Crazy Builds That Actually Work

Genova Fearbane··1 votes·1,506 views

Hey folks! This is a place for people to post crazy and insane builds that actually work for a certain champion for some reason or another.

For example: Nunu Steamroll Nunu: item 3009 item 3022 item 3025 item 3078 item 3068 item 3027 Run right over your enemies as you become an unstoppable semi-tank with a spammable slow! Nautilus AP Burst Nautilus: item 3100 item 3089 item 3117 item 3128 item 3027 item 3003 Never has the thought of taking an anchor to the face been so terrifying. Taric Outrageous Taric: item 3025 item 3009 item 3092 item 3078 item 3091 item 3068 A build optimized for a truly outrageous amount of slow and speed to make escaping Taric nearly impossible.

What ideas do you have for a stupid yet viable build?

30 Comments

Injustice4All2 votes

APVarus

Early game it sucks, but the blight detonation damage late game is scary.

TehNACHO1 votes

Well.

Because the burn is true damage, the Spirit of the Elder Lizard is actually stupidly gold efficient on a lot of AD Champs against enemy hyper tanks who stack Armor/Resistances.

Jesus is Savior3 votes

Well.

Because the burn is true damage, the Spirit of the Elder Lizard is actually stupidly gold efficient on a lot of AD Champs.

no

TehNACHO1 votes

Why yes, in fact. I can even prove it with undeniable math if you'd like.

Jesus is Savior1 votes

Elder Lizard true damage burn: damage over time.

Most AD champs: not damage over time.

TehNACHO1 votes

It's actually flat damage that is applied once to affect the enemy over time...

In other words, even burst damage would be able to utilize it.

Jesus is Savior3 votes

50 flat true damage at level 18 (over 3 seconds). And most duels don't last more than 3 seconds.

I still don't see ANY situation where you would pick this up on a non-jungler instead of like.... a BF sword (which itself is 116% gold efficient).

Unless you're planning on AFK farming and not going for kills (and pissing off your jungler by stealing his wraiths and wolves).

12tales1 votes

A maximum of 17 true damage per second doesn't make up for the fact that you're purchasing a dead end version of Brutalizer with worse combat stats for 700 extra gold.

TehNACHO1 votes

Now are you sure about this?

Again, I can easily bring in the calculations to prove myself. All I need is the green light and a bit of time to prepare the numbers.

12tales1 votes

Very. I've calced that item before out of curiosity - on every ADC I've run the numbers for, it's heavily underperformed. The only way I could see it being justifiable outside of jungle is if you're running something like Zed into Lulu and you want to dirty farm constantly for maximum late game advantage.

TehNACHO1 votes

Curious, you did leave enemy armor as a variable, no?

12tales1 votes

Of course.

TehNACHO1 votes

Ahh, in that case, may I ask how you calculated.

If you calculated in any similar fashion to me, you and I should both know the EXTREMELY gold efficient item on virtually every ADC out there that nobody ever builds.

12tales1 votes

Here are my calcs for Draven at one and three completed items, alongside a chart listing the cost efficiency of each build -

https://docs.google.com/spreadsheets/d/1i9ZBwJXoiABIL2p6rHxl_OMDmBQHJBnEYgfaHS5w-ks/edit#gid=871134629 https://docs.google.com/spreadsheets/d/1i9ZBwJXoiABIL2p6rHxl_OMDmBQHJBnEYgfaHS5w-ks/edit#gid=1038866334 https://docs.google.com/spreadsheets/d/1i9ZBwJXoiABIL2p6rHxl_OMDmBQHJBnEYgfaHS5w-ks/edit#gid=1243890323 https://docs.google.com/spreadsheets/d/1i9ZBwJXoiABIL2p6rHxl_OMDmBQHJBnEYgfaHS5w-ks/edit#gid=1243854408

True damage is treated as physical damage with 100% armor penetration to allow a single number to represent both physical and true dps. You can download a copy and fiddle with the variables (level, enemy stats etc.) if you like, but I've yet to find a realistic set up where SotEL outperforms all other options in burst or sustained damage. And even if the item were somehow cost efficient, you'd still run into the problem of its build path being shit for anyone who isn't a jungler and its slot inefficiency later in the game.

TehNACHO1 votes

Ahh never mind then, you don't calculate like I do.

See, what I do (look around for the numbers I posted to find my desmos link to Ashe's numbers) is to first type out the damage variables of a given champion. For example, Ashe's Physical DPS comes completely from her auto attacks and her Volley, so my base calculations look like:

((97.6+AD)((1-C)+2C)0.658(1.68+AS)+(1/(4(1-CDR)))*(80+97.6+AD))(100/(100+Ar))

Now in order to find gold efficiency, all I need to do is find out how much damage Ashe currently does (In this case, with no items to her name, she does 152.290944 damage before Armor reduction) and divide the difference by how much gold a given item is worth. For example, the Infinity Edge would look like:

((((97.6+80)((1-0.25)+2.5*0.25)0.658(1.68)+(1/(4))(80+97.6+80))(100/(100+x)))-((152.290944)(100/(100+x))))/3800

Where we have [[Ashe with Infinity Edge]-[Ashe without items]]/[Cost of Infinity Edge]. I also changed the armor variable to x so we can move on the next step: Graphing.

Basically, I use https://www.desmos.com and simply plug in the calculations I have here. I find Desmos to be great for this sort of work because it color codes each graph and you can stack multiple graphs onto it. For example, this is a cross-reference between the Infinity Edge and the Spirit of the Elder Lizard.. You'll see that the Black Line, the Spirit of the Elder Lizard, has a greater value than the Orange Line, the Infinity Edge, any point after the opponent has 196.3 Armor.

EDIT: In my genius, I forgot that the Boards use asterisks for bolding/italicizing. I hope you can still read these calculations without asterisks.

12tales2 votes

That's pretty much what I do exactly. I just prefer using spreadsheets to graphs.

Only difference is that I calculate gold efficiency for entire builds, rather than individual items. Which I personally think gives a more complete understanding of the actual in game reality. A SotEL or a BotRK is going to be a much more gold efficient item if you already have Runaan's Hurricane, for example, so knowing which of those items is stronger in isolation doesn't necessarily tell you what you should be building to be the strongest at any given point.

TehNACHO1 votes

Ahh, no, you misunderstood. When I said "all I need to do is find out how much damage Ashe currently does (In this case, with no items to her name, she does 152.290944 damage before Armor reduction)", I only counted no items because it was the first item to be calculated. Second item, third item, fourth item, each item comes individually after the last. So, if I wanted to calculate the second item based off Infinity Edge being my very first item, the calculation now looks like:

((((177.6+AD)((1-(0.25+C))+2.5*(C+0.25))0.658(1.68+AS)+(1/(4(1-CDR)))(257.6+AD))(100/(100+x)))-(334.348448)(100/(100+x))))/[Item Cost]

The Calculation now changes to [[Ashe's Second Item]-[Ashe with Infinity Edge]]/[Item Cost]

Ultimately, this would result in a 6 item complete build calculated purely from gold efficiency based off the last item.

TehNACHO1 votes

Ahh, let's rephrase this for more practical purposes.

Let's say I know the first I item I should buy is Infinity Edge because in isolation, the Infinity Edge is the most cost efficient item to buy.

/Buys infinity Edge

2800 gold later, let's say I know that the most gold Efficient Item to buy if I already have the Infinity Edge is Phantom Dancer.

/Buys Phantom Dancer

Because I know which item is most cost efficient after a certain other, I can buy based on the situation of what I have.

TehNACHO1 votes

So, everyone appears to doubt this, let's actually put my money where my mouth is.

Here is a link to a graph of my numbers. The Purple Line is an unnamed subject I wish for someone else to figure out, the black line is the Spirit of the Elder Lizard, the Red line is the Last Whisper, and the Orange line is the Infinity Edge.

Ignoring the Purple line because of how impossible it is to set up properly without drastically hurting a champion's early to mid game, you will notice that the Infinity Edge is especially potent against low armor enemies, the Last Whisper is slightly more Gold Efficient against mid ranged armor enemies, and the Spirit of the Elder Lizard pulls ahead against enemy hyper tanks who stack large amounts of Armor/Resistances.

Now, to be fair, I could've phrased better. I assumed from the moment I said 'true damage' that anyone who reads would also assume 'against enemy tanks that stack armor'. Apparently that is not the case, derp. So, let's edit my first post and see if this makes any more sense.

GrandMa5TR1 votes

MasterYi item 1039 item 1055 item 1042 item 3087 item 3006 item 3153 Then build Tank Old Build used to get around crappy Wriggles Lantern, and take advantage of how Yi and Doran's old passive worked. You will still clear faster then most jungler's, have a stronger early game, and not have to sell of item's to get a full build. Your Dmg isn't hurt by armor, you will have no problem's with chasing. It has high Dueling potential. You can split push great with it. You will still be able to insta kill most enemy's. You wil live through cc. The only con of this build is you can't go for an early Baron, and you can't scale tank's like you would be able to.

Viegarr1 votes

Morgana summoner 4 summoner 11 item 3146 item 3259 item 3157 item 3152 item 3116 item 3027 works ridiculously well in midlane, best sustain ever (over 60% spell vamp and it procs on smite)

Sammander1 votes

trinity force malphite. tell your friends.

(k, maybe it didn't work for Wickd... but i tried it out and it works for me!)

12tales1 votes

Kassadin AD Kassadin: item 3042 item 3078 item 3110 item 3102 item 3047 item 3143

This doesn't actually work very well any more since the nerfs to his R and W, but it was an extremely solid build before then. Kassadin's W is basically the perfect ability to optimize Muramana's theoretical damage output - as both a spell and an auto attack, it procs the passive twice, and once it's max rank, the mana restoration would let you keep Muramana toggled on permanently. Triforce because you can potentially win top lane outright if you can get a timing attack with Sheen, and Kassadin's able to proc it every 1.5 seconds with his ult. Also, rage makes him sticky as fuck.

At one point, I did the math on this build, and as long as you're able to auto attack regularly, you actually outdamage AP Kassadin despite being about three times as tanky.

Hrud1 votes

Kassadin AD Kassadin: item 3042 item 3078 item 3110 item 3102 item 3047 item 3143

This doesn't actually work very well any more since the nerfs to his R and W, but it was an extremely solid build before then. Kassadin's W is basically the perfect ability to optimize Muramana's theoretical damage output - as both a spell and an auto attack, it procs the passive twice, and once it's max rank, the mana restoration would let you keep Muramana toggled on permanently. Triforce because you can potentially win top lane outright if you can get a timing attack with Sheen, and Kassadin's able to proc it every 1.5 seconds with his ult. Also, rage makes him sticky as fuck.

At one point, I did the math on this build, and as long as you're able to auto attack regularly, you actually outdamage AP Kassadin despite being about three times as tanky.

You know, this sounds like an actually fun build to try.

ComannderShepard1 votes

why both tri force and iceborn. spell blade effect doesnt double

Nucleophilic atk1 votes

Fiddlesticks Crittlesticks: item 3006 item 3046 item 3031 item 3087 item 3031 item 3172 . With fear, you will crit them to death before they can do anything. 100% crit, 185 damage, and 165% A.S just from items.

2000boxes1 votes

Nasus item 3087 item 3046 item 3031 item 3142 item 3111 item 3072 you are probably wondering why critical strike nasus well you see his q can crit and with his passive giving you 20% lifesteal at lvl 16 with a blood thirster when you are critting with a q and almost every other auto attack the only thing you have to fear is cc but thats what the merc treads are for

insaiyanbacca1 votes

umm only the basic attack on q can crit not the q itself so its basically your aa crit + whatever your q damage is

Axis the Dragon1 votes

Nautilus Death by Anchorage: item 3117 item 3160 item 3078 item 3153 item 3143 item 3102

At the time, he only had mobi, feral and lifesteal

He came running out of the jungle with his superspeed, started bashing faces. Once he got tforce he got scary af

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