26 Comments

Shroom Junkie7 votes

Good portrayal, but be honest, you do too.

Bottom Laner17 votes

Dynamic Q existing isn't the problem for me, the problem is the fact that Riot doesn't provide Solo Q as an option as well

TNHA Baritone3 votes

This

I almost spilled my water trying to upvote this.

Joe Mana14 votes

[deleted]

WoonStruck2 votes

{quoted}

It's either Solo Q or Dynamic Q. We can not have both. Without Solo players to fill in Dynamic Q, it will die out.

Actually, if you think about it, team 5s was still a thing before. If you make that 2+3/5 man queues, it would be a 100% improvement on matchmaking time compared to season 5 and earlier, especially since more people are playing ranked than ever, specifically in groups. Those players would likely seek to continue playing with their friends in ranked if it were to change to 2+3/5.

Offer more rewards compared to solo, more people will play. You might say it rewards the 5 man queues more than 2+3, but honestly, it SHOULD reward people for consistently getting 5 people to play with them. However, they should have to create a ranked team to play as 5. The difference vs now is that you have a queue where EVERYONE is interested in repeatedly playing with the same players and looking to improve communication.

Another benefit to 2+3/5 is that it gives people plateaus to hit in their communication. Communication with 1 person, communication with 2 people, then communication as a full team. More people that would be familiarizing themselves with shotcalling is another benefit.

Then they can have Solo Queue again (but with no duo).

Obviously rewards would differ (better read as lesser). Offering better rewards for Dynamic Queue specifically would encourage more people to try DQ, especially since many people would rather either play with friends or not play ranked at all.

At the same time Solo Queue would remain healthy, even with reduced end-of-season rewards compared to DQ, simply due to what it is. Many people did not play Solo Queue for rewards, they played it to see where they were at, play with people around their overall skill level, and for some to improve.

My Waifu Vanilla2 votes

5s also had the worst matchmaking known to mankind. Yeah the queue times were not TERRIBLE, but when you are almost guaranteed as a team to place bronze/silver no matter what you are individually you can face sketchy stuff. Last season I had a team of mostly mid gold place bronze (despite going 4-1) and we went against a team that was half diamond on....a bronze team. People say matchmaking now is bad, but somehow think 5's was better was just someone that never played ranked 5's.

WoonStruck1 votes

[{quoted}](name=My Waifu Chocola,realm=NA,application-id=Ir7ZrJjF,discussion-id=1WewE6Jg,comment-id=00000000000100000000,timestamp=2016-04-17T07:33:42.984+0000)

5s also had the worst matchmaking known to mankind. Yeah the queue times were not TERRIBLE, but when you are almost guaranteed as a team to place bronze/silver no matter what you are individually you can face sketchy stuff. Last season I had a team of mostly mid gold place bronze (despite going 4-1) and we went against a team that was half diamond on....a bronze team. People say matchmaking now is bad, but somehow think 5's was better was just someone that never played ranked 5's.

A HUGE portion of ranked 5s' issues came from the fact that not enough people played it.

Also the fact that it should be at least 25, maybe even up to 50 games, before a team can be placed. There are 5 times as many factors determining MMR and performance relative to that, so just using win/loss over 5 games is obviously going to give results inconsistent with player MMR.

Use players' total solo MMR divided by 5 to determine starting MMR for Dynamic, as opposed to starting at 1200 for your team.

I never said the old 5s were better. My point was that if ranked 5s were set up properly and they got enough people to utilize the queue, it would work out just as smoothly as normals or solo ranked always have.

Yes, Ranked 5s before had lots of things going against it, but dynamic queue and the current ranked system both address a good portion of those..

Doing something the wrong way is not an excuse to say its bad.

Its like if you go to knit a sweater and just end up with a mess of yarn. It doesn't mean knitting is bad, it means you need to learn to do it right, and that's something Riot refuses to do, even as a part of their balance paradigm.

A Miss Fortune1 votes

To be honest I'd rather just not have Ranked at all if they refuse to have Solo Queue and Solo Queue only. Having both queues at the same time will create so many issues and it's not like Dynamic Queue is preferred by more than just the casual, once-a-week players.

9kPluzZ1 votes

Ahhhhh, teh weeb, STAY AWAY!!! https://m.popkey.co/aaa70e/MmO3_f-maxage-0.gif

Blue Moon Wolf5 votes

The only thing I really hate about Assassins right now is that it's looking like they are going to be the next class riot is going to work on. Support is the least desirable role atm, Half the bruiser class fighters are stuck with the "hug turret till the jungler shows" strategy, Tanks get blown up only about 1/2 a second slower than anyone else late game (if they don't just get ignored outright), But yes, let's work on the class that JUST got a shiney new toy item 3147 and has a VERY clear role of taking out the marksman. Yes I know there are AP assassins like Evelynn that are having some issues, but I'm not entirely convinced that the new hextech items won't make her and other AP assassins more viable.

Ñapoleoni2 votes

The problem with tanks is that Riot has no idea how to design a healthy tank that can survive well in lane and be viable. Look at viable champions like Nautilus, Malphite, and Rammus. They all have some bullshit in their kit that allows them to do a shit ton of damage for building tank stats while having a passive/active that gives them either a shield or even more bonus armor/mr. The only true tank champion that Riot did a great job on is Maokai. He doesn't do an insane amount of damage late game. His early game is rather annoying tbh, but set aside that I think he is a great champion. I suppose you could argue Sion, but damaging shields are cancer. Maybe Poppy, but I rarely play her so I have no idea what she really does anymore.

This will probably never happen, but if we find a way to make Leona or Braum viable in solo lanes, we will really never have an amazing viable tank besides maokai.

Also Amumu is pretty chill to.

All in all Tanks need to tankier without the added benefit of doing insane amounts of damage.

Blue Moon Wolf1 votes

All in all Tanks need to tankier without the added benefit of doing insane amounts of damage.

exactly, tanks are supposed to be the the wall absorbs enemy attacks so the damage dealers can move in for the kill. If anything, a tank's kit should have CC and ways to give themselves extra protection or at the most, ways to deal small amounts of AOE damage (like from item 3068) , not damage abilities that scale off their max health or that scale really high of AD/AP . If we want a tanky damage dealer, we have juggernauts for that, and honestly THEY should be less tanky than a tank to compensate for it. I'm not playing a tank to do the most damage, I'm playing the tank to take the most damage, look the enemy in the eye and go "Is that the best you got?"

Dengeden1 votes

Alistar Braum there you go. Oh wait, tanks that can only set up things for their team are permasupports.

Dengeden1 votes

So either tanks stall out the game indefinitely because they're impossible to kill. Or it takes like 5 more seconds to kill them, which probably won't matter, they're not doing anything either.

Gregor Gysi1 votes

[{quoted}](name=Blue Moon Wolf,realm=NA,application-id=Ir7ZrJjF,discussion-id=1WewE6Jg,comment-id=0001,timestamp=2016-04-16T20:53:59.494+0000)

Tanks get blown up only about 1/2 a second slower than anyone else late game (if they don't just get ignored outright)

You are being quite delusional, aren't you? We currently have a tank meta. Source: professional gaming (just take a look at IMT vs TSM and the comments of other pros on twitter etc etc), Sunfire+Gauntlet + random champion being OP. Related: https://www.youtube.com/watch?v=f5VzD-AB0wA You cannot ignore tanks right now as they outdamage any other class while also being tanky. Not only are classical tanks really strong (Maokai, Poppy, Nauti etc) but even supposed assassins, mages and fighters overperform with tank items.

Meanwhile assassins SUCK - when they build like an assassin. Shiny new toy item 3147 ? Yes. Toy. Nothing more. (ps: Zed is an exception. He is fully viable/strong, but not nearly as ridiculous as other champions)

Assassins need an update desperately. Feel free to take a look at my match history if you think that I am "abusing" free elo assassins while not playing mages.

Blue Moon Wolf1 votes

We currently have a tank meta

We have nothing near a tank meta. back in season 3 was a tank meta, where a tank could easily tower dive, take constant fire from everyone on the enemy team and still survive. The only way to survive a tank back then was to run from it as you poke down it's health and hope it doesn't catch up to you. Since then, Riot added so much punishment for tanks being tanks it's ridiculous. tanks can get torn to shreds with by the ADC with item 3036 item 3153 alone. You also need to remember that Riot isn't trying to give buffs to these champs, just clear up their purpose (hens why everyone thinks the mage update is going to nerf mages, cause they are trying to make them "uniquely dependant on spell use"). Assassins have a clear role. kill the squishy carries; get the hell out before the enemy team focuses you. Tanks on the other hand have no reason to be picked over a juggernaut as they both provide the same thing, only one is meant to do damage.

You cannot ignore tanks right now as they outdamage any other class while also being tanky.

That's exactly the problem. Tanks are not meant to "outdamage" other classes. The only class that should do less damage than a tank would probably be a healing support. there job is to make everyone focus them through cc and be able to take all the hits. Tanks might as well be reclassified as juggernauts if they can tank AND do damage.

And honestly, you are missing the point by focusing on the tanks. My point is there are PLENTY of other roles who actually need more help than assassins. Supports are the big one since it's gotten to the point people will say they are playing support just to get into a game faster, then go mid or something. No one wants to play support because of how bad it feels to go support. People always enjoy playing assassins. You don't see anyone say "it sucks to play Shaco , Katarina or Ekko".

Gregor Gysi2 votes

[{quoted}](name=Blue Moon Wolf,realm=NA,application-id=Ir7ZrJjF,discussion-id=1WewE6Jg,comment-id=000100010000,timestamp=2016-04-17T14:16:46.049+0000)

We have nothing near a tank meta. back in season 3 was a tank meta, where a tank could easily tower dive, take constant fire from everyone on the enemy team and still survive. The only way to survive a tank back then was to run from it as you poke down it's health and hope it doesn't catch up to you. Since then, Riot added so much punishment for tanks being tanks it's ridiculous. tanks can get torn to shreds with by the ADC with item 3036 item 3153 alone.

Soo.. Season 3 aka Season of Black Cleaver was a tank meta? If there was a season where Assassins actually dominated the game then it was season 3.

[{quoted}](name=Blue Moon Wolf,realm=NA,application-id=Ir7ZrJjF,discussion-id=1WewE6Jg,comment-id=000100010000,timestamp=2016-04-17T14:16:46.049+0000)

You also need to remember that Riot isn't trying to give buffs to these champs, just clear up their purpose (hens why everyone thinks the mage update is going to nerf mages, cause they are trying to make them "uniquely dependant on spell use"). Assassins have a clear role. kill the squishy carries; get the hell out before the enemy team focuses you. Tanks on the other hand have no reason to be picked over a juggernaut as they both provide the same thing, only one is meant to do damage.

Thats why we see Garen, Darius and Skarner over Nautilus, Maokai and Poppy in professional play AND soloQ, right? Just because tanks are not meant to deal damage that doesn't mean that they actually do not deal damage at the moment.

Take a look at the video I posted, several pros call it a tank meta. Also look at Dyrus' tank rant and generally streamers or anyone for that matter. Let's wait for the mage update to air.

[{quoted}](name=Blue Moon Wolf,realm=NA,application-id=Ir7ZrJjF,discussion-id=1WewE6Jg,comment-id=000100010000,timestamp=2016-04-17T14:16:46.049+0000)

That's exactly the problem. Tanks are not meant to "outdamage" other classes. The only class that should do less damage than a tank would probably be a healing support. there job is to make everyone focus them through cc and be able to take all the hits. Tanks might as well be reclassified as juggernauts if they can tank AND do damage.

AFAIK Juggernauts are a tank subclass. Also, Juggernauts are supposed to have little mobility - just because tanks deal damage while having CC and some mobility to engage they are still not Juggernauts, that's simply how it works. Reference: http://na.leagueoflegends.com/en/page/gameplay-update-juggernauts

[{quoted}](name=Blue Moon Wolf,realm=NA,application-id=Ir7ZrJjF,discussion-id=1WewE6Jg,comment-id=000100010000,timestamp=2016-04-17T14:16:46.049+0000) And honestly, you are missing the point by focusing on the tanks. My point is there are PLENTY of other roles who actually need more help than assassins. Supports are the big one since it's gotten to the point people will say they are playing support just to get into a game faster, then go mid or something. No one wants to play support because of how bad it feels to go support. People always enjoy playing assassins. You don't see anyone say "it sucks to play , or ".

Plenty other classes? Like? Tanks are quite strong and the items simply need nerfs (or other items need buffs). Juggernauts had their update and have plenty items. Marksmen had their update and have quite some item diversity. Mages are getting their updates. Supports have a decent mage itemization but poor tank itemization, granted. That being said Assassins have worse itemization (brutalizer is dead which was the main early/midgame item that helped them snowball and AD items got adjusted to fit marksmen/autoattack carries) and there are also several assassins that need some work on their kits - unlike most supports actually (Soraka aside) as practically all of them are viable/are adjusted in the mage update (Zyra). And then take a look at assassins. There are several assassins that need some help (Riven is dead right now), need adjustments (Akali - only viable as tank) not to mention Ekko who is generally confused about his identity. Assassins really need some help.

Blue Moon Wolf1 votes

Thats why we see Garen, Darius and Skarner over Nautilus, Maokai and Poppy in professional play AND soloQ, right? Just because tanks are not meant to deal damage that doesn't mean that they actually do not deal damage at the moment.

What soloQ? there is no soloQ right now. Second," tanks are not meant to do damage, but do actually do quite a bit of damage right now " is exactly the point I'm trying to make. There is no reason a tank should be taking chunks out of a health bar aside from a few special cases (Galio Ult, Volibear W).

Take a look at the video I posted, several pros call it a tank meta

Just because pros tell you something doesn't mean it's law. There is a reason people hate when others try to copy the pros. Pros and Streamers are just as prone to bias and anyone else. you hear just as many people say it's still the juggernaut meta and plenty more people who say it's the marksmen meta. Hell, I've heard Assassin mains say it's an assassin meta right now since they are able to kill ADC's so easily. I do agree with waiting on the mage update though, I was just using that as a point to why the class updates are not necessarily class buffs. Honestly there were too many changes to the items to know exactly what they will do and we don't even know if mages will receive a global stat buff yet.

AFAIK Juggernauts are a tank subclass. Also, Juggernauts are supposed to have little mobility - just because tanks deal damage while having CC and some mobility to engage they are still not Juggernauts, that's simply how it works.

Juggernauts are a tanky subclass of fighter, not subclass of tank http://leagueoflegends.wikia.com/wiki/Champion/Champion_Attributes

  • "Juggernauts (also known rarely as Off-Tanks) are the toughest (or tankiest) of fighters, but also the least mobile.

Also, if you are referring to me saying " there is no reason to pick a juggernaut over a tank" as me saying "juggernaut = tank" then you are mistaken. I'm stating they both fill the same role of damage sponge in teamfights, not that they are the difference. the major difference is that Juggernauts are MADE to deal damage since they are fighters while Tanks are not. Tanks should be able to cc the enemy, preventing them to get close to the damage dealing squishies while being able to take hits when they get focused on.

Tanks are quite strong and the items simply need nerfs (or other items need buffs)

what kind of nerfs? like the nerfs to item 3075 to the point no one wants to ever build it and gets a huge price reduction that still doesn't make people use it? Should sunfire cape only give 30 armor while it's passive only activates every 25 seconds?
Should they give all offensive items armor/magic pen so tank items offer no protection whatsoever? The problem isn't the items, the problem is the champs who build tank items while not being tanks. If anything should be nerfed, it's items that offer damage and protection cause those are the best of both worlds for a non-tank.

here are several assassins that need some help (Riven is dead right now), need adjustments (Akali - only viable as tank) not to mention Ekko who is generally confused about his identity.

You have to be kidding about Riven, she is fine as she always has been (her low win rate is cause of her skill cap). If anything she needs a resource put on her so she can't spam abilities the whole match (which would mean she'd get a considerable buff to her base stats to compensate). I can agree with Akali since she really doesn't fit with the game atm. As for Ekko, That is a simple matter of making it more important for him to build AP over building tanky, which can be done with some nerfs/buffs in the right areas of his kit. With the AP nerfs to the mage items, that might not even be an issue soon as he will need to build more AP to compensate.

Assassins really need some help.

I'm not saying the don't need help (Evelynn Nidalee ... nuf said) But they don't need to be the next project riot spends half a year working on. If Riot handled the class updates like the Relaunches (where they have a few being worked on at once. I.E. how Taric's conception was almost finished by the time Poppy was released) and we could more than 2 class updates a year, by all means let the assassins go next, it wouldn't be to long till the next update anyway. But there is only one more spot available this year, making the one after that arrive around this time next year. I just don't believe assassins are suffering enough that they should take that spot.

Gregor Gysi1 votes

[{quoted}](name=Blue Moon Wolf,realm=NA,application-id=Ir7ZrJjF,discussion-id=1WewE6Jg,comment-id=00010001000000000000,timestamp=2016-04-17T17:54:58.270+0000)

What soloQ? there is no soloQ right now. Second," tanks are not meant to do damage, but do actually do quite a bit of damage right now " is exactly the point I'm trying to make. There is no reason a tank should be taking chunks out of a health bar aside from a few special cases (Galio Ult, Volibear W).

DynQ then. Whatever. Exactly, that's why Tanks are extremely strong right now. Tanks can deal a lot of damage and still be considered tanks. And no, this is not the point you were trying to make. You said that it was a possibility to simply ignore tanks - which is not true as they deal a lot of damage.

[{quoted}](name=Blue Moon Wolf,realm=NA,application-id=Ir7ZrJjF,discussion-id=1WewE6Jg,comment-id=00010001000000000000,timestamp=2016-04-17T17:54:58.270+0000)

Just because pros tell you something doesn't mean it's law. There is a reason people hate when others try to copy the pros. Pros and Streamers are just as prone to bias and anyone else. you hear just as many people say it's still the juggernaut meta and plenty more people who say it's the marksmen meta. Hell, I've heard Assassin mains say it's an assassin meta right now since they are able to kill ADC's so easily.

So basically, you are saying that you don't care about the opinion of professional players and high elo streamers? Do you really think that they are biased and thus take suboptimal choices? Have you ever tried Sunfire+Gauntlet? It's effective and easy to pull off. I've provided you with source of several independent proplayers who said that it's a tank meta and that tanks are OP. Source me some relevant assassin main saying that (note: random boards dude is not relevant).

I do agree with waiting on the mage update though, I was just using that as a point to why the class updates are not necessarily class buffs. Honestly there were too many changes to the items to know exactly what they will do and we don't even know if mages will receive a global stat buff yet.

Well all the class updates we've seen have been global buffs so far. That being said, updates are of course not about buffing champion but rather about differentiating the champions within one class and giving them meaningfull itemization options. As I explained assassins are lacking in both departments.

Juggernauts are a tanky subclass of fighter, not subclass of tank http://leagueoflegends.wikia.com/wiki/Champion/Champion_Attributes

Thanks, that's a great link - I stand corrected.

Also, if you are referring to me saying " there is no reason to pick a juggernaut over a tank" as me saying "juggernaut = tank" then you are mistaken. I'm stating they both fill the same role of damage sponge in teamfights, not that they are the difference. the major difference is that Juggernauts are MADE to deal damage since they are fighters while Tanks are not. Tanks should be able to cc the enemy, preventing them to get close to the damage dealing squishies while being able to take hits when they get focused on.

Uh you said that there is no reason to pick a tank over a Juggernaut - or is that a misunderstanding? Also, you said that Tanks that deal damage are basically Juggernauts. That's not true as they have CC and engage options that Juggernauts can't have - per the definition you provided.

what kind of nerfs? like the nerfs to item 3075 to the point no one wants to ever build it and gets a huge price reduction that still doesn't make people use it? Should sunfire cape only give 30 armor while it's passive only activates every 25 seconds?
Should they give all offensive items armor/magic pen so tank items offer no protection whatsoever? The problem isn't the items, the problem is the champs who build tank items while not being tanks. If anything should be nerfed, it's items that offer damage and protection cause those are the best of both worlds for a non-tank.

Thornmail is quite the popular item right now (source) that still has a decent winrate. Thornmail is in a really good spot, no reason to complain. I really suggest you take a look at what people build at high elo/in professional. Simply sheeping doesn't make sense as some things don't work well in low elo/unorganized play (eg Azir) but FOTM champions that are simple are usually OP. And everything that builds Sunfire+Gauntlet is FOTM.

You have to be kidding about Riven, she is fine as she always has been (her low win rate is cause of her skill cap). If anything she needs a resource put on her so she can't spam abilities the whole match (which would mean she'd get a considerable buff to her base stats to compensate).

Oh please. How can I take you serious when you say that Riven is fine? Riven mains who have more than 125 games played on her have a 52% winrate. Everyone below that is <50%. Most simple toplaners have a 50% winrate for beginners. Experienced players have a 54% winrate + on most other champions. Many Riven OTPs stopped playing Riven and play something else instead (that doesn't mean they suck - they clearly deserve mastery/challenger as they manage to hold their rating with other toplaners, it's just that Riven is bad on low Elo, high Elo, unskilled players and skilled players). Even LORD MASTER KING (KR challenger who hit rank 1 several times) practically stopped playing Riven.

I can agree with Akali since she really doesn't fit with the game atm. As for Ekko, That is a simple matter of making it more important for him to build AP over building tanky, which can be done with some nerfs/buffs in the right areas of his kit. With the AP nerfs to the mage items, that might not even be an issue soon as he will need to build more AP to compensate.

You could do it with basically any champion that is melee and has Mana.

I'm not saying the don't need help (Evelynn Nidalee ... nuf said) But they don't need to be the next project riot spends half a year working on. If Riot handled the class updates like the Relaunches (where they have a few being worked on at once. I.E. how Taric's conception was almost finished by the time Poppy was released) and we could more than 2 class updates a year, by all means let the assassins go next, it wouldn't be to long till the next update anyway. But there is only one more spot available this year, making the one after that arrive around this time next year. I just don't believe assassins are suffering enough that they should take that spot.

So which class suffers more? The support champions all have their niche and are basically all viable (Taric is getting a rework, Zyra is getting looked at soon aswell) and their items suck, granted. I don't know what bruisers are suffering so hard, care to explain?

crippler381 votes

can confirm shaco is always fun

EDIT: but you lack in vision if you refuse to play him everywhere

Cryo002 votes

By assassins, I'm pretty sure they mean Zed and to an extent tank Ekko (?).

My Waifu Vanilla2 votes

Anyone that can 100-0 them for making a mistake basically. "OMG I WAS PUSHING WITH NO VISION AND THIS (insert assassin here) TOTALLY CAUGHT ME OUT AND 100-0 ME WITH ABSOLUTELY NO COUNTERPLAY WTF RIOT PLS NERF" is the vibe I get from people. Or the people that take ignite mid against Zed and complain he kills them when you could've taken Exhuast or heal/barrier since Ziggs has ZERO kill potential in that lane regardless so ignite is literally a wasted summoner while Exhaust makes Zed's ult pretty useless if he ACTUALLY catches you out (and Zed does need ignite for most lane 100-0's so it has the same cd and will be up).

Invictus Unbent2 votes

BRING BACK SOLO QUEUE

Supreme Senpai691 votes

I just hate that Lee Sin can exist as a tanky assassin in this pre-made dynamic queue and because of that our towers are too weak.

Decrit1 votes

...sidevotes?

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