Pharos, The Projection of Light [6300 IP]
Type: Mage (Summoner)
Difficulty: 9/10
Abilities:
Passive (Mirror Image): When Pharos casts a damaging spell on an enemy hero, it will receive a stack of Imagery. When it has 4 stacks, a mirror image of the hero will be created for 8/10/12/14 s which can be controlled by Pharos. The image has the same stats, items and abilities (except the passive and the ultimate skill) as the original hero. More than one hero can be marked with Imagery stacks, which lasts forever or until Pharos or the hero dies. (no CD, no MP, no range)
Active 1 (Illusionary Wall): Pharos shoots a beam of light towards a direction, exploding when it hits the terrain, and enemy entity, an enemy unit or a dark area. When it does so, the unit closest to the explosion will be dealt with 78/116/154/192 (+75% AP) magical damage. Furthermore, it will form an imaginary wall that is 4/4/5/5 m long at its explosion location for 3.5/4/4.5/5 s, blocking any ranged attacks but also letting anyone go through it. Any attacks by an enemy hero that is blocked by the wall reduces its duration by 1/1/0.5/0.5 s (2/2/1/1 s for tower shots). (12/9/6/3 s, 71/90/109/128 MP, 6/7/8/9 m)
Active 2 (Teleportation): Pharos blinks to a target location. For 3/3/4/4 s, there will be a mark on the ground where Pharos was before she teleported. She can then reactivate this skill to teleport back to the mark before it vanishes. The CD of this skill will start immediately after it has been casted. (16/14/12/10 s, 67/83/99/115 MP, 5/6/7/8 m)
Active 3 (Phase Field): Pharos blurs an area for a brief moment, buffing allied heroes and debuffing enemy heroes for 3/4/5/6 s. Enemy units in the area receive 79/113/147/181 (+45% AP) pure damage while only enemy heroes are slowed by 20/30/40/50 %. Allies heroes (including Pharos) will receive 6/12/18/24 % more armour and magic resist while only Pharos will gain the ability to dodge melee attacks. (19/17/15/13 s, 77/96/115/134 MP, 3/3/4/4 m)
Ultimate (Wall of Pain): This skill can only be casted when 2 or more walls are active. Pharos connects the walls together to form a gigantic one, crushing those who stand between them. Enemy minions are instantly killed while enemy heroes take 212/255/298/341 (+60% AP) magical damage and are silenced for 2.5/3/3.5/4 s. The newly-formed wall lasts as long as 2/2/3/3 x the remaining duration of the walls add together. It also increases allied ranged attacks by 50/100/150/200 % and reflects any enemy ranged attacks back. This skill can be reactivated to push the wall to a desired location, instantly killing any minions while dealing 156/195/234/273 (+30% AP) physical damage to enemy heroes. However, the wall will get weaker depending on how many enemy heroes it has hit. 2-3 enemy heroes: the wall no longer reflect (just block) enemy ranged attacks and also no longer increase allied ranged attacks’ damage. 4-5 enemy heroes: the wall breaks altogether. Every enemy ranged attacked reduces the wall’s duration by 1/1/0.5/0.5 s while allied one increases it by 0.5/0.5/1/1 s. (118/106/94/82 s, 175/203/231/259 MP, 16/19/22/25 (max range) m)