Well, the compass is a requirement in every game that a mech can suffer damage. Some damage cards will require a rune die roll. Now that I think about it, it's also used to determine who goes first at the beginning of the game XD. We just oriented the compass with red pointing up. It's always oriented that way in the other books so far, so I do not see any reason for it to change. Just pointing out that the compass wasn't shown anywhere.
A lot of this makes sense, although I prefer if there was an offical ruling, just to avoid any disagreements with who ever I game with.
The one except is a boss breaking cyrstals when it steps on them, seems a bit ... advantages to the players (oh gawd I was gonna say 'broken').
I see your point but as we (my friends and I) played and there was some kind of shadowy thing with no specific rulement in the books we discussed it and made a choice. Just to be clear about my thoughts, I played every Mission so far so I'm familiar with every thing of the boards and the discussion side of the rules. Let's go into it.
Because of wording. Just to clarify my question with rough images.
@ > o X
@ = Massive Boulder space/square.
o = empty space/square.
.> = spike wall on the boarder of a space with spikes facing --> that direction.
X = mech.
If the mech moves exactly 1 space forward, which would then look like this: @ > X o , does the mech take damage?
Yes. Simply because he is moving directly "into" the spikes.
If the mech moves exactly 1 space forward, which would then look like this: @ > X o , does the mech take damage?
Would the mech take damage if it moves along the spike wall, example from this:
@ > o
@ > X
to this:
@ > X
@ > o
No. We discussed it and we said that the Mech is not moving/being pushed (or whatever) "into" the spike wall but is just moving along it. So no direct impact --> no damage.
The spike wall doesn't occupy any space, but instead is drawn along the border of a space/square.
One of our group members beleives a spike wall damages a mech only if a move, push, etc. would make the mech pass through that border.
Your friend is wrong (in my opinion) because if you are like this: @ > o X
and a 1-space-movement (like Lvl1-Omnistomp etc.) would then look like this: @ >X o
then you would take 1 damage because you moved "into" the spike-wall-space and were coming from the direction the spikes are pointing. A movement seen in your second example would move the Mech on the space of the spike wall but not into it simply because you came out of the 90°-direction.
As I said, the last one is just my opinion and interpretation of the rules. There is (like you said) no specified information about this so we made out of it what made the most sense to us.
But im pretty sure with the boss thing. Killing the boss is hard enough in some situations and if your little 1-space-Mechs can stomp the Crystal Shards then the boss is big enough as well.
For your last example:
From this: @ > X , to this: X > o
Naturally the mech would stay like this @ > X because nothing can enter a space with a massive boulder in it.
See the perplexing possible interpretations?
We discussed this within our playing group too and came to the conclusion that a Mech would take no damage from that movement/spike wall because it's already standing on the closest space possible to the wall and there is no way of moving "into" the wall ("into": coming from a space at least 1 away from the spike-wall-space).
I hope you understood everything ;)
If something's unclear, just ask!
Have a nice day,
Sincerely,
Panda
Edit: Saw the number editing too late... Rip quotes but I'll leave it that way^^