Game: A champion gets ONE little bug that completely breaks the game.
What can you come up with?
Q stacks from the previous game don't nullify.
Soldiers don't despawn.
Poison now doesn't wear off.
Has increased AD by 1.
What can you come up with?
Q stacks from the previous game don't nullify.
Soldiers don't despawn.
Poison now doesn't wear off.
Has increased AD by 1.
gets one extra auto attack
using ult crashes the Japanese servers
We can milk those.
Turrets work without him there
RIP original Heimerdinger.
: Ultimate still knocks enemies in the direction of the base regardless of where she ults them. Her base, that is.
ult is now as wide as
's ult
You know what would break the game even more than those?
CertainlyT rework
He's in charge of that?
Yes, he is, and it scares me more than seeing a Rank 7 Shaco on the enemy team.
Well... This will be fun
Well i mean he messed up mord. But the rest of stuff was pretty ok
, I wouldn't go that far, he has a habit of making things overloaded as fuck.
Those are champs he developed, not reworked. Yes, Morde was a failure, but look at Cait. Does anyone know that he was a major component of the Cait update, during the marksman update? I don't know about you, but I'm fairly certain that Cait is one of, if not the healthiest marksman in the game right now (with the possible exception of Ez). Sure, her rework was nowhere near the size of Morde, but now every part of her kit works now. I'm still trying to get used to the fact that her traps actually do something now, since they were so utterly useless before the update.
Also, didn't the team that is now working on Warwick (which CT is on) also work on the Ryze rework? Sure, Ryze is certainly still powerful, but he's no longer the feast or famine monstrosity he used to be.
Give CT a chance, and let's actually see what the Warwick rework has in store before automatically jumping to judge it just because CertainlyT is on the team reworking him.
caitlyn? a healthy champion? are we playing the same league of legends?
His ultimate hits every single champion in every game currently being played.
Q's explosion radius becomes global (again).
Wait......... AGAIN??????
It was hot-fixed very, very quickly.
Whenever Anivia's Q detonated, it would damage and stun everyone on the enemy team no matter where she was.
It was at fountain, if you used q and shot it outside of the map, you'd stun everyone on the map, and it still did damage. Don't know if it applied to minions though, but if it did, buy cdr and ap :3
When dashing to an enemy affected by Moonlight, all other enemies don't lose the Moonlight debuff.
Passive works on Dragon, Herald and Baron
i like to believe that was a real bug at 1 point
Super Mega Death Rocket (R) Executes champions with over 50% health.
Third auto attack of Mounting Dread (E) Deals damage equal to 100% of the enemy's health.
Laughing applies Lucent Singularity (E) slow to nearby champions.
Passive stacks don't time out. W has no maximum at charges.
Balls don't time out. R has no cap/reuses already thrown balls
Tentacles can spawn wherever they want. Multiple tentacles at the same spot.
R doesn't cost any mana
remains invisible, even when attacking.
its not a champion but
last until destroyed by the enemy team
And the enemy Susan was never seen or heard from again.
*** STAAAAAAAAAAACKS!***
Very subtle
complaint thread.
Well played.
Passive stacks have no limit.
chimes picked up don't disappear from map (infinite chimes)
5 minutes into the game.
150 chimes (from hovering over one place)
Comes to lane one shots the ADC top supp and jungle
tryn ult doesnt end.
ult doesn't wear off until enemy is dead
If Teemo causes a shroom bounce, the shroom will bounce indefinitely, leaving a new shroom at every specific jump interval.
now invulnerable during R (or R channel doesn't stop until it gets cancelled)
R now has obliterator width
E debuff doesn't run out.
CAN get bonus health from passive AP, and bonus AP from passive health. =Infinite health and AP
Incorrect. It gets effected by a logarithmic curve that eventually pulls the gains infinitely closer to zero REALLY fast. You might gain a few more points of AP and HP, but that's it.
the AP he gets from his passive is also counted as flat Magic Pen.
gets urf mode.
Using his passive gives all enemies vision of his location when he summons a soldier.
Oh wait...
Once he hits an Enemy with Q they stay bound to him for the whole game, being permastunned and dragged around.
Can also bind infinite amount of enemies.
Q Can be used on champions.
(Note: His Q at rank 5 has a base damage of 1000 true, targeted damage.
W destroy towers at 100% health.
One that actually happened.
Messed up decimal point on ult scaling causing it to deal 1 instead of 0.1 AP each second. Meaning that after 1 item he could easily deal 100% max HP each second.
passive doesn't go on cooldown
can give allies mana :P
Destiny never ends.
Both W are active at the same time, all the time.
Ultimate gains stacks upon activation of Q's mark.
As for Nasus, something completely impossible like including stats from the previous game is ridiculous to include. But gaining even 1 additional stack per Q would be devastating.