With the ult nerf probably wouldn't die even if it hit.
Which would imply you don't understand how the ult works now, GJ.
i understand that the cap is still the same but with the min dmg being so much lower it makes it a lot more unreliable.
if you are at the max range of your w or farther the damage is the same as it was before the nerf so you basically need to be melee range in order for the nerf to take effect
so when a fight between the adc starts you have time to get that far? and see that is not meelee range i shouldnt have to flash just to have my ult do decent dmg.
Yes you should, you should take a target out from range, positioning is key... its part of the weaknesses that they're trying to highlight.
Yes you should, you should take a target out from range, positioning is key... its part of the weaknesses that they're trying to highlight.
dude no other global range champs has to worry bout distance. Heck with a global ult like ezreal it actually recommended to fire at close range since it deals less dmg per target hit.. Mine is single hit while ez and draven travel trough targets and it isn't hard cc like ashe's. If those are fine as is why does Jinx's execute have to get nerfed?
because draven's technically isn't global ashe is an adc who has an ult that scales off of only ap... can you see why it's ok ashe doesn't need a damage nerf? ezreal's scales off of ad and ap but not alot from both and it has reduced damage for each target hit and it's not splash damage jinx's ult scales off of ad and it actually has a good scaling and it is splash damage not to mention that jinx basically only needs her rockets in teamfights so she can just 3 shot people from range
Me as the barely victim: OMG. I just praticaly got a heartattack XD
Yeah I do miss those kind of ult a lot. The other might have move a little and ... Miss. On the other around, I feel very proud to have escape Jinx Ult at low life.