18 Comments

Otter Fire1 votes

Just write your list of items irl on a notepad.

ViciousSummoner1 votes

If only the people who're upset over custom sets being removed could take it as simply as that.

Otter Fire1 votes

Shame they don't have a brain, having it in paper and pencil helps in case you need to edit something. Then you don't have to worry about tedious changes to your item sets in game

ViciousSummoner1 votes

Paper and pencil is too advance.

Otter Fire1 votes

[zombie-nunu-bummed] what happened to humanity...

I hate my ADC1 votes

And the majority of tank support that were still using Bond of Stone will instead use the new mastery since the new tank support item will do what Bond of Stone does. :)

ViciousSummoner1 votes

Exactly which is incredibly stupid.

LappaDanielson1 votes

Braum+ Knights Vow+ Locket+ Phantom Dancer(on adc)+ Bond of stone = Adc never dies

ViciousSummoner1 votes

you forgot death's dance but yeah pretty much adc almost never dies

Primaquarius1 votes

I'd complain about the removal of SoA, seeing as I just got a nice Mastery page with it

This seems familiar to the last Masteries change

ViciousSummoner1 votes

i made a petition to keep SoA but none of the league community was interested only like 10 people bothered to look but over 600 people got on board for item sets... i don't even understand anymore

Primaquarius1 votes

Item sets were buggy as fk for me, I couldnt ever make one

ViciousSummoner1 votes

It's never been buggy for me the only issue I've ever had with it was that it would reset every patch, but it doesn't do that anymore.

Reaper Soraka1 votes

I don't know enough about balance to talk about balance changes. I'm not a math major that can calculate damage dealt/taken outcomes over periods of time with all variables taken into account. The game is kind of a chaos-theory style to that end, because another player chooses a reaction to an action, which isn't even accurately predictable.

But I do know some people use item sets. It isn't some great strategic advantage in the game for them, it's just a convenience.

Why would you remove an optional convenience from the game? It's not a logical decision.

ViciousSummoner1 votes

Strength of the ages is getting replaced with a new keystone named Courage of the Colossus. It's effect is: If you inflict crowd control onto an enemy champion you will generate a shield that absorbs X damage. Sure Strength of the Ages might be getting replaced with a good new keystone, but what's bad is we're losing a good keystone and keeping a terrible keystone.

Bond of Stone is just complete garbage to put it simply. If you don't know what it does all it does is this: You take 4% reduced damage. If you are near any allies you absorb 6% of the damage they would take. If you are below 5% max HP this effect is disabled. Now you hear wow 6%! That's so much, but in actuality it's not even remotely close to good. If it were something between 15-20% it'd be amazing. Being at 6% damage absorption your allies would be better off running around with doran's shields all game like bots.

Strength of the Ages being removed is a big deal because it is a very core/niche keystone mastery for junglers. It gives you bonus HP up to 300 every time you kill a large minion/monster or are near one that dies. After your each the cap of 300 you instead heal for 6% of your max HP. This is great for junglers because you don't have to worry so heavily about stacking HP mid game.

Item sets are fine, but shouldn't be a major concern for the player base because at the end of the day it doesn't impact the game in any way, shape, or form other than pure cosmetics.

The Darius King1 votes

Actually bond of stone has some usefulness if you're against a poke lane it keeps the poke that lands on your adc down sometimes by the time i leave lane i've absorbed 500-600 damage for them

ViciousSummoner1 votes

Are you actually playing the same game? It absorbs 6% that's like 4 damage off every AA at 60 damage per AA. Get hit for 1k absorb 60 damage. To even take off 500-600 that's over 10k damage lmfao. Are you really sure we're playing the same game here? To even remotely get close to 10k that's over 20 minutes of gameplay at least. Now let's compare to 10k damage taken to 600 damage reduced your adc has died over 10+ times with that damage lol.

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