015, 12:36:40 AM1 votes

I have a few things I would like to see:

  1. A way to counter lingering damage (mostly poison)

  2. balance out manaless champs so they have longer cooldown compared to mana champs (becomes battle between limited/quick CD vs unlimited/slow CD)

  3. summoner spell that only has a passive bonus rather than an active effect (like bonus gold per 5 seconds per level or xp or health per level, perhaps a poison resistance?)

  4. a build calculator (pick a champ, setup Items, mastery and rune pages, pick level and see your stats. Maybe even an ETA on how long it would take to reach full build.)

AlatreonHunter7/8/2015, 7:16:15 AM1 votes

An "Essence" mechanic, like killing anything grants you a random amount of "soul" or "essence" and your abilities use it up and do more depending on how much was used. Obviously on one champ, not as a general mechanic.

Kal Vas Flam7/8/2015, 11:57:23 AM1 votes

I loved Star Saphire from Infinity Crises. Just import her whole kit. If not then import her bind that hits the first target, latches to another nearby enemy, and then pulls them together. That was great and required skill to use properly.