Lee Sin's ULT post-nerf in a nutshell
http://orig04.deviantart.net/3a9b/f/2017/083/f/1/f101548edcc1c9e4f2849196e8d58b71-db3fbna.png
I will be making more of these.
(Materials Used: Mouse, Computer, RageMaker.net)
http://orig04.deviantart.net/3a9b/f/2017/083/f/1/f101548edcc1c9e4f2849196e8d58b71-db3fbna.png
I will be making more of these.
(Materials Used: Mouse, Computer, RageMaker.net)
Except nothing has changed cause it has a 200% ad scaling
except that you lose out on 150 damage due to the nerf
srsly, that AD scaling is so broken. Why not keep base and gut scaling?
Cause lee sin requires "skill" and I won't lie, there are some pretty insane things you can do with him, but... R + Q + Q means that
1: You die with 0 counterplay 2: There is no skill in it 3: Look at 1 4: look at 2 5: look at previous points
true, that is basic 3 point and click abilities, because he needs only to know were he is kicking you, A blind monk can do that very easily. but is not every blink monk who can kick the right one out of five into is team mates. so yeah... that combo need nerfs.
Kick
, I'm sure your team will be happy about that