Game: A champion gets ONE little bug that completely breaks the game.
What can you come up with?
Q stacks from the previous game don't nullify.
Soldiers don't despawn.
Poison now doesn't wear off.
Has increased AD by 1.
What can you come up with?
Q stacks from the previous game don't nullify.
Soldiers don't despawn.
Poison now doesn't wear off.
Has increased AD by 1.
gets one extra auto attack
using ult crashes the Japanese servers
We can milk those.
Turrets work without him there
: Ultimate still knocks enemies in the direction of the base regardless of where she ults them. Her base, that is.
ult is now as wide as
's ult
You know what would break the game even more than those?
CertainlyT rework
His ultimate hits every single champion in every game currently being played.
Q's explosion radius becomes global (again).
When dashing to an enemy affected by Moonlight, all other enemies don't lose the Moonlight debuff.
Passive works on Dragon, Herald and Baron
Super Mega Death Rocket (R) Executes champions with over 50% health.
Third auto attack of Mounting Dread (E) Deals damage equal to 100% of the enemy's health.
Laughing applies Lucent Singularity (E) slow to nearby champions.
Passive stacks don't time out. W has no maximum at charges.
Balls don't time out. R has no cap/reuses already thrown balls
Tentacles can spawn wherever they want. Multiple tentacles at the same spot.
R doesn't cost any mana
remains invisible, even when attacking.
Very subtle
complaint thread.
Well played.
its not a champion but
last until destroyed by the enemy team
Passive stacks have no limit.
tryn ult doesnt end.
chimes picked up don't disappear from map (infinite chimes)
ult doesn't wear off until enemy is dead
If Teemo causes a shroom bounce, the shroom will bounce indefinitely, leaving a new shroom at every specific jump interval.
the AP he gets from his passive is also counted as flat Magic Pen.
CAN get bonus health from passive AP, and bonus AP from passive health. =Infinite health and AP
E debuff doesn't run out.
now invulnerable during R (or R channel doesn't stop until it gets cancelled)
R now has obliterator width
Q Can be used on champions.
(Note: His Q at rank 5 has a base damage of 1000 true, targeted damage.
gets urf mode.
Using his passive gives all enemies vision of his location when he summons a soldier.
Oh wait...
Once he hits an Enemy with Q they stay bound to him for the whole game, being permastunned and dragged around.
Can also bind infinite amount of enemies.
One that actually happened.
Messed up decimal point on ult scaling causing it to deal 1 instead of 0.1 AP each second. Meaning that after 1 item he could easily deal 100% max HP each second.
passive doesn't go on cooldown
W destroy towers at 100% health.
can give allies mana :P
Destiny never ends.
Both W are active at the same time, all the time.
Ultimate gains stacks upon activation of Q's mark.
As for Nasus, something completely impossible like including stats from the previous game is ridiculous to include. But gaining even 1 additional stack per Q would be devastating.