Lets make items again

Zerana·1/19/2015, 9:37:38 AM·1 votes·1,003 views

I made a discussion a few months ago about us making more items for the game. Lets do that again.

An ap version of item 3072 that gives a ap shield equal to 15% of magic damage dealt, this includes item magic damage.

We can get an ad version of item 3091 so now ad carries can do more magic damage if hard countered.

A reverse Atma's impaler, more armor the more ad you have a 10% ratio maybe?

A silence item and a stun item

A targeted dash item like Akali's ult.

Already suggested a blink dagger item

A Executioners calling that applies grievous wounds every five autos

A portal gun, we all want one

An aura heal item with a passive like this ( whenever you heal up your allies heal for 10% of what you got)

16 Comments

BetaDude401/19/2015, 4:15:00 PM3 votes

AP Bloodthirster is a somewhat interesting idea. We might be able to fit another spell vamp item, who knows? Might be a better replacement than DFG.

AD Wits End, I'm not sure about. AD carries already have really good armor penetration items, adding magic damage in as well would just make tanking obnoxious.

Um, no. No inverted Atma's. Imagine Zed. Or Vayne. Or any AD carry for that matter. Last thing the sustained DPS carries need is tankiness.

Depends on how you use the items. Is it a skillshot? How long does it stun? Does it do innate damage? I dunno, but that does sound like an interesting idea. Someone good enough at the math could probably make a version of those items.

If by a dash you mean something like flash, then, well, flash already does that. If you mean a dash like Akali's ult, then that will not work. At all. We have enough dashes and gapclosers on overpowered assassins as it is.

Not sure what you mean by blink dagger, so I'll just leave that alone.

Again, AD carries have enough power with armor penetration. I would be more convinced if it were like 10 autos, but I'm still uneasy about the idea.

Given :P

I can see where you're going with that, but you gotta be careful with the heals. 10% is way too low considering most champions' healing power, but I could see that working out in some way.

Crett1/19/2015, 4:37:08 PM1 votes

I like items that give you free stats based on a percentage of another stat despite the fact that it does not create interesting gameplay The AD>armor thing with Thresh in custom games would be glorious

cshakes1/19/2015, 5:05:28 PM1 votes

I'd like a toggle item that gives either +10% of your Armor as MRes or +10% of your MRes as Armor. (Percentages can vary so that the item is equally gold-efficient on both settings.)

Then maybe some AD Utility items? Like, Twin Shadows is an AP Utility item, and Sightstone is a Tank-ish Utility item, and some AD kinda-equivalent, so that AD bruisers would have a fallback pattern.

Boots with an active effect. Regular Tier 2s with the +45 MS but no passive, just an active. Why? Because I need more buttons to press. item 3069 item 2049 item 3222 item 3023 item 3060 item 3117 item 3364 only has 6/7 actives. We require more! (Maybe a burst of MS? Or maybe AoE mana restoration? Or an AoE pull?)

SexyTaylorSwift1/19/2015, 5:08:01 PM1 votes

I would say an AP version of the strongest item in the game item 3155

Blue Moon Wolf1/19/2015, 7:20:42 PM1 votes

I would like an aram Item like summoner 31 in snowdown that would allow melee champs a small poke along with a way to get in close to those annoying healers and pokers. as long as they don't over price it like item 3112 (price isn't to bad, its just that unless you rush it, by the time can afford it somebody has likely lost a turret).

Zerana1/20/2015, 3:38:36 AM1 votes

Blink dagger is a 15 second cool down flash item in dota 2 with a reset 3 second cool down when you take damage, like MissFortune passive but with a flash instead and the reason I think we need this item is because of mobility creep. An active item balances the whole mobility thing out since you wouldn't get this item on Zed it would be redundant also the stats are ambiguous for a good reason so that people can discuss the number idea themselves. And blink dagger in dota 2 has ZERO stats outside of the blink active. Flash was designed to combat mobility creep but it has such a high cool down its pointless since it can't make other non mobile champs viable again. No I'm not suggesting we put our version of blink dagger on a 15 second cool down maybe a one minute cool down with upgrades like the jungle items available. Also maybe poro king was really a test run for a new active item or summoner spell. Would like to see it end up in store permanently, its a good fair gap closer concept I could live with on the Rift.

Embertine1/24/2015, 3:05:56 AM1 votes

how about a sniper's scope? increases attack range by 50 distance. Marksmen only. Can combine with other items to give crit chance, increase attack range to 100, and 10 armor pen, as the final item.

Embertine1/24/2015, 9:52:56 PM1 votes

Death's cloak.

Upon dying in match, you become ethereal and are unable to take damage for 15 seconds. After which you will respawn at shop. During the 15 seconds you cannot deal damage to any champions other than those whom are at 5% or lower HP. When you kill these champions you receive 50% bonus EXP and gold for the kill. But upon killing a champion while in ethereal form you automatically respawn at shop.