Rules clarification: duplicate command cards and minion damage phase

BasilGoose·11/3/2016, 3:57:57 AM·1 votes·5,049 views

Can you have duplicate command cards in different slots? For example: have two different skewers so that you can have two different "minion shields" or two different computery turns cards for even more +draft.

My second question is clarification about the minion damage phase. The rule book states

"It’s possible for one player’s damage to remove the source of damage that might affect the next player!"

Does this also mean I can remove damage source that may affect me? For example I should take two damage, I draw my first damage card, it says move left, now I'm next to no minions would I still need to take two damage? What about vice versa where I am moved into more minions do i now take 3 damage just the original two? Same question for teammates pushed into/out of damage.

6 Comments

Violin Johnny11/3/2016, 11:58:16 AM1 votes

Hello,

I can answer the minion damage question. The minion damage happens simultaneously for the player. So if two minions are near you, you draw both and then resolve each one even if one of those damage cards moves you away from a minion.

The rule you referred to:

"It’s possible for one player’s damage to remove the source of damage that might affect the next player!"

Only applies if the any player after the turn player has minions killed that are near them before they draw their damage cards if that makes sense. So if Player 1 kills a minion threatening Player 2 for whatever reason while resolving Player 1's damage cards, then Player 2 draws one less damage card (because Player 1 killed the minion).

In a separate example, if we get to Player 2 and he has two minions nearby, he draws two cards first and then resolves each one. If Player 2 kills one or both minions as he resolves the damage cards, he still has to resolve all the damage cards he drew (in this example, two).